Witam chciałbym do tej klasy dodać + 4 skoki
Proszę o pomoc.
/* Plugin generated by AMXX-Studio */
#include
#include
#include
#include
#include
#include
#define PLUGIN_AUTHOR "SAMURAI"
// Wielkosc workow
#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
#define PALLET_MAXS Float:{ 27.340000, 26.629999, 29.020000 }
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor,%1)
new const nazwa[] = "Bob Budowniczy (Premium)";
new const opis[] = "Mozesz stawiac worki z piaskiem na mapce";
new const bronie = 1<new const zdrowie = 25;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new bool:ma_klase[33];
new remove_nrnd, phealth;
new palletscout = 0;
new g_models[][] =
{
"models/QTM_CodMod/pallet_with_bags.mdl",
"models/QTM_CodMod/pallet_with_bags2.mdl"
}
new g_class[] = "amxx_pallets";
new ilosc_workow_gracza[33];
new poprzedni_worek_gracza[33];
public plugin_init() {
register_plugin(nazwa, "1.0", "SAMURAI & Play 4FuN");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
remove_nrnd = register_cvar("pallets_wbags_nroundrem","1"); // czy kasowac worki po rundzie 1 tak 0 nie
phealth = register_cvar("pallets_wbags_health","0"); // hp workow jesli damy 0 beda niesmiertelne
register_event("HLTV","event_newround", "a","1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Worki", 1);
}
public plugin_precache()
{
for(new i;i < sizeof g_models;i++)
engfunc(EngFunc_PrecacheModel,g_models[i]);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) // tutaj mozesz zmienic flage dostempu do klasy
{
client_print(id, print_chat, "[%s] To klasa premium, nie masz uprawnien aby jej uzywac.", nazwa);
return COD_STOP;
}
ma_klase[id] = true;
ilosc_workow_gracza[id] = 9; // tutaj zmieniamy ilosc workow, powinna byc rowna ilosci w public fwSpawn_Worki
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if (!ilosc_workow_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie worki");
}
else
{
if (is_user_alive(id))
{
poprzedni_worek_gracza[id] = floatround(get_gametime());
ilosc_workow_gracza[id]--;
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"));
set_pev(ent,pev_classname,g_class);
engfunc(EngFunc_SetModel,ent,g_models[random(sizeof g_models)]);
static Float:xorigin[3];
get_user_hitpoint(id,xorigin);
if(engfunc(EngFunc_PointContents,xorigin) == CONTENTS_SKY)
{
client_print(id, print_center, "Workow nie mozna stawiac w powietrzu");
return PLUGIN_HANDLED;
}
static Float:p_mins[3], Float:p_maxs[3];
p_mins = PALLET_MINS;
p_maxs = PALLET_MAXS;
engfunc(EngFunc_SetSize, ent, p_mins, p_maxs);
set_pev(ent, pev_mins, p_mins);
set_pev(ent, pev_maxs, p_maxs );
set_pev(ent, pev_absmin, p_mins);
set_pev(ent, pev_absmax, p_maxs );
engfunc(EngFunc_SetOrigin, ent, xorigin);
set_pev(ent,pev_solid,SOLID_BBOX);
set_pev(ent,pev_movetype,MOVETYPE_FLY);
new Float:p_cvar_health = get_pcvar_float(phealth);
switch(p_cvar_health)
{
case 0.0 :
{
set_pev(ent,pev_takedamage,DAMAGE_NO);
}
default :
{
set_pev(ent,pev_health,p_cvar_health);
set_pev(ent,pev_takedamage,DAMAGE_YES);
}
}
static Float:rvec[3];
pev(id,pev_v_angle,rvec);
rvec[0] = 0.0;
set_pev(ent,pev_angles,rvec);
fm_drop_to_floor(ent);
palletscout++;
client_print(id, print_center, "Postawiles worki");
return PLUGIN_HANDLED;
}
}
return PLUGIN_CONTINUE;
}
public fwSpawn_Worki(id)
{
if(is_user_alive(id))
ilosc_workow_gracza[id] = 9; // tutaj zmieniamy ilosc workow, powinna byc rowna ilosci w public cod_class_enabled
}
public event_newround()
{
if( get_pcvar_num ( remove_nrnd ) == 1)
remove_entity_name(g_class)
}
stock remove_allpalletswbags()
{
new pallets = -1;
while((pallets = fm_find_ent_by_class(pallets, g_class)))
fm_remove_entity(pallets);
palletscout = 0;
}
stock get_user_hitpoint(id, Float:hOrigin[3])
{
if ( ! is_user_alive( id ))
return 0;
new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3];
new Float:fTemp[3];
pev(id, pev_origin, fOrigin);
pev(id, pev_v_angle, fvAngle);
pev(id, pev_view_ofs, fvOffset);
xs_vec_add(fOrigin, fvOffset, fvOrigin);
engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp);
xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin);
xs_vec_add(fvOrigin, feOrigin, feOrigin);
engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id);
global_get(glb_trace_endpos, hOrigin);
return 1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/