Witam. proszę o modyfikacje tych trzech perkow :
Celne Oko - chce aby dodawalo 50 EXP'a
#include <amxmodx> #include <codmod> new const perk_name[] = "Celne Oko"; new const perk_desc[] = "Za zabojstwo strzalem w glowe dostajesz dodatkowo 100 expa"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "B4DZ!0"); cod_register_perk(perk_name, perk_desc); register_event("DeathMsg", "Death", "ade"); } public cod_perk_enabled(id) ma_perk[id] = true; public cod_perk_disabled(id) ma_perk[id] = false; public Death() { new id = read_data(2); new weapon, hitzone, attacker = get_user_attacker(id, weapon, hitzone); if(!is_user_connected(attacker)) return PLUGIN_CONTINUE; if(!ma_perk[attacker]) return PLUGIN_CONTINUE; if(hitzone != HIT_HEAD) return PLUGIN_CONTINUE; if(get_user_team(id) != get_user_team(attacker)) cod_set_user_xp(attacker, cod_get_user_xp(attacker)+100); return PLUGIN_CONTINUE; }
GoodMode - Udalo mi sie zedytowaz by dzialalo na 2 sec (a nie 4) lecz pasek leci ~4 sekundy , da rade to zmienic?
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <ColorChat> #include <fun> new bool:wykorzystal[33]; new msg_bartime; new const perk_name[] = "GoodMode"; new const perk_desc[] = "Po uzyciu jestes niesmiertelny na 2sek [c]"; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peyote"); cod_register_perk(perk_name, perk_desc); msg_bartime = get_user_msgid("BarTime"); register_event("ResetHUD", "ResetHUD", "abe"); } public cod_perk_enabled(id) { wykorzystal[id] = false; } public cod_perk_used(id) { if(!is_user_alive(id)) return; if(wykorzystal[id]) { ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc."); return; } wykorzystal[id] = true; set_user_godmode(id, 1); set_task(2.0, "WylaczGod", id); message_begin(MSG_ONE, msg_bartime, _, id) write_short(5) message_end() } public WylaczGod(id) { if(!is_user_connected(id)) return; set_user_godmode(id, 0); } public ResetHUD(id) wykorzystal[id] = false; /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Notatki Zieniasa - Perk dziala od 20-30 sekund. Chcialbym by dzialal on od 5-11 sekund
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <fakemeta> #include <amxmisc> #include <hamsandwich> #include <codmod> #define TIME 30 new const perk_name[] = "Notatki Zieniasa"; new const perk_desc[] = "Po uzyciu na LW sekund zadajesz 4 razy wiecej obrazen [c]. Perk niszczy sie po uzyciu!" new bool: ma_perk[33], CzasTrwania, wartosc_perku[33] new SoundStart[] = "misc/quad_damage_start.wav" new SoundEnd[] = "misc/quad_damage_end.wav" public plugin_init() { register_plugin(perk_name, "1.0", "Hleb") cod_register_perk(perk_name, perk_desc, 15, 30) register_forward(FM_PlayerPreThink, "Client_PreThink") RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id, wartosc) { ma_perk[id] = true; wartosc_perku[id] = wartosc } public cod_perk_disabled(id) { ma_perk[id] = false; remove_task(id+44) } public client_disconnect(id) { remove_task(id+44) } public plugin_precache() { precache_sound(SoundStart) precache_sound(SoundEnd) } public Client_PreThink(id) { if(task_exists(id+44) && ma_perk[id]) { client_print(id, print_center, "Quad Damage: %i", CzasTrwania) Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 40); switch(CzasTrwania) { case 3: { Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 0); client_cmd(id,"speak %s", SoundEnd) } case 2: Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 40); case 1: { Display_Fade(id, 1<<14, 1<<4 ,1<<16, 255, 255, 255, 0); cod_set_user_perk(id, 0) } } } } public cod_perk_used(id) { client_cmd(id, "speak %s", SoundStart) set_task(1.0, "QuadDamage", id+44, _, _, "a", CzasTrwania = wartosc_perku[id]); } public QuadDamage(id) { id-=44 CzasTrwania-- } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!ma_perk[idattacker]) return HAM_IGNORED if(!is_user_connected(idattacker)) return HAM_IGNORED if(!(task_exists(idattacker+44))) return HAM_IGNORED SetHamParamFloat(4, damage*4.0) return HAM_IGNORED } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin( MSG_ONE, get_user_msgid("ScreenFade"),{0,0,0},id ); write_short( duration ); write_short( holdtime ); write_short( fadetype ); write_byte ( red ); write_byte ( green ); write_byte ( blue ); write_byte ( alpha ); message_end(); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Probowalem sam edytowac ale mi nie wychodzilo ;D