Chcialbym oczywiscie dowiedziec się Gdzie zrobilem bląd , ewentualnie Co zostalo i gdzie dodane. Jestem w tym na razie amatorem, ale chetnie sie nauczę. Proszę o pomoc
Zrobiona przezemnie klasa.
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod_frakcje>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
#include <cstrike>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Tsuchikage (Premium)";
new const opis[] = "Dostaje Ak47 i M4A1 + Deagle + WSZYSTKIE GRANATY Bonusy: Grawitacja : 400 MultiJump 1/12 na natychumiastowe zabojstwo z AK47 i M4A1 1/3 na natychmiastowe zabojstwo z HE";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE)|(1<<CSW_AK47);
new const zdrowie = 30;
new const kondycja = 10;
new const inteligencja = 5;
new const wytrzymalosc = 10;
new const frakcja[] = "Klasy Premium";
new skoki[33];
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, frakcja);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_F))
{
client_print(id, print_chat, "[Tsuchikage (Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
cs_set_user_defuse(id, 1);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_HEGRENADE && damage > 20.0 && random_num(1,3) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AK47 && damage > 20.0 && random_num(1,12) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_M4A1 && damage > 20.0 && random_num(1,12) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
Błędy:
Spoiler
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team codclass_Tsuchikage.sma(123) : error 001: expected token: "}", but found "-end of file-" 1 Error. Could not locate output file codclass_Tsuchikage.amxx (compile failed).
Użytkownik Sherry edytował ten post 17.02.2015 22:49


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