Inc pozwala na kolorowanie wiadomości. Można używać kilku kolorów w jednej wiadomości
Działa na:
- Team Fortress 2
- Counter-Strike: Source
- Half-Life 2: Deathmatch
- Day of Defeat: Source
Użycie
W starszych wersjach SourceModa trzeba najpierw użyć
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) { MarkNativeAsOptional("GetUserMessageType"); return APLRes_Success; }
Funkcje
/** * Prints a message to a specific client in the chat area. * Supports color tags. * * @param client Client index. * @param message Message (formatting rules). * @noreturn * * On error/Errors: If the client is not connected an error will be thrown. */ stock CPrintToChat(client, const String:message[], any:...) /** * Prints a message to all clients in the chat area. * Supports color tags. * * @param client Client index. * @param message Message (formatting rules). * @noreturn */ stock CPrintToChatAll(const String:message[], any:...) /** * Prints a message to a specific client in the chat area. * Supports color tags and teamcolor tag. * * @param client Client index. * @param author Author index whose color will be used for teamcolor tag. * @param message Message (formatting rules). * @noreturn * * On error/Errors: If the client or author are not connected an error will be thrown */ stock CPrintToChatEx(client, author, const String:message[], any:...) /** * Prints a message to all clients in the chat area. * Supports color tags and teamcolor tag. * * @param author Author index whos color will be used for teamcolor tag. * @param message Message (formatting rules). * @noreturn * * On error/Errors: If the author is not connected an error will be thrown. */ stock CPrintToChatAllEx(author, const String:message[], any:...) /** * This function should only be used right in front of * CPrintToChatAll or CPrintToChatAllEx. It causes those functions * to skip the specified client when printing the message. * After printing the message, the client will no longer be skipped. * * @param client Client index * @noreturn */ stock CSkipNextClient(client) /** * Adds a color to the colors trie * * @param name Color name, without braces * @param color Hexadecimal representation of the color (0xRRGGBB) * @return True if color was added successfully, false if a color already exists with that name */ stock bool:CAddColor(const String:name[], color) /** * Removes color tags from a message * * @param message Message to remove tags from * @param maxlen Maximum buffer length * @noreturn */ stock CRemoveTags(String:message[], maxlen) /** * Replies to a command with colors * * @param client Client to reply to * @param message Message (formatting rules) * @noreturn */ stock CReplyToCommand(client, const String:message[], any:...) /** * Replies to a command with colors * * @param client Client to reply to * @param author Client to use for {teamcolor} * @param message Message (formatting rules) * @noreturn */ stock CReplyToCommandEx(client, author, const String:message[], any:...) /** * Shows admin activity with colors * * @param client Client performing an action * @param message Message (formatting rules) * @noreturn */ stock CShowActivity(client, const String:message[], any:...) /** * Shows admin activity with colors * * @param client Client performing an action * @param tag Tag to prepend to the message (color tags supported) * @param message Message (formatting rules) * @noreturn */ stock CShowActivityEx(client, const String:tag[], const String:message[], any:...) /** * Shows admin activity with colors * * @param client Client performing an action * @param tag Tag to prepend to the message (color tags supported) * @param message Message (formatting rules) * @noreturn */ stock CShowActivity2(client, const String:tag[], const String:message[], any:...) /** * Determines whether a color name exists * * @param color The color name to check * @return True if the color exists, false otherwise */ stock bool:CColorExists(const String:color[]) /** * Returns the hexadecimal representation of a client's team color (will NOT initialize the trie, so if you use only this function from this include file, your plugin's memory usage will not increase) * * @param client Client to get the team color for * @return Client's team color in hexadecimal, or green if unknown * On error/Errors: If the client index passed is invalid or not in game. */ stock CGetTeamColor(client)Kolory
SetTrieValue(hTrie, "aliceblue", 0xF0F8FF); SetTrieValue(hTrie, "allies", 0x4D7942); // same as Allies team in DoD:S SetTrieValue(hTrie, "antiquewhite", 0xFAEBD7); SetTrieValue(hTrie, "aqua", 0x00FFFF); SetTrieValue(hTrie, "aquamarine", 0x7FFFD4); SetTrieValue(hTrie, "axis", 0xFF4040); // same as Axis team in DoD:S SetTrieValue(hTrie, "azure", 0x007FFF); SetTrieValue(hTrie, "beige", 0xF5F5DC); SetTrieValue(hTrie, "bisque", 0xFFE4C4); SetTrieValue(hTrie, "black", 0x000000); SetTrieValue(hTrie, "blanchedalmond", 0xFFEBCD); SetTrieValue(hTrie, "blue", 0x99CCFF); // same as BLU/Counter-Terrorist team color SetTrieValue(hTrie, "blueviolet", 0x8A2BE2); SetTrieValue(hTrie, "brown", 0xA52A2A); SetTrieValue(hTrie, "burlywood", 0xDEB887); SetTrieValue(hTrie, "cadetblue", 0x5F9EA0); SetTrieValue(hTrie, "chartreuse", 0x7FFF00); SetTrieValue(hTrie, "chocolate", 0xD2691E); SetTrieValue(hTrie, "community", 0x70B04A); // same as Community item quality in TF2 SetTrieValue(hTrie, "coral", 0xFF7F50); SetTrieValue(hTrie, "cornflowerblue", 0x6495ED); SetTrieValue(hTrie, "cornsilk", 0xFFF8DC); SetTrieValue(hTrie, "crimson", 0xDC143C); SetTrieValue(hTrie, "cyan", 0x00FFFF); SetTrieValue(hTrie, "darkblue", 0x00008B); SetTrieValue(hTrie, "darkcyan", 0x008B8B); SetTrieValue(hTrie, "darkgoldenrod", 0xB8860B); SetTrieValue(hTrie, "darkgray", 0xA9A9A9); SetTrieValue(hTrie, "darkgrey", 0xA9A9A9); SetTrieValue(hTrie, "darkgreen", 0x006400); SetTrieValue(hTrie, "darkkhaki", 0xBDB76B); SetTrieValue(hTrie, "darkmagenta", 0x8B008B); SetTrieValue(hTrie, "darkolivegreen", 0x556B2F); SetTrieValue(hTrie, "darkorange", 0xFF8C00); SetTrieValue(hTrie, "darkorchid", 0x9932CC); SetTrieValue(hTrie, "darkred", 0x8B0000); SetTrieValue(hTrie, "darksalmon", 0xE9967A); SetTrieValue(hTrie, "darkseagreen", 0x8FBC8F); SetTrieValue(hTrie, "darkslateblue", 0x483D8B); SetTrieValue(hTrie, "darkslategray", 0x2F4F4F); SetTrieValue(hTrie, "darkslategrey", 0x2F4F4F); SetTrieValue(hTrie, "darkturquoise", 0x00CED1); SetTrieValue(hTrie, "darkviolet", 0x9400D3); SetTrieValue(hTrie, "deeppink", 0xFF1493); SetTrieValue(hTrie, "deepskyblue", 0x00BFFF); SetTrieValue(hTrie, "dimgray", 0x696969); SetTrieValue(hTrie, "dimgrey", 0x696969); SetTrieValue(hTrie, "dodgerblue", 0x1E90FF); SetTrieValue(hTrie, "firebrick", 0xB22222); SetTrieValue(hTrie, "floralwhite", 0xFFFAF0); SetTrieValue(hTrie, "forestgreen", 0x228B22); SetTrieValue(hTrie, "fuchsia", 0xFF00FF); SetTrieValue(hTrie, "fullblue", 0x0000FF); SetTrieValue(hTrie, "fullred", 0xFF0000); SetTrieValue(hTrie, "gainsboro", 0xDCDCDC); SetTrieValue(hTrie, "genuine", 0x4D7455); // same as Genuine item quality in TF2 SetTrieValue(hTrie, "ghostwhite", 0xF8F8FF); SetTrieValue(hTrie, "gold", 0xFFD700); SetTrieValue(hTrie, "goldenrod", 0xDAA520); SetTrieValue(hTrie, "gray", 0xCCCCCC); // same as spectator team color SetTrieValue(hTrie, "grey", 0xCCCCCC); SetTrieValue(hTrie, "green", 0x3EFF3E); SetTrieValue(hTrie, "greenyellow", 0xADFF2F); SetTrieValue(hTrie, "haunted", 0x38F3AB); // same as Haunted item quality in TF2 SetTrieValue(hTrie, "honeydew", 0xF0FFF0); SetTrieValue(hTrie, "hotpink", 0xFF69B4); SetTrieValue(hTrie, "indianred", 0xCD5C5C); SetTrieValue(hTrie, "indigo", 0x4B0082); SetTrieValue(hTrie, "ivory", 0xFFFFF0); SetTrieValue(hTrie, "khaki", 0xF0E68C); SetTrieValue(hTrie, "lavender", 0xE6E6FA); SetTrieValue(hTrie, "lavenderblush", 0xFFF0F5); SetTrieValue(hTrie, "lawngreen", 0x7CFC00); SetTrieValue(hTrie, "lemonchiffon", 0xFFFACD); SetTrieValue(hTrie, "lightblue", 0xADD8E6); SetTrieValue(hTrie, "lightcoral", 0xF08080); SetTrieValue(hTrie, "lightcyan", 0xE0FFFF); SetTrieValue(hTrie, "lightgoldenrodyellow", 0xFAFAD2); SetTrieValue(hTrie, "lightgray", 0xD3D3D3); SetTrieValue(hTrie, "lightgrey", 0xD3D3D3); SetTrieValue(hTrie, "lightgreen", 0x99FF99); SetTrieValue(hTrie, "lightpink", 0xFFB6C1); SetTrieValue(hTrie, "lightsalmon", 0xFFA07A); SetTrieValue(hTrie, "lightseagreen", 0x20B2AA); SetTrieValue(hTrie, "lightskyblue", 0x87CEFA); SetTrieValue(hTrie, "lightslategray", 0x778899); SetTrieValue(hTrie, "lightslategrey", 0x778899); SetTrieValue(hTrie, "lightsteelblue", 0xB0C4DE); SetTrieValue(hTrie, "lightyellow", 0xFFFFE0); SetTrieValue(hTrie, "lime", 0x00FF00); SetTrieValue(hTrie, "limegreen", 0x32CD32); SetTrieValue(hTrie, "linen", 0xFAF0E6); SetTrieValue(hTrie, "magenta", 0xFF00FF); SetTrieValue(hTrie, "maroon", 0x800000); SetTrieValue(hTrie, "mediumaquamarine", 0x66CDAA); SetTrieValue(hTrie, "mediumblue", 0x0000CD); SetTrieValue(hTrie, "mediumorchid", 0xBA55D3); SetTrieValue(hTrie, "mediumpurple", 0x9370D8); SetTrieValue(hTrie, "mediumseagreen", 0x3CB371); SetTrieValue(hTrie, "mediumslateblue", 0x7B68EE); SetTrieValue(hTrie, "mediumspringgreen", 0x00FA9A); SetTrieValue(hTrie, "mediumturquoise", 0x48D1CC); SetTrieValue(hTrie, "mediumvioletred", 0xC71585); SetTrieValue(hTrie, "midnightblue", 0x191970); SetTrieValue(hTrie, "mintcream", 0xF5FFFA); SetTrieValue(hTrie, "mistyrose", 0xFFE4E1); SetTrieValue(hTrie, "moccasin", 0xFFE4B5); SetTrieValue(hTrie, "navajowhite", 0xFFDEAD); SetTrieValue(hTrie, "navy", 0x000080); SetTrieValue(hTrie, "normal", 0xB2B2B2); // same as Normal item quality in TF2 SetTrieValue(hTrie, "oldlace", 0xFDF5E6); SetTrieValue(hTrie, "olive", 0x9EC34F); SetTrieValue(hTrie, "olivedrab", 0x6B8E23); SetTrieValue(hTrie, "orange", 0xFFA500); SetTrieValue(hTrie, "orangered", 0xFF4500); SetTrieValue(hTrie, "orchid", 0xDA70D6); SetTrieValue(hTrie, "palegoldenrod", 0xEEE8AA); SetTrieValue(hTrie, "palegreen", 0x98FB98); SetTrieValue(hTrie, "paleturquoise", 0xAFEEEE); SetTrieValue(hTrie, "palevioletred", 0xD87093); SetTrieValue(hTrie, "papayawhip", 0xFFEFD5); SetTrieValue(hTrie, "peachpuff", 0xFFDAB9); SetTrieValue(hTrie, "peru", 0xCD853F); SetTrieValue(hTrie, "pink", 0xFFC0CB); SetTrieValue(hTrie, "plum", 0xDDA0DD); SetTrieValue(hTrie, "powderblue", 0xB0E0E6); SetTrieValue(hTrie, "purple", 0x800080); SetTrieValue(hTrie, "red", 0xFF4040); // same as RED/Terrorist team color SetTrieValue(hTrie, "rosybrown", 0xBC8F8F); SetTrieValue(hTrie, "royalblue", 0x4169E1); SetTrieValue(hTrie, "saddlebrown", 0x8B4513); SetTrieValue(hTrie, "salmon", 0xFA8072); SetTrieValue(hTrie, "sandybrown", 0xF4A460); SetTrieValue(hTrie, "seagreen", 0x2E8B57); SetTrieValue(hTrie, "seashell", 0xFFF5EE); SetTrieValue(hTrie, "selfmade", 0x70B04A); // same as Self-Made item quality in TF2 SetTrieValue(hTrie, "sienna", 0xA0522D); SetTrieValue(hTrie, "silver", 0xC0C0C0); SetTrieValue(hTrie, "skyblue", 0x87CEEB); SetTrieValue(hTrie, "slateblue", 0x6A5ACD); SetTrieValue(hTrie, "slategray", 0x708090); SetTrieValue(hTrie, "slategrey", 0x708090); SetTrieValue(hTrie, "snow", 0xFFFAFA); SetTrieValue(hTrie, "springgreen", 0x00FF7F); SetTrieValue(hTrie, "steelblue", 0x4682B4); SetTrieValue(hTrie, "strange", 0xCF6A32); // same as Strange item quality in TF2 SetTrieValue(hTrie, "tan", 0xD2B48C); SetTrieValue(hTrie, "teal", 0x008080); SetTrieValue(hTrie, "thistle", 0xD8BFD8); SetTrieValue(hTrie, "tomato", 0xFF6347); SetTrieValue(hTrie, "turquoise", 0x40E0D0); SetTrieValue(hTrie, "unique", 0xFFD700); // same as Unique item quality in TF2 SetTrieValue(hTrie, "unusual", 0x8650AC); // same as Unusual item quality in TF2 SetTrieValue(hTrie, "valve", 0xA50F79); // same as Valve item quality in TF2 SetTrieValue(hTrie, "vintage", 0x476291); // same as Vintage item quality in TF2 SetTrieValue(hTrie, "violet", 0xEE82EE); SetTrieValue(hTrie, "wheat", 0xF5DEB3); SetTrieValue(hTrie, "white", 0xFFFFFF); SetTrieValue(hTrie, "whitesmoke", 0xF5F5F5); SetTrieValue(hTrie, "yellow", 0xFFFF00); SetTrieValue(hTrie, "yellowgreen", 0x9ACD32);dodatkowo mamy dostęp do 2 specjalnych kolorów
{default} - resetuj kolor do standardowej wartości
{teamcolor} - Kolor zależny od drużyny gracza któremu pokazujemy wiadomość
Download
morecolors.inc 22,77 KB 152 Ilość pobrań