Jak dodac do klasy HP i szybkosc poruszania sie nie dodajac niczego do punktow statystyk?
Jezeli komus pomoze to tutaj jest kod lecz nie dzialajacy:
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <fun>
#include <fakemeta>
const m_pPlayer = 41
const m_iId = 43
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Komandos";
new const opis[] = "Natychmiastowe zabicie z noza(PPM)";
new const bronie = (1<<CSW_SMOKEGRENADE)|(1<<CSW_USP)|(1<<CSW_DEAGLE);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_Spawn, "player", "respawn", 1);
new classname[32]
for(new i=1;i<31;++i) if(i!=2) {
get_weaponname(i,classname,31);
RegisterHam( Ham_CS_Item_GetMaxSpeed, classname, "GetItemMaxSpeed");
}
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
set_user_health(id, 130);
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public respawn(id)
{
if(!is_user_alive(id))
return;
if(!ma_klase[id])
return;
set_user_health(id, 130);
}
public GetItemMaxSpeed(wid)
{
new weapon,id,Float:Speed
id = get_pdata_cbase(wid,m_pPlayer,4)
if(is_user_alive(id) && ma_klase[id])
{
weapon = get_pdata_int(wid,m_iId,4)
if(weapon) Speed = 1000.0
SetHamReturnFloat(Speed)
}
return HAM_OVERRIDE
}


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