Proszę o przerobienie FreeDay'a żeby trwał 02:00 minuty i gdy czas minie zabija całą mape.
#include <amxmodx>
#include <amxmisc>
#include <jailbreak>
#include <cstrike>
#include <fun>
#define PLUGIN "[Jail] FreeDay"
#define VERSION "1.0.6"
#define AUTHOR "Cypis"
new id_freeday;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_freeday = jail_register_game("FreeDay dla Wszystkich");
}
public plugin_precache() precache_sound("jb_cypis/freeday.wav");
public OnLastPrisonerShowWish(id) jail_remove_game_hud();
public OnRemoveData(day) jail_remove_game_hud();
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
if(day == NIEDZIELA || day == id_freeday)
{
szInfo = "Dzisiaj jest FreeDay";
jail_set_prowadzacy(0);
jail_set_prisoners_micro(true, true);
setting[0] = 2;
setting[1] = 1;
}
else if(day == USUWANIE_DANYCH) //na razie jest to nie uzywane ale moze sie przydac do usuwania danych :)
{
szInfo = "";
szInfo2 = "";
jail_set_god_tt(false);
jail_set_god_ct(false);
jail_set_ct_hit_tt(false);
jail_set_tt_hit_ct(false);
setting[0] = 0;
setting[1] = 0;
setting[2] = 0;
setting[3] = 0;
setting[4] = 0;
setting[5] = 0;
setting[6] = 0;
setting[7] = 0;
}
}
public OnDayStartPost(day)
{
if(day == NIEDZIELA || day == id_freeday)
{
client_cmd(0, "spk jb_cypis/freeday.wav");
jail_open_cele();
}
}
public OnGameHudEnd(day){
if(day == NIEDZIELA || day == id_freeday){
for(new i=1; i<=MAX; i++){
if(is_user_alive(i) && is_user_connected(i) && get_user_team(i) == 1){
give_item(i, "weapon_ak47")
cs_set_user_bpammo(i, CSW_AK47, 90)
give_item(i, "weapon_deagle")
cs_set_user_bpammo(i, CSW_DEAGLE, 35)
}
}
}
}


Dodatki SourceMod



Temat jest zamknięty
jail_freeday.amxx













