Witam. Czy mógłby ktoś edytować poniższy plugin na asysty aby były od 50hp? Wgrywałem już taki plugin z tego forum ale były jakieś error logi. Niżej .sma:
Spoiler
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#define VERSION "0.1"
#define MAX 32
#define IsPlayer(%1) (1 <= %1 <= MAX && is_user_connected(%1))
new g_iZemsta[MAX+1];
new bool:g_bAsysta[MAX+1][MAX+1];
new g_pCvarAsysta;
new g_pCvarZemsta;
public plugin_init() {
register_plugin("Asysta i Zemsta", VERSION, "DarkGL i emezovsky_")
g_pCvarAsysta = register_cvar("fragi_za_asyste", "1");
g_pCvarZemsta = register_cvar("fragi_za_zemste", "1");
register_event("DeathMsg", "eventDeath", "a");
register_event("HLTV", "newRound", "a", "1=0", "2=0")
RegisterHam(Ham_TakeDamage, "player", "fwDamage", 1);
}
public newRound()
{
for(new i = 0;i <= MAX;i++){
for(new j = 0;j <= MAX;j++)
g_bAsysta[i][j] = false;
}
}
public client_connect(id){
for(new j = 0;j <= MAX;j++) g_bAsysta[id][j] = false;
g_iZemsta[id] = 0;
}
public fwDamage(iVictim, iInflicter, iAttacker, Float:fDamage, iBitDamage){
if( (IsPlayer(iAttacker) && IsPlayer(iVictim)) && !g_bAsysta[iAttacker][iVictim] && get_user_team(iVictim) != get_user_team(iAttacker) && iVictim != iAttacker)
g_bAsysta[iAttacker][iVictim] = true;
return HAM_IGNORED;
}
public eventDeath(){
new iKiller = read_data(1);
new iVictim = read_data(2);
if(IsPlayer(iKiller) && IsPlayer(iVictim) && iKiller != iVictim){
g_iZemsta[iVictim] = iKiller;
new iXp = get_pcvar_num(g_pCvarZemsta);
new sName[32];
get_user_name(iVictim, sName, sizeof sName - 1);
if(g_iZemsta[iKiller] && g_iZemsta[iKiller] == iVictim){
set_hudmessage(255, 16, 255, -1.0, 0.30, 0, 2.0, 2.0, 0.05, 0.05, 4)
show_hudmessage(iKiller, "Zemsciles sie na graczu %s^n^n+ %d Fragow", sName, iXp);
set_user_frags(iKiller, get_user_frags(iKiller) + iXp);
g_iZemsta[iKiller] = 0;
}
iXp = get_pcvar_num(g_pCvarAsysta);
for(new i = 0 ; i <= MAX; i ++){
if(i == iKiller || !is_user_connected(i)) continue;
if(g_bAsysta[i][iVictim])
{
set_hudmessage(255, 16, 255, -1.0, 0.30, 0, 2.0, 2.0, 0.05, 0.05, 4)
show_hudmessage(i, "Asystowales w zabiciu gracza %s^n^n+ %d Fragow", sName, iXp);
set_user_frags(i, get_user_frags(i) + iXp);
}
g_bAsysta[i][iVictim] = false;
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/


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