Witam,
Otóż mam taki problem z VIP'em, który został wygenerowany w VIP generatorze.A mianowicie jest dodany logevent, związany z restartem serwera, mimo to podczas jego wystąpienia zmienna gRound nie jest równa 0.
Żeby było Wam łatwiej to dodam fragment kodu, który powinien wystarczyć.
public plugin_init(){
register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill");
RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_logevent("GameCommencing", 2, "1=Game_Commencing");
register_clcmd("say /vip", "ShowMotd");
set_task(30.0, "ShowAdv",.flags = "b");
register_event("DeathMsg", "DeathMsg", "a");
register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
g_Array=ArrayCreate(64,32);
for(new i;i<sizeof g_Langcmd;i++){
register_clcmd(g_Langcmd[i], "ShowVips");
}
register_clcmd("say_team", "VipChat");
}
public client_authorized(id){
if(get_user_flags(id) & 524288){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
new g_Name[64];
get_user_name(id,g_Name,charsmax(g_Name));
new g_Size = ArraySize(g_Array);
new szName[64];
for(new i = 0; i < g_Size; i++){
ArrayGetString(g_Array, i, szName, charsmax(szName));
if(equal(g_Name, szName)){
return 0;
}
}
ArrayPushString(g_Array,g_Name);
return PLUGIN_CONTINUE;
}
public client_disconnect(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
new Name[64];
get_user_name(id,Name,charsmax(Name));
new g_Size = ArraySize(g_Array);
new g_Name[64];
for(new i = 0; i < g_Size; i++){
ArrayGetString(g_Array, i, g_Name, charsmax(g_Name));
if(equal(g_Name,Name)){
ArrayDeleteItem(g_Array,i);
break;
}
}
}
public SpawnedEventPre(id){
if(g_Vip[id]){
if(is_user_alive(id)){
SpawnedEventPreVip(id);
}
}
}
public SpawnedEventPreVip(id){
cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 100), armortype);
new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0);
give_item(id, "weapon_hegrenade");
++henum;
show_vip_menu(id);
if(gRound<=3){
new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0);
give_item(id, "weapon_flashbang");
++fbnum;
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0);
give_item(id, "weapon_smokegrenade");
++sgnum;
}
if(get_user_team(id)==2){
give_item(id, "item_thighpack");
}
}
public show_vip_menu(id){
if(gRound>=2){
new menu = menu_create("\yMenu broni VIP'a:", "menu_broni");
menu_additem(menu, "\wM4A1 + Deagle", "1", 0)
menu_additem(menu, "\wAk47 + Deagle", "2", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
}
public menu_broni(id, menu, item){
if (item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new zaccess, callback;
menu_item_getinfo(menu, item, zaccess, data,5, iName, 64, callback);
new key = str_to_num(data)
switch(key)
{
case 1:
{
StripWeapons(id, Secondary);
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
StripWeapons(id, Primary);
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 30);
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
case 2:
{
StripWeapons(id, Secondary);
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
StripWeapons(id, Primary);
give_item(id, "weapon_ak47");
give_item(id, "ammo_762nato");
weapon_id=find_ent_by_owner(-1, "weapon_ak47", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 30);
cs_set_user_bpammo(id, CSW_AK47, 90);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public event_new_round(){
++gRound;
}
public GameCommencing(){
gRound=0;
}
Po restarcie rundy menu się pojawia, a nie powinno (dopiero od 3 rundy).


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