Witam otóż mam problem. Chciał bym , aby ktoś mi przerobił tego vipa na dole.
Musi posiadać w TT
I chciała bym , aby ktoś mi wytłumaczył jak ogarnąć to /vip , czy tam /vipinfo
KOD DO VIPA:
#include <amxmodx> #include <colorchat> #include <cstrike> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #define DMG_HE (1<<24) #define IsPlayer(%1) (1<=%1<=maxPlayers) #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1) new Array:g_Array, CsArmorType:armortype, bool:g_Vip[33], bool:hs[33][33], g_Hudmsg, ioid, m_DeathMsg, m_ScoreAttrib, m_ScoreInfo, m_ScreenFade, maxPlayers, skoki[33], sprSkull; new knife[] = "models/v_knife2.mdl" new const clips[]={0, 13, -0, 10, 1, 7, 0, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, 0, 50}; new const g_Langcmd[][]={"say /vips","say_team /vips","say /vipy","say_team /vipy"}; new const spawnEntString[2][]={ "info_player_start", "info_player_deathmatch" }; public plugin_init(){ register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); register_event("CurWeapon","CurWeapon","be", "1=1") register_forward(FM_CmdStart, "CmdStartPre"); RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0); register_message(get_user_msgid("ScoreAttrib"), "VipStatus"); g_Array=ArrayCreate(64,32); for(new i;i<sizeof g_Langcmd;i++){ register_clcmd(g_Langcmd[i], "ShowVips"); } g_Hudmsg=CreateHudSyncObj(); register_event("Damage", "damage", "b", "2!0", "3=0", "4!0"); RegisterHam(Ham_Killed, "player", "killedPre", 0); RegisterHam(Ham_TraceAttack, "player", "traceAttack", 1); } public client_authorized(id){ if(get_user_flags(id) & 524288 == 524288){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); new g_Size = ArraySize(g_Array); new szName[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, szName, charsmax(szName)); if(equal(g_Name, szName)){ return 0; } } ArrayPushString(g_Array,g_Name); set_hudmessage(24, 190, 220, 0.25, 0.2, 0, 6.0, 6.0); ShowSyncHudMsg(0, g_Hudmsg, "Witamy %s na serwerze :)",g_Name); return PLUGIN_CONTINUE; } public plugin_precache() { precache_model(knife) sprSkull=precache_model("sprites/skull.spr"); } public CurWeapon(id) { new wid = read_data(2) if(!is_user_alive(id)) return PLUGIN_CONTINUE; if(get_user_flags(id) & ADMIN_LEVEL_H && wid == CSW_KNIFE) { entity_set_string(id, EV_SZ_viewmodel, knife) } return PLUGIN_HANDLED; } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; new Name[64]; get_user_name(id,Name,charsmax(Name)); new g_Size = ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public SpawnedEventPreVip(id){ set_user_footsteps(id,1); skoki[id]=2; set_user_health(id, get_user_health(id)+50); cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 100), CS_ARMOR_VESTHELM); } public CmdStartPre(id, uc_handle){ if(g_Vip[id]){ if(is_user_alive(id)){ CmdStartPreVip(id, uc_handle); } } } public CmdStartPreVip(id, uc_handle){ new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){ --skoki[id]; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id,pev_velocity,velocity); } else if(flags & FL_ONGROUND && skoki[id]!=-1){ skoki[id] = 2; } } public plugin_cfg(){ maxPlayers=get_maxplayers(); m_ScreenFade=get_user_msgid("ScreenFade"); m_DeathMsg=get_user_msgid("DeathMsg"); m_ScoreAttrib=get_user_msgid("ScoreAttrib"); m_ScoreInfo=get_user_msgid("ScoreInfo"); } public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){ if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) || (ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){ damage*=(100+10)/100; if(damagebits & DMG_HE){ damage*=(100+20)/100; } } } public VipStatus(){ new id=get_msg_arg_int(1); if(is_user_alive(id) && g_Vip[id]){ set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4); } } public ShowVips(id){ new g_Name[64],g_Message[192]; new g_Size=ArraySize(g_Array); for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); add(g_Message, charsmax(g_Message), g_Name); if(i == g_Size - 1){ add(g_Message, charsmax(g_Message), "."); } else{ add(g_Message, charsmax(g_Message), ", "); } } ColorChat(id,GREEN,"^x03Vipy ^x04na ^x03serwerze: ^x04%s", g_Message); return PLUGIN_CONTINUE; } public client_infochanged(id){ if(g_Vip[id]){ new szName[64]; get_user_info(id,"name",szName,charsmax(szName)); new Name[64]; get_user_name(id,Name,charsmax(Name)); if(!equal(szName,Name)){ ArrayPushString(g_Array,szName); new g_Size=ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } } } public plugin_end(){ ArrayDestroy(g_Array); } public damage(id){ new attacker=get_user_attacker(id); new damage=read_data(2); if(g_Vip[id]){ set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1); ShowSyncHudMsg(id, g_Hudmsg, "%i^n", damage); } if(is_user_connected(attacker) && g_Vip[attacker]){ set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1); ShowSyncHudMsg(attacker, g_Hudmsg, "%i^n", damage); } } public recharge(id){ new wid=get_user_weapon(id); if(wid){ new weaponname[32], weid; get_weaponname(wid, weaponname, 31); weid=find_ent_by_owner(-1, weaponname, id); if(weid){ cs_set_weapon_ammo(weid, clips[wid]); } } } public traceAttack(vid, aid, Float:dmg, Float:dir[3], ptr, dmgbits){ if(IsPlayer(aid)){ hs[aid][vid]=bool:(get_tr2(ptr, TR_iHitgroup)==1); } } public screen_flash(id, red, green, blue, alpha){ message_begin(MSG_ONE_UNRELIABLE, m_ScreenFade, _, id); write_short(1<<12); write_short(1<<12); write_short(1<<12); write_byte(red); write_byte(green); write_byte(blue); write_byte(alpha); message_end(); } public find_free_spawn(iTeamNumber, Float:spawnOrigin[3], Float:spawnAngle[3]){ new iSpawn; if(iTeamNumber==2) iSpawn=0; else iSpawn=1; const maxSpawns=128; new spawnPoints[maxSpawns], bool:spawnChecked[maxSpawns], spawnpoint, spawnnum; new ent=-1, spawnsFound=0; while((ent=fm_find_ent_by_class(ent,spawnEntString[iSpawn])) && spawnsFound<maxSpawns) spawnPoints[spawnsFound++]=ent; new Float:vicinity = 100.0; //(32x32x96) new i, entList[1]; for(i=0; i<maxSpawns; i++) spawnChecked[i]=false; // Loop through all the spawn points i=0; while(i++<spawnsFound*10){ spawnnum=random(spawnsFound); spawnpoint=spawnPoints[spawnnum]; if(spawnpoint && !spawnChecked[spawnnum]){ //don't check this spawn point again spawnChecked[spawnnum]=true; // Get the origin of the spawn point pev(spawnpoint, pev_origin, spawnOrigin); // Determine if something is in this near the spawn point if(!fm_find_sphere_class(0, "player", vicinity, entList, 1, spawnOrigin)){ // If there is nothing, return the angles and spawnpoint pev(spawnpoint, pev_angles, spawnAngle); return spawnpoint; } } } return 0; } stock fm_find_sphere_class(ent, const _classname[], Float:radius, entlist[], maxents, Float:origin[3]={0.0,0.0,0.0}){ if( pev_valid(ent) ) pev( ent, pev_origin, origin ); new tempent, tempclass[32], entsfound; while( (tempent = fm_find_ent_in_sphere(tempent, origin, radius) ) && entsfound < maxents ){ if( pev_valid(tempent) ){ pev(tempent, pev_classname, tempclass, 31); if( equal( _classname, tempclass ) ) entlist[entsfound++] = tempent; } } return entsfound; } public teleport_to_own_spawn(data[]){ new id=data[0]; new origin[3], Float:fl_origin[3]; new Float:angle[3], Float:fOrigin[3]; pev(id, pev_origin, fOrigin); fOrigin[2]+=35.0; message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITE); write_coord_f(fOrigin[0]); write_coord_f(fOrigin[1]); write_coord_f(fOrigin[2]); write_short(sprSkull); write_byte(20); write_byte(255); message_end(); find_free_spawn(get_user_team(id), fl_origin, angle); FVecIVec(fl_origin, origin); set_user_origin(id, origin); set_pev(id, pev_angles, angle); } public remove_godmode(data[]){ set_user_godmode(data[0]); } public recharge0(data[]){ recharge(data[0]); } public do_deathmsg(iKiller, iVictim, iHS, const szWeapon[]){ message_begin(MSG_BROADCAST, m_DeathMsg); write_byte(iKiller); write_byte(iVictim); write_byte(iHS); write_string(szWeapon); message_end(); } public killedPre(id, kid){ if(g_Vip[id] && random(100)<1){ ExecuteHam(Ham_AddPoints, kid, 1, true); screen_flash(id, 255, 0, 0, 100); set_user_health(id, 100); set_user_godmode(id, 1); new data[1]; data[0]=id; set_task(0.1, "teleport_to_own_spawn", _, data, 1); set_task(0.55, "recharge0", _, data, 1); set_task(1.0, "remove_godmode", _, data, 1); new bool:suicide; if(IsPlayer(kid)){ if(id==kid){ suicide=true; do_deathmsg(id, id, 0, "suicide"); } else { if(get_user_team(kid)!=get_user_team(id)){ ExecuteHam(Ham_AddPoints, kid, 1, true); } new szWeapon[24]; get_weaponname(get_user_weapon(kid), szWeapon, 23); replace(szWeapon, 23, "weapon_", ""); do_deathmsg(kid, id, hs[kid][id], szWeapon); } } else { suicide=true; do_deathmsg(id, id, 0, "suicide"); } message_begin(MSG_BROADCAST, m_ScoreAttrib, {0,0,0}, 0); write_byte(id); write_byte((user_has_weapon(id, CSW_C4)?2:0)|cs_get_user_vip(id)); message_end(); message_begin(MSG_BROADCAST, m_ScoreInfo); write_byte(id); write_short(get_user_frags(id)-_:suicide); write_short(cs_get_user_deaths(id)+1); write_short(0); write_short(get_user_team(id)); message_end(); set_pdata_int(id, 362, 0); return HAM_SUPERCEDE; } return HAM_IGNORED; }