Chcę aby to menu było otwierane przez CT i flagę ADMIN_KICK
/* Autor: grankee
* Plugin pisany z myslą o tych, którzy giną przy przenoszeniu do drugiej drużyny przez admina ;)
* W przypadku gdy admin przenosi żywego gracza do drugiej drużyny jest on zabijany.
* Ten plugin sprawia, że przenoszony gracz pojawia sie na respie drużyny, do której został przeniesiony
* (lub zostaje w miejscu w przypadku amx_teammenuspawn=0)
*
* Robiony na podstawie kodu plmenu.sma
*
*/
#include <amxmodx>
#include <amxmisc>
#include <fun>
/** skip autoloading since it's optional */
//#define AMXMODX_NOAUTOLOAD
#include <cstrike>
new g_menuPosition[33]
new g_menuPlayers[33][32]
new g_menuPlayersNum[33]
new g_menuOption[33]
#define MAX_CLCMDS 24
new g_coloredMenus
new g_cstrike = 0
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public plugin_init()
{
register_plugin("Teammenu nokill v4.0", "v4.0", "grankee")
register_dictionary("common.txt")
register_dictionary("admincmd.txt")
register_dictionary("plmenu.txt")
register_clcmd("amx_teammenu", "cmdTeamMenu")
register_clcmd("teammenu", "cmdTeamMenu")
register_cvar("amx_teammenuspawn", "1")
register_menucmd(register_menuid("Team Menu"), 1023, "actionTeamMenu")
g_coloredMenus = colored_menus()
if (module_exists("cstrike"))
g_cstrike = 1
}
public module_filter(const module[])
{
if (equali(module, "cstrike"))
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public native_filter(const name[], index, trap)
{
if (!trap)
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public actionTeamMenu(id, key)
{
//new teamname[32]
switch (key)
{
case 7:
{
g_menuOption[id] = 1 - g_menuOption[id]
displayTeamMenu(id, g_menuPosition[id])
}
case 8: displayTeamMenu(id, ++g_menuPosition[id])
case 9: displayTeamMenu(id, --g_menuPosition[id])
default:
{
new player = g_menuPlayers[id][g_menuPosition[id] * 7 + key]
new authid[32], authid2[32], name[32], name2[32]
get_user_name(player, name2, 31)
get_user_authid(id, authid, 31)
get_user_authid(player, authid2, 31)
get_user_name(id, name, 31)
log_amx("Cmd: ^"%s<%d><%s><>^" transfer ^"%s<%d><%s><>^" (team ^"%s^")", name, get_user_userid(id), authid, name2, get_user_userid(player), authid2, g_menuOption[id] ? "TERRORIST" : "CT")
if (get_cvar_num("amx_hideactivity")==1)
{
for (new a=1;a<=32;a++)
{
if (is_user_connected(a))
{
if (get_user_flags(a) & ADMIN_RESERVATION)
{
client_print(a, print_chat, "%L", id, "ADMIN_TRANSF_2", name, name2, g_menuOption[id] ? "TERRORIST" : "CT")
}
}
}
}
else
{
switch (get_cvar_num("amx_show_activity"))
{
case 2: client_print(0, print_chat, "%L", id, "ADMIN_TRANSF_2", name, name2, g_menuOption[id] ? "TERRORIST" : "CT")
case 1: client_print(0, print_chat, "%L", id, "ADMIN_TRANSF_1", name2, g_menuOption[id] ? "TERRORIST" : "CT")
}
}
if (g_cstrike)
{
if (is_user_alive(player))
{
if(g_menuOption[id]==1)
{
cs_set_user_team(player, CS_TEAM_T)
if (get_cvar_num("amx_teammenuspawn") > 0)
spawn(player)
}
else
{
cs_set_user_team(player, CS_TEAM_CT)
if (get_cvar_num("amx_teammenuspawn") > 0)
spawn(player)
}
}
else
{
if(g_menuOption[id]==1)
{
cs_set_user_team(player, CS_TEAM_T)
cs_reset_user_model(player)
}
else
{
cs_set_user_team(player, CS_TEAM_CT)
cs_reset_user_model(player)
}
}
}
displayTeamMenu(id, g_menuPosition[id])
}
}
return PLUGIN_HANDLED
}
displayTeamMenu(id, pos)
{
if (pos < 0)
return
get_players(g_menuPlayers[id], g_menuPlayersNum[id])
new menuBody[512]
new b = 0
new i, iteam
new name[32], team[4]
new start = pos * 7
new ja[32]
get_user_name (id, ja, 31)
if (start >= g_menuPlayersNum[id])
start = pos = g_menuPosition[id] = 0
new len = format(menuBody, 511, g_coloredMenus ? "\y%L\R%d/%d^n\w^n" : "%L %d/%d^n^n", id, "TEAM_MENU", pos + 1, (g_menuPlayersNum[id] / 7 + ((g_menuPlayersNum[id] % 7) ? 1 : 0)))
new end = start + 7
new keys = MENU_KEY_0|MENU_KEY_8
if (end > g_menuPlayersNum[id])
end = g_menuPlayersNum[id]
for (new a = start; a < end; ++a)
{
i = g_menuPlayers[id][a]
get_user_name(i, name, 31)
if (g_cstrike)
{
iteam = _:cs_get_user_team(i)
if (iteam == 1)
{
copy(team, 3, "TE")
}
else if (iteam == 2)
{
copy(team, 3, "CT")
} else {
get_user_team(i, team, 3)
}
} else {
iteam = get_user_team(i, team, 3)
}
if ((iteam == (g_menuOption[id] ? 1 : 2)) || (access(i, ADMIN_IMMUNITY)&&(i!=id)))
{
++b
if (g_coloredMenus)
len += format(menuBody[len], 511-len, "\d%d. %s\R%s^n\w", b, name, team)
else
len += format(menuBody[len], 511-len, "#. %s %s^n", name, team)
} else {
keys |= (1<<b)
if (is_user_admin(i))
len += format(menuBody[len], 511-len, g_coloredMenus ? "%d. %s \r*\y\R%s^n\w" : "%d. %s * %s^n", ++b, name, team)
else
len += format(menuBody[len], 511-len, g_coloredMenus ? "%d. %s\y\R%s^n\w" : "%d. %s %s^n", ++b, name, team)
}
}
len += format(menuBody[len], 511-len, "^n8. %L^n", id, "TRANSF_TO", g_menuOption[id] ? "TERRORIST" : "CT")
if (end != g_menuPlayersNum[id])
{
format(menuBody[len], 511-len, "^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")
keys |= MENU_KEY_9
}
else
format(menuBody[len], 511-len, "^n0. %L", id, pos ? "BACK" : "EXIT")
show_menu(id, keys, menuBody, -1, "Team Menu")
}
public cmdTeamMenu(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
g_menuOption[id] = 0
displayTeamMenu(id, g_menuPosition[id] = 0)
return PLUGIN_HANDLED
}
Użytkownik killer98 edytował ten post 22.01.2014 19:16


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