Witam, Proszę o utworzenie klasy pod nazwą Iceman , chciałbym aby posiadała ona 1/1 zamrożenie wroga , wbudowany eliminator rozrzutu i 1/8 z M4A1 i Famasa. z Góry dziękuje za pomoc , Wcześniej próbowałem zrobić ją sam lecz niestety nie działa zamrażanie i chyba również 1/8 , Poniżej dam kod.
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <fakemeta_util> #include <engine> static const g_szWpnEntNames[] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new bool:ma_klase[33] new bool:zamrozenie[32] new const nazwa[] = "IceMan(Premka)"; new const opis[] = "Zamrazanie przeciwnika ,1/8 z M4A1 I Famasa ,No-Recoil"; new const bronie = 1<<CSW_M4A1|(1<<CSW_FAMAS); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "cs-duchowo.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_AddToFullPack, "FwdAddToFullPack", 1) RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ"); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){ if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 8) != 1 ) return HAM_IGNORED; cs_set_user_armor(this, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(this) + 1)); return HAM_HANDLED; } new liczba = random_num(1, 1) if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(ma_klase[idattacker] && damage>0 && !zamrozenie[this] && liczba==1){ fm_set_rendering(this, kRenderFxGlowShell, 0,0,255, kRenderGlow, 16) zamrozenie[this] = true set_pev(this, pev_flags, FL_FROZEN) set_task(3.0, "Odmroz", this) } if(zamrozenie[this]) return HAM_SUPERCEDE return HAM_IGNORED } public Odmroz(id) { set_pev(id, pev_flags, FL_CLIENT) fm_set_rendering(id, kRenderFxGlowShell, 0,0,0, kRenderGlow, 0) zamrozenie[id] = false } public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }