Witam.
Mam klase komandos, testowałem kilka naście wersji z tego forum np:
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <xs>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#define DMG_BULLET (1<<1)
new g_pCvar;
new const nazwa[] = "Samuraj (PREMIUM)";
new const opis[] = "Ma 1/1 z kosy (PPM) i daleki zasięg";
new const bronie = (1<<CSW_DEAGLE);
new const zdrowie = 20;
new const kondycja = 40;
new const inteligencja = 10;
new const wytrzymalosc = 10;
new skoki[33];
new ostatnio_prawym[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Lucas");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
g_pCvar = register_cvar("codclass_ninja_zasieg", "8.0");
register_cvar("codclass_ninja_sila", "300.0")
register_forward(FM_TraceLine, "fwTraceline")
register_forward(FM_TraceHull, "fwTracehull", 1)
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_B))
{
client_print(id, print_chat, "[Samuraj (PREMIUM)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
entity_set_float(id, EV_FL_gravity, 700.0/800.0);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public fwTraceline(Float:fStart[3], Float:fEnd[3], conditions, id, ptr){
return vTrace(id, ptr,fStart,fEnd,conditions)
}
public fwTracehull(Float:fStart[3], Float:fEnd[3], conditions, hull, id, ptr){
return vTrace(id, ptr,fStart,fEnd,conditions,true,hull)
}
vTrace(id, ptr,Float:fStart[3],Float:fEnd[3],iNoMonsters,bool:hull = false,iHull = 0)
{
if(is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE && ma_klase[id])
{
xs_vec_sub(fEnd,fStart,fEnd)
xs_vec_mul_scalar(fEnd,get_pcvar_float(g_pCvar),fEnd);
xs_vec_add(fEnd,fStart,fEnd);
hull ? engfunc(EngFunc_TraceHull,fStart,fEnd,iNoMonsters,iHull,id,ptr) : engfunc(EngFunc_TraceLine,fStart,fEnd,iNoMonsters, id,ptr)
}
return FMRES_IGNORED;
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 700.0/800.0);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
public fwTakeDamage_JedenCios(id, ent, attacker)
{
if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id])
{
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(id) + 1));
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fwPrimaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 1;
}
public fwSecondaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 0;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Lub
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <engine>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Komandos";
new const opis[] = "Natychmiastowe zabicie z noza(PPM)";
new const bronie = 1<<CSW_DEAGLE;
new const zdrowie = 40;
new const kondycja = 60;
new const inteligencja = 5;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
ma_klase[id] = true;
public cod_class_disabled(id)
ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && !(get_user_button(idattacker) & IN_ATTACK))
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
A na serwerze czasami działa 1/1 a czasami nie.
Jak ktoś ma dużo więcej hp: np: z 500+ to nie zabija na raz, tylko zostaje ile hp, np: 100.


Dodatki SourceMod






codclass_komandos.amxx






