#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <fun>
        
new const nazwa[]   = "Wyjebany Anonymous [PREMIUM]";
new const opis[]    = "Masz 1/1 z kosy, widocznosc na kosie spada do 40, +5 skokow, zmniejszona grawitacja i wszystkie granaty.";
new const bronie    = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_FLASHBANG);
new const zdrowie   = 20;
new const kondycja  = 20;
new const inteligencja = 0;
new const wytrzymalosc = 10;
    
new skoki[33];
new ma_klase[33];
public plugin_init()
{
	register_plugin(nazwa, "1.0", "Z!3L0ny");
	cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
	register_event("CurWeapon", "eventKnife_Niewidzialnosc", "be", "1=1");
   
	register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
   
	RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
}
public cod_class_enabled(id)
{
	if(!(get_user_flags(id) & ADMIN_LEVEL_A))
	{
		client_print(id, print_chat, "[Wyjebany Anonymous [PREMIUM]] Nie masz uprawnien, aby uzywac tej klasy.")
		return COD_STOP;
	}
	give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_smokegrenade");
	ma_klase[id] = true;
   
	return COD_CONTINUE;
}
public cod_class_disabled(id)
{
	set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
    	ma_klase[id] = false;
}
public eventKnife_Niewidzialnosc(id)
{
	if(!ma_klase[id])
		return;
	if( read_data(2) == CSW_KNIFE )
	{
		set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 40);
	}
	else
	{
		set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
	}
}
public fwCmdStart_MultiJump(id, uc_handle)
{
	if(!is_user_alive(id) || !ma_klase[id])
		return FMRES_IGNORED;
	new flags = pev(id, pev_flags);
	if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
	{
		skoki[id]--;
		new Float:velocity[3];
		pev(id, pev_velocity,velocity);
		velocity[2] = random_float(265.0,285.0);
		set_pev(id, pev_velocity,velocity);
	}
	else if(flags & FL_ONGROUND)
		skoki[id] = 5;
	return FMRES_IGNORED;
}
public fwTakeDamage_JedenCios(id, ent, attacker)
{
	if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE)
	{
		cs_set_user_armor(id, 0, CS_ARMOR_NONE);
		SetHamParamFloat(4, float(get_user_health(id) + 1));
		return HAM_HANDLED;
	}
	return HAM_IGNORED;
}