L 03/07/2015 - 09:59:43: Start of error session. L 03/07/2015 - 09:59:43: Info (map "de_aztec_mini") (file "addons/amxmodx/logs/error_20150307.log") L 03/07/2015 - 09:59:43: Function is not present (function "WyszkolenieSanitarne") (plugin "codclass_szeregowy.amxx") L 03/07/2015 - 09:59:43: [AMXX] Run time error 10 (plugin "codclass_szeregowy.amxx") (native "set_task") - debug not enabled! L 03/07/2015 - 09:59:43: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 03/07/2015 - 11:20:22: Start of error session. L 03/07/2015 - 11:20:22: Info (map "cs_assault") (file "addons/amxmodx/logs/error_20150307.log") L 03/07/2015 - 11:20:22: Function is not present (function "WyszkolenieSanitarne") (plugin "codclass_szeregowy.amxx") L 03/07/2015 - 11:20:22: [AMXX] Run time error 10 (plugin "codclass_szeregowy.amxx") (native "set_task") - debug not enabled! L 03/07/2015 - 11:20:22: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).a tutaj SMA klasy.
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <ColorChat>
#include <codmod>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#define DMG_BULLET (1<<1)
#define SZYBKOSC_GRACZA(%1) (250.0+cod_get_user_trim(%1, 1, 1, 1)*1.3)
#define TASK_DAJHP 64
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"}
new const max_clip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
new sprite_white, sprite_blast;
new cod_doswiadczenie_za_zabojstwo, g_msgHostageAdd, g_msgHostageDel;
new bool:freezetime = true;
new const nazwa[] = "Szeregowy";
new const opis[] = "Co runde dostaje losowa bron oraz umiejetnosc";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = 25;
new const kondycja = 25;
new const inteligencja = 10;
new const wytrzymalosc = 0;
new bool:ma_klase[33];
new jaka_bron[33], jaka_bron2[33], jaka_umiejetnosc[33], wartosc_umiejetnosci[33];
new poprzednia_rakieta_gracza[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "manipers");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
cod_doswiadczenie_za_zabojstwo = register_cvar("cod_killxp", "0");
RegisterHam(Ham_Spawn, "player", "Losowanie");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon","CurWeapon","be", "1=1");
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1);
register_event("DeathMsg", "DeathMsg", "ade");
register_forward(FM_TraceLine, "TraceLine");
register_forward(FM_CmdStart, "CmdStart");
register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
register_logevent("PoczatekRundy", 2, "1=Round_Start");
register_think("medkit","MedkitThink");
register_touch("rocket", "*" , "DotykRakiety");
register_touch("mine", "player", "DotykMiny");
g_msgHostageAdd = get_user_msgid("HostagePos");
g_msgHostageDel = get_user_msgid("HostageK");
set_task (2.0, "radar_scan",_,_,_,"b");
}
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr");
precache_model("models/w_medkit.mdl");
sprite_blast = precache_model("sprites/dexplo.spr");
precache_model("models/rpgrocket.mdl");
precache_model("models/QTM_CodMod/mine.mdl");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
BroniUmiejetnosc(id);
}
public cod_class_disabled(id)
{
cod_take_weapon(id, jaka_bron[id]);
cod_take_weapon(id, jaka_bron2[id]);
ma_klase[id] = false;
Koniec(id);
}
public Koniec(id)
{
if(jaka_umiejetnosc[id] == 1)
ZmienUbranie(id, 1);
if(jaka_umiejetnosc[id] == 9)
{
set_user_footsteps(id, 0);
set_rendering(id, kRenderFxGlowShell, 0, 0, 0 , kRenderTransAlpha, 255);
}
jaka_umiejetnosc[id] = 0;
wartosc_umiejetnosci[id] = 0;
}
public cod_class_skill_used(id)
{
if(!wartosc_umiejetnosci[id] && jaka_umiejetnosc[id] == 2)
{
client_print(id, print_center, "Apteczki sie skonczyly!");
return PLUGIN_CONTINUE;
}
if(!wartosc_umiejetnosci[id] && jaka_umiejetnosc[id] == 4)
{
client_print(id, print_center, "Rakiety sie skonczyly!");
return PLUGIN_CONTINUE;
}
if(!wartosc_umiejetnosci[id] && jaka_umiejetnosc[id] == 6)
{
client_print(id, print_center, "Miny sie skonczyly!");
return PLUGIN_CONTINUE;
}
if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime() && jaka_umiejetnosc[id] == 4)
{
client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");
return PLUGIN_CONTINUE;
}
if(jaka_umiejetnosc[id] == 2 && is_user_alive(id))
{
wartosc_umiejetnosci[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent, EV_SZ_classname, "medkit");
entity_set_edict(ent, EV_ENT_owner, id);
entity_set_int(ent, EV_INT_solid, SOLID_NOT);
entity_set_vector(ent, EV_VEC_origin, origin);
entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
entity_set_model(ent, "models/w_medkit.mdl");
set_rendering(ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255);
drop_to_floor(ent);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
}
if(jaka_umiejetnosc[id] == 4 && is_user_alive(id))
{
wartosc_umiejetnosci[id]--;
poprzednia_rakieta_gracza[id] = floatround(get_gametime());
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "rocket");
entity_set_model(Ent, "models/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(Ent);
write_short(sprite_blast);
write_byte(10);
write_byte(5);
write_byte(205);
write_byte(237);
write_byte(163);
write_byte(200);
message_end();
}
if(jaka_umiejetnosc[id] == 6 && is_user_alive(id))
{
new Float:vfOrigin[3];
new name [32];
get_user_name(id, name, 31);
pev(id, pev_origin, vfOrigin);
if(czyDuzoMiejsca(vfOrigin, 150.0))
{
wartosc_umiejetnosci[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent ,EV_SZ_classname, "mine");
entity_set_edict(ent ,EV_ENT_owner, id);
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
entity_set_origin(ent, origin);
entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
entity_set_model(ent, "models/QTM_CodMod/mine.mdl");
entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
drop_to_floor(ent);
set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50);
}
else client_print(id, print_chat, "Nie uzywamy tego w malych pomieszczeniach!");
}
return PLUGIN_CONTINUE;
}
public Losowanie(id)
{
if(ma_klase[id])
{
Koniec(id);
cod_take_weapon(id, jaka_bron[id]);
cod_take_weapon(id, jaka_bron2[id]);
BroniUmiejetnosc(id);
}
}
public BroniUmiejetnosc(id)
{
if(ma_klase[id])
{
Losuj_Bron(id);
Losuj_Bron2(id);
Losuj_Umiejetnosc(id);
}
}
public Losuj_Bron(id)
{
if(ma_klase[id])
{
new rand
rand = random_num(0, 16)
switch(rand)
{
case 0:
{
cod_give_weapon(id, CSW_AK47);
cs_set_user_bpammo(id, CSW_AK47, 90);
jaka_bron[id] = CSW_AK47;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales AK47.", nazwa);
}
case 1:
{
cod_give_weapon(id, CSW_M4A1);
cs_set_user_bpammo(id, CSW_M4A1, 90);
jaka_bron[id] = CSW_M4A1;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales M4A1.", nazwa);
}
case 2:
{
cod_give_weapon(id, CSW_AWP);
cs_set_user_bpammo(id, CSW_AWP, 30);
jaka_bron[id] = CSW_AWP;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales AWP.", nazwa);
wartosc_umiejetnosci[id] = random_num(2, 3);
}
case 3:
{
cod_give_weapon(id, CSW_AUG);
cs_set_user_bpammo(id, CSW_AUG, 90);
jaka_bron[id] = CSW_AUG;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales AUG.", nazwa);
}
case 4:
{
cod_give_weapon(id, CSW_FAMAS);
cs_set_user_bpammo(id, CSW_FAMAS, 90);
jaka_bron[id] = CSW_FAMAS;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales FAMAS.", nazwa);
}
case 5:
{
cod_give_weapon(id, CSW_G3SG1);
cs_set_user_bpammo(id, CSW_G3SG1, 90);
jaka_bron[id] = CSW_G3SG1;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales G3SG1.", nazwa);
}
case 6:
{
cod_give_weapon(id, CSW_GALIL);
cs_set_user_bpammo(id, CSW_GALIL, 90);
jaka_bron[id] = CSW_GALIL;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales GALIL.", nazwa);
}
case 7:
{
cod_give_weapon(id, CSW_M249);
cs_set_user_bpammo(id, CSW_M249, 120);
jaka_bron[id] = CSW_M249;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales M249.", nazwa);
}
case 8:
{
cod_give_weapon(id, CSW_M3);
cs_set_user_bpammo(id, CSW_M3, 30);
jaka_bron[id] = CSW_M3;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales M3.", nazwa);
}
case 9:
{
cod_give_weapon(id, CSW_MAC10);
cs_set_user_bpammo(id, CSW_MAC10, 90);
jaka_bron[id] = CSW_MAC10;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales MAC10.", nazwa);
}
case 10:
{
cod_give_weapon(id, CSW_MP5NAVY);
cs_set_user_bpammo(id, CSW_MP5NAVY, 90);
jaka_bron[id] = CSW_MP5NAVY;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales MP5NAVY.", nazwa);
}
case 11:
{
cod_give_weapon(id, CSW_P90);
cs_set_user_bpammo(id, CSW_P90, 90);
jaka_bron[id] = CSW_P90;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales P90.", nazwa);
}
case 12:
{
cod_give_weapon(id, CSW_SG550);
cs_set_user_bpammo(id, CSW_SG550, 90);
jaka_bron[id] = CSW_SG550;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales SG550.", nazwa);
}
case 13:
{
cod_give_weapon(id, CSW_SG552);
cs_set_user_bpammo(id, CSW_SG552, 90);
jaka_bron[id] = CSW_SG552;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales SG552.", nazwa);
}
case 14:
{
cod_give_weapon(id, CSW_TMP);
cs_set_user_bpammo(id, CSW_TMP, 90);
jaka_bron[id] = CSW_TMP;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales TMP.", nazwa);
}
case 15:
{
cod_give_weapon(id, CSW_UMP45);
cs_set_user_bpammo(id, CSW_UMP45, 90);
jaka_bron[id] = CSW_UMP45;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales UMP45.", nazwa);
}
case 16:
{
cod_give_weapon(id, CSW_XM1014);
cs_set_user_bpammo(id, CSW_XM1014, 30);
jaka_bron[id] = CSW_XM1014;
ColorChat(id, GREEN,"[COD:MW][%s]^x01 Wylosowales XM1014.", nazwa);
}
}
}
}
public Losuj_Bron2(id)
{
if(ma_klase[id])
{
new rand
rand = random_num(0, 5)
switch(rand)
{
case 0:
{
cod_give_weapon(id, CSW_DEAGLE);
cs_set_user_bpammo(id, CSW_DEAGLE, 30);
jaka_bron2[id] = CSW_DEAGLE
ColorChat(id, GREEN,"[Pistolety][%s]^x01 Wylosowales DEAGLE.", nazwa);
}
case 1:
{
cod_give_weapon(id, CSW_ELITE);
cs_set_user_bpammo(id, CSW_ELITE, 90);
jaka_bron2[id] = CSW_ELITE
ColorChat(id, GREEN,"[Pistolety][%s]^x01 Wylosowales ELITE.", nazwa);
}
case 2:
{
cod_give_weapon(id, CSW_FIVESEVEN);
cs_set_user_bpammo(id, CSW_FIVESEVEN, 90);
jaka_bron2[id] = CSW_FIVESEVEN
ColorChat(id, GREEN,"[Pistolety][%s]^x01 Wylosowales FIVESEVEN.", nazwa);
}
case 3:
{
cod_give_weapon(id, CSW_GLOCK18);
cs_set_user_bpammo(id, CSW_GLOCK18, 90);
jaka_bron2[id] = CSW_GLOCK18
ColorChat(id, GREEN,"[Pistolety][%s]^x01 Wylosowales GLOCK18.", nazwa);
}
case 4:
{
cod_give_weapon(id, CSW_P228);
cs_set_user_bpammo(id, CSW_P228, 90);
jaka_bron2[id] = CSW_P228
ColorChat(id, GREEN,"[Pistolety][%s]^x01 Wylosowales P228.", nazwa);
}
case 5:
{
cod_give_weapon(id, CSW_USP);
cs_set_user_bpammo(id, CSW_USP, 90);
jaka_bron2[id] = CSW_USP
ColorChat(id, GREEN,"[Pistolety][%s]^x01 Wylosowales USP.", nazwa);
}
}
}
}
public Losuj_Umiejetnosc(id)
{
if(ma_klase[id] && !jaka_umiejetnosc[id])
{
new rand
rand = random_num(0, 15)
switch(rand)
{
case 0:
{
jaka_umiejetnosc[id] = 1;
wartosc_umiejetnosci[id] = 0;
ZmienUbranie(id, 0);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales Ubranie Wroga.", nazwa);
}
case 1:
{
jaka_umiejetnosc[id] = 2;
wartosc_umiejetnosci[id] = random_num(1, 3);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales %i %s.", nazwa, wartosc_umiejetnosci[id], dkoncowka(wartosc_umiejetnosci[id], "Aptecz", "ek", "ke", "ki"));
}
case 2:
{
jaka_umiejetnosc[id] = 3;
wartosc_umiejetnosci[id] = random_num(20, 50);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales %i%% Wiecej DMG z broni.", nazwa, wartosc_umiejetnosci[id]);
}
case 3:
{
jaka_umiejetnosc[id] = 4;
wartosc_umiejetnosci[id] = random_num(1, 2);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales %i %s.", nazwa, wartosc_umiejetnosci[id], dkoncowka(wartosc_umiejetnosci[id], "Rakie", "t", "te", "ty"));
}
case 4:
{
jaka_umiejetnosc[id] = 5;
wartosc_umiejetnosci[id] = random_num(50, 100);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales %i%% Expa za killa.", nazwa, wartosc_umiejetnosci[id]);
}
case 5:
{
jaka_umiejetnosc[id] = 6;
wartosc_umiejetnosci[id] = random_num(1, 3);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales %i %s.", nazwa, wartosc_umiejetnosci[id], dkoncowka(wartosc_umiejetnosci[id], "Min", "", "e", "y"));
}
case 6:
{
jaka_umiejetnosc[id] = 7;
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales No Recoil.", nazwa);
}
case 7:
{
jaka_umiejetnosc[id] = 8;
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales Widzenie wrogow na radarze.", nazwa);
}
case 8:
{
jaka_umiejetnosc[id] = 9;
set_user_footsteps(id, 1);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales Ciche kroki oraz zmienna widzialnosc co 2 sek.", nazwa);
}
case 9:
{
jaka_umiejetnosc[id] = 10;
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales Nieskonczonosc Ammo.", nazwa);
}
case 10:
{
jaka_umiejetnosc[id] = 11;
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales Natychmiastowe zabicie z noza, Wiekszy speed na nozu", nazwa, wartosc_umiejetnosci[id]);
}
case 11:
{
jaka_umiejetnosc[id] = 12;
wartosc_umiejetnosci[id] = random_num(5, 15);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales %i DMG wiecej.", nazwa, wartosc_umiejetnosci[id]);
}
case 12:
{
jaka_umiejetnosc[id] = 13;
wartosc_umiejetnosci[id] = random_num(10, 15);
set_task(10.0, "DodajHPTask", id+TASK_DAJHP);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Wylosowales Co 10 sek %i HP.", nazwa, wartosc_umiejetnosci[id]);
}
case 13:
{
jaka_umiejetnosc[id] = 14;
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Jestes odporny na strzal w glowe.", nazwa);
}
case 14:
{
jaka_umiejetnosc[id] = 15;
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 Natychmiastowe przeladowywanie broni.", nazwa);
}
case 15:
{
jaka_umiejetnosc[id] = 16;
wartosc_umiejetnosci[id] = random_num(6, 10);
ColorChat(id, GREEN,"[Umiejetnosc][%s]^x01 1/%i szans na trafienie HeadShoota.", nazwa, wartosc_umiejetnosci[id]);
}
}
}
}
public ZmienUbranie(id, reset)
{
if(!is_user_connected(id))
return PLUGIN_CONTINUE;
if(reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (cs_get_user_team(id) == CS_TEAM_T)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
new Float:DMG = wartosc_umiejetnosci[idattacker]*0.01;
if(jaka_umiejetnosc[idattacker] == 3 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, damage*DMG, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0 && jaka_umiejetnosc[idattacker] == 11)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(jaka_umiejetnosc[idattacker] == 12 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, wartosc_umiejetnosci[idattacker]+0.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public CurWeapon(id)
{
if(!is_user_connected(id))
return;
if(!ma_klase[id])
return;
if(jaka_umiejetnosc[id] == 10)
set_user_clip(id, 2);
if(jaka_umiejetnosc[id] == 11 && !freezetime)
{
if(get_user_weapon(id) != CSW_KNIFE)
set_pev(id, pev_maxspeed, SZYBKOSC_GRACZA(id));
else set_pev(id, pev_maxspeed, SZYBKOSC_GRACZA(id)+50);
}
}
public DeathMsg()
{
new killer = read_data(1);
//new victim = read_data(2);
new expkill = get_pcvar_num(cod_doswiadczenie_za_zabojstwo);
if(!is_user_connected(killer))
return PLUGIN_CONTINUE;
if(ma_klase[killer] && jaka_umiejetnosc[killer] == 5)
{
new exp = (expkill*wartosc_umiejetnosci[killer])/100;
cod_set_user_xp(killer, cod_get_user_xp(killer)+exp);
}
return PLUGIN_CONTINUE;
}
public PreThink(id)
{
if(ma_klase[id] && jaka_umiejetnosc[id] == 7)
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_klase[id] && jaka_umiejetnosc[id] == 7)
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}
public radar_scan()
{
new PlayerCoords[3];
for (new id=1; id<=32; id++)
{
if((!is_user_alive(id)) || (!ma_klase[id]))
continue;
if(jaka_umiejetnosc[id] == 9)
set_rendering(id, kRenderFxGlowShell, 0, 0, 0 , kRenderTransAlpha, random_num(0, 255));
if(jaka_umiejetnosc[id] != 8)
continue;
for(new i=1;i<=32;i++)
{
if(!is_user_alive(i) || get_user_team(i) == get_user_team(id))
continue;
get_user_origin(i, PlayerCoords)
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id)
write_byte(id)
write_byte(i)
write_coord(PlayerCoords[0])
write_coord(PlayerCoords[1])
write_coord(PlayerCoords[2])
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id)
write_byte(i)
message_end()
}
}
}
public DodajHPTask(id)
{
id -= TASK_DAJHP;
if(!is_user_connected(id))
return PLUGIN_CONTINUE;
if(ma_klase[id] && jaka_umiejetnosc[id] == 13)
{
set_task(10.0, "WyszkolenieSanitarne", id+TASK_DAJHP);
if(is_user_alive(id))
{
new cur_health = get_user_health(id);
new max_health = 100+cod_get_user_health(id);
new new_health = cur_health+wartosc_umiejetnosci[id]<max_health? cur_health+wartosc_umiejetnosci[id]: max_health;
set_user_health(id, new_health);
}
}
return PLUGIN_CONTINUE;
}
public TraceLine(Float:start[3], Float:end[3], conditions, id, trace)
{
new iHit = get_tr2(trace, TR_pHit);
if(!is_user_connected(iHit))
return FMRES_IGNORED;
if(!ma_klase[iHit])
return FMRES_IGNORED;
if(jaka_umiejetnosc[iHit] == 14 && get_tr2(trace, TR_iHitgroup) == HIT_HEAD)
set_tr2(trace, TR_iHitgroup, 8);
if(jaka_umiejetnosc[iHit] == 16 && random_num(1, wartosc_umiejetnosci[iHit]) == 1)
set_tr2(trace, TR_iHitgroup, HIT_HEAD);
return FMRES_IGNORED;
}
public CmdStart(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
if(jaka_umiejetnosc[id] != 15)
return FMRES_IGNORED;
new buttons = get_uc(uc_handle, UC_Buttons);
new oldbuttons = pev(id, pev_oldbuttons);
new clip, ammo, weapon = get_user_weapon(id, clip, ammo);
if(max_clip[weapon] == -1 || !ammo)
return FMRES_IGNORED;
if((buttons & IN_RELOAD && !(oldbuttons & IN_RELOAD) && !(buttons & IN_ATTACK)) || !clip)
{
cs_set_user_bpammo(id, weapon, ammo-(max_clip[weapon]-clip));
new new_ammo = (max_clip[weapon] > ammo)? clip+ammo: max_clip[weapon]
set_user_clip(id, new_ammo);
}
return FMRES_IGNORED;
}
public MedkitThink(ent)
{
if(!is_valid_ent(ent))
return PLUGIN_CONTINUE;
new id = entity_get_edict(ent, EV_ENT_owner);
new dist = 300;
new Float:heal = 5.0+(cod_get_user_intelligence(id)*0.5);
if (entity_get_edict(ent, EV_ENT_euser2) == 1)
{
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new entlist[33];
new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (get_user_team(pid) != get_user_team(id))
continue;
new Float:maksymalne_zdrowie = 100.0+cod_get_user_health(pid);
new Float:zdrowie = get_user_health(pid)*1.0;
new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal:maksymalne_zdrowie;
if(is_user_alive(pid))
entity_set_float(pid, EV_FL_health, nowe_zdrowie);
}
entity_set_edict(ent, EV_ENT_euser2, 0);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100);
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(forigin[i]);
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + dist );
write_coord( iOrigin[2] + dist );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 0 ); // speed
message_end();
entity_set_edict(ent, EV_ENT_euser2 ,1);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
return PLUGIN_CONTINUE;
}
public DotykRakiety(ent)
{
if(!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3];
entity_get_vector(ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 55.0, 0.5, ent, (1<<24));
}
remove_entity(ent);
}
public NowaRunda()
freezetime = true;
public PoczatekRundy()
freezetime = false;
public DotykMiny(ent, id)
{
if(!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
if (get_user_team(attacker) != get_user_team(id))
{
new Float:fOrigin[3];
entity_get_vector( ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 70.0, 0.8, ent, (1<<24));
}
remove_entity(ent);
}
}
czyDuzoMiejsca(const Float:vfPunkt[3], Float:odleglosc)
{
new Float:vfStart[3], Float:vfEnd[3];
vfStart[0] = vfEnd[0] = vfPunkt[0];
vfStart[1] = vfEnd[1] = vfPunkt[1];
vfStart[2] = vfEnd[2] = vfPunkt[2];
//1
vfStart[0] += odleglosc;
vfEnd[0] -= odleglosc;
if(engfunc( EngFunc_PointContents, vfStart ) != CONTENTS_EMPTY
&& engfunc( EngFunc_PointContents, vfEnd ) != CONTENTS_EMPTY)
return 0;
//2
vfStart[0] -= odleglosc;
vfEnd[0] += odleglosc;
vfStart[1] += odleglosc;
vfEnd[1] -= odleglosc;
if(engfunc( EngFunc_PointContents, vfStart ) != CONTENTS_EMPTY
&& engfunc( EngFunc_PointContents, vfEnd ) != CONTENTS_EMPTY)
return 0;
return 1;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}
stock dkoncowka(ile, czlon[], zero[], jeden[], dwa[])
{
new str[1024];
ile=abs(ile);
if(ile==1)
{
format(str,1023,"%s%s",czlon,jeden);
return str;
}
if((ile%10==2 || ile%10==3 || ile%10==4) && (!(ile%100==12 || ile%100==13 || ile%100==14)))
{
format(str,1023,"%s%s",czlon,dwa);
return str;
}
format(str,1023,"%s%s",czlon,zero);
return str;
}


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