o bh_knockback - wlacza/wylacza.
o bh_wkb_
Chcę zmniejszyć siłę odpychania zombie, bo za mocno cofają się gdy się w nie strzeli. A nie ma żadnych cvarów
Plik .sma
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
#include <xs>
#tryinclude <biohazard>
#if !defined _biohazard_included
#assert Biohazard functions file required!
#endif
enum WEAPONS
{
P228 = 1,
SCOUT = 3,
XM1014 = 5,
MAC10 = 7,
AUG = 8,
ELITE = 10,
FIVESEVEN = 11,
UMP45 = 12,
SG550 = 13,
GALIL = 14,
FAMAS = 15,
USP = 16,
GLOCK18 = 17,
AWP = 18,
MP5NAVY = 19,
M249 = 20,
M3 = 21,
M4A1 = 22,
TMP = 23,
G3SG1 = 24,
DEAGLE = 26,
SG552 = 27,
AK47 = 28,
KNIFE = 29,
P90 = 30
}
new const NAME[][] =
{
"",// null
"bh_wkb_p228",
"",// null
"bh_wkb_scout",
"", // hegrenade
"bh_wkb_xm1014",
"",// c4
"bh_wkb_mac10",
"bh_wkb_aug",
"",// smokegrenade
"bh_wkb_elite",
"bh_wkb_fiveseven",
"bh_wkb_ump45",
"bh_wkb_sg550",
"bh_wkb_galil",
"bh_wkb_famas",
"bh_wkb_usp",
"bh_wkb_glock18",
"bh_wkb_awp",
"bh_wkb_mp5navy",
"bh_wkb_m249",
"bh_wkb_m3",
"bh_wkb_m4a1",
"bh_wkb_tmp",
"bh_wkb_g3sg1",
"",// flashbang
"bh_wkb_deagle",
"bh_wkb_sg552",
"bh_wkb_ak47",
"bh_wkb_knife",
"bh_wkb_p90"
}
new const POWER[][] =
{
"", // NULL
"5.0", // CSW_P228
"", // NULL
"23.0", // CSW_SCOUT
"", // CSW_HEGRENADE
"7.5", // CSW_XM1014
"", // CSW_C4
"4.0", // CSW_MAC10
"7.0", // CSW_AUG
"", // CSW_SMOKEGRENADE
"4.0", // CSW_ELITE
"5.5", // CSW_FIVESEVEN
"4.5", // CSW_UMP45
"7.5", // CSW_SG550
"6.5", // CSW_GALIL
"3.5", // CSW_FAMAS
"4.5", // CSW_USP
"2.0", // CSW_GLOCK18
"25.0", // CSW_AWP
"4.0", // CSW_MP5NAVY
"8.0", // CSW_M249
"15.0", // CSW_M3
"7.5", // CSW_M4A1
"4.0", // CSW_TMP
"8.0", // CSW_G3SG1
"", // CSW_FLASHBANG
"6.0", // CSW_DEAGLE
"7.0", // CSW_SG552
"8.0", // CSW_AK47
"1.0", // CSW_KNIFE
"5.5" // CSW_P90
}
new cvar_knockback, cvar_power[WEAPONS], cvar_knockback_hp[2]
public plugin_init()
{
register_plugin("knockback", "0.3", "cheap_suit")
is_biomod_active() ? plugin_init2() : pause("ad")
}
public plugin_init2()
{
cvar_knockback = register_cvar("bh_knockback", "1")
cvar_knockback_hp[0] = get_cvar_pointer("bh_zombie_kb_hp")
for(new i = 0; i < sizeof NAME; i++) if(strlen(NAME[i]) > 0)
cvar_power[WEAPONS] = register_cvar(NAME[i], POWER[i])
RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack")
}
public plugin_cfg()
{
cvar_knockback_hp[1] = get_pcvar_num(cvar_knockback_hp[0])
set_pcvar_num(cvar_knockback_hp[0], 0)
}
public plugin_end()
set_pcvar_num(cvar_knockback_hp[0], cvar_knockback_hp[1])
public bacon_traceattack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
if(!is_user_zombie(victim) || !get_pcvar_num(cvar_knockback)
|| !(damagetype & DMG_BULLET) || !is_user_connected(attacker))
return HAM_IGNORED
static Float:velocity[2][3]
pev(victim, pev_velocity, velocity[0])
xs_vec_copy(velocity[0], velocity[1])
xs_vec_mul_scalar(direction, damage, direction)
xs_vec_mul_scalar(direction, get_pcvar_float(cvar_power[WEAPONS]), direction)
xs_vec_add(direction, velocity[0], velocity[0])
velocity[0][2] = velocity[1][2]
set_pev(victim, pev_velocity, velocity[0])
return HAM_IGNORED
}Mógł by mi ktoś powiedzieć, lub zmniejszyć siłę odpychania zombie?


Dodatki SourceMod



Temat jest zamknięty



bio_knockback.amxx







