Witam, Proszę o utworzenie klasy pod nazwą Iceman , chciałbym aby posiadała ona 1/1 zamrożenie wroga , wbudowany eliminator rozrzutu i 1/8 z M4A1 i Famasa. z Góry dziękuje za pomoc , Wcześniej próbowałem zrobić ją sam lecz niestety nie działa zamrażanie i chyba również 1/8 , Poniżej dam kod.
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <fakemeta_util>
#include <engine>
static const g_szWpnEntNames[] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new bool:ma_klase[33]
new bool:zamrozenie[32]
new const nazwa[] = "IceMan(Premka)";
new const opis[] = "Zamrazanie przeciwnika ,1/8 z M4A1 I Famasa ,No-Recoil";
new const bronie = 1<<CSW_M4A1|(1<<CSW_FAMAS);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "cs-duchowo.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_AddToFullPack, "FwdAddToFullPack", 1)
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ");
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1)
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){
if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 8) != 1 )
return HAM_IGNORED;
cs_set_user_armor(this, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(this) + 1));
return HAM_HANDLED;
}
new liczba = random_num(1, 1)
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(ma_klase[idattacker] && damage>0 && !zamrozenie[this] && liczba==1){
fm_set_rendering(this, kRenderFxGlowShell, 0,0,255, kRenderGlow, 16)
zamrozenie[this] = true
set_pev(this, pev_flags, FL_FROZEN)
set_task(3.0, "Odmroz", this)
}
if(zamrozenie[this])
return HAM_SUPERCEDE
return HAM_IGNORED
}
public Odmroz(id)
{
set_pev(id, pev_flags, FL_CLIENT)
fm_set_rendering(id, kRenderFxGlowShell, 0,0,0, kRenderGlow, 0)
zamrozenie[id] = false
}
public PreThink(id)
{
if(ma_klase[id])
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_klase[id])
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}


Dodatki SourceMod













