Witam, postanowiłem podzielić się moją zabawą, otóż jest to dzień, w którym więźniowie nie mają nic innego "poza głową"
Broń można zmienić w tym miejscu:
new jakie_bronie[] = {CSW_M4A1};
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include <jailbreak>
#define PLUGIN "Headshot day"
#define VERSION "1.0.6"
#define AUTHOR "Wielkie Jol"
#define HITGROUP_HEAD (1 << 1)
new jakie_bronie[] = {CSW_M4A1};
new pcvar;
new id_zabawa;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
pcvar = register_cvar("amx_onlyhs", "0");
register_forward(FM_TraceLine, "Fwd_TraceLine");
id_zabawa = jail_register_game("M4A1 HS DAY");
}
public OnLastPrisonerShowWish(id)
{
OnRemoveData(id_zabawa);
}
public OnRemoveData(day)
{
if(day == id_zabawa)
{
server_cmd("amx_onlyhs 0");
jail_set_ct_hit_tt(false);
jail_set_god_ct(false);
}
}
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == id_zabawa)
{
format_time(szTime, 11, "%M:%S", gTimeRound-30);
formatex(szInfo2, 511, "Zasady:^n%s - wojna miedzy wiezniami na m4a1^n Liczy sie tylko GLOWA! ^n Graj z glowa!", szTime);
szInfo = "Headshot Day";
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
server_cmd("amx_onlyhs 1");
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1;
setting[6] = 1;
setting[7] = 1;
}
}
public OnDayStartPost(day)
{
if(day == id_zabawa)
{
jail_open_cele();
jail_set_game_hud(30, "Rozpoczecie zabawy za");
for(new i=1; i<=32; i++){
if(!is_user_alive(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
for(new j=0; j<sizeof(jakie_bronie); j++)
{
new weaponname[24];
get_weaponname(jakie_bronie[j], weaponname, 23);
give_item(i, weaponname);
cs_set_user_bpammo(i, jakie_bronie[j], 100);
}
}
}
}
public OnGameHudEnd(day)
{
if(day == id_zabawa)
{
set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0);
show_hudmessage(0, "== HeadshotDay ==");
jail_set_prisoners_fight(true, false, false);
}
}
public Fwd_TraceLine(Float:StartPos[3],Float:EndPos[3], SkipMonsters, id, Trace)
{
if(!is_user_connected(id) || !is_user_alive(id))
return FMRES_IGNORED;
if(!get_pcvar_num(pcvar))
return FMRES_IGNORED;
new Hited = get_tr2(Trace, TR_pHit);
new HitGroup = (1 << get_tr2(Trace, TR_iHitgroup));
if(!is_user_alive(Hited))
return FMRES_IGNORED;
if(!(HitGroup & HITGROUP_HEAD))
{
set_tr2(Trace, TR_flFraction, 1.0);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}


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