Prosił bym aby klasa została zablokowana na Flage G . z góry dziękuję .
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
#include <ColorChat>
#include <fun>
#include <fakemeta>
#define CZAS_GODMOD 5 //SEKUND
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
new bool:wykorzystal[33];
new msg_bartime;
new bool:ma_klase[33];
new const nazwa[] = "DeathShooter(Premka)";
new const opis[] = "Posiada 1/3 na oslepienie wroga,1/8 ze weszystkich broni,Wbudowany Eliminator rozrzutu i 5 Sekund niesmiertelnosci.";
new const bronie = 1<<CSW_M4A1 | 1<<CSW_FAMAS;
new const zdrowie = 0;
new const kondycja = 10;
new const inteligencja = 0;
new const wytrzymalosc = 5;
new g_msg_screenfade;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("Damage", "Damage", "b", "2!=0");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
g_msg_screenfade = get_user_msgid("ScreenFade");
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ");
msg_bartime = get_user_msgid("BarTime");
register_event("ResetHUD", "ResetHUD", "abe");
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1)
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
ResetHUD(id);
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public Damage(id)
{
new attacker = get_user_attacker(id);
if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker)
return PLUGIN_CONTINUE;
if(ma_klase[attacker] && random(3) == 1)
Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
return PLUGIN_CONTINUE;
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
write_short( duration ); // Duration of fadeout
write_short( holdtime ); // Hold time of color
write_short( fadetype ); // Fade type
write_byte ( red ); // Red
write_byte ( green ); // Green
write_byte ( blue ); // Blue
write_byte ( alpha ); // Alpha
message_end();
}
public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){
if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 8) != 1 )
return HAM_IGNORED;
cs_set_user_armor(this, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(this) + 1));
return HAM_HANDLED;
}
public cod_class_skill_used(id)
{
if(!is_user_alive(id))
return;
if(wykorzystal[id])
{
ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc.");
return;
}
wykorzystal[id] = true;
set_user_godmode(id, 1);
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0);
set_task(CZAS_GODMOD.0, "WylaczGod", id);
message_begin(MSG_ONE, msg_bartime, _, id)
write_short(CZAS_GODMOD)
message_end()
}
public WylaczGod(id)
{
if(!is_user_connected(id)) return;
set_user_godmode(id, 0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0);
}
public ResetHUD(id)
wykorzystal[id] = false;
public PreThink(id)
{
if(ma_klase[id])
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_klase[id])
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}


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