Mam pytanie, jak mogę zrobić, jakiegoś moda? Chodzi mi, oto ,że np robi się jakaś komendę, /potwor i ktoś kto wpiszę, ten zaminia się w losowego potwora, a reszta dostaje za niego exp'a . Jak takie coś zrobić? Czy to jest trudne?
Pozdrawiam.
@Edit
mam już takie coś.
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 5
new attacker
new const CLASSES[MAXCLASSES][] = {
"Mroczny Patryk",
"Mroczny Oli",
"Szczepan",
"Malo Mroczniakowiec",
"Bartlomiej Maka"
}
new const LEVELS[10] = {
500,
900,
1400,
1800,
5600,
9200,
11400,
11900,
25600
}
new PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Kill,<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Knife,<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Hs,SaveXP,g_vault
public plugin_init()
{
register_plugin("XpMod", "1.0", "Fxfighter")
register_event("DeathMsg", "eDeath", "a")
SaveXP = register_cvar("SaveXP","1")
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Kill=register_cvar("XP_per_kill", "20")
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Hs=register_cvar("XP_hs_bonus","20")
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Knife=register_cvar("XP_knife_bonus","20")
g_vault = nvault_open("animod")
register_clcmd("say /klasa", "ChangeClass")
register_clcmd("say_team /klasa", "ChangeClass")
register_clcmd("say /xp", "ShowHud")
register_clcmd("say_team /xp", "ShowHud")
}
public eDeath( )
{
new iVictim = read_data( 2 )
new headshot = read_data( 3 )
new clip, ammo, weapon = get_user_weapon(clip,ammo);
PlayerXP[attacker] += get_pcvar_num(<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Kill)
if(headshot)
PlayerXP[attacker] += get_pcvar_num(<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Hs)
if(weapon == CSW_KNIFE)
PlayerXP[attacker] += get_pcvar_num(<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_Knife)
while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
{
client_print(attacker, print_chat , "[MroczniakMOD]Brawo!Awansolwales twoj aktualny lvl %i %s!"),
PlayerLevel[attacker] += 1
}
ShowHud(attacker)
SaveData(attacker)
}
public ShowHud(id)
{
set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)
show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public ChangeClass(id)
{
new menu = menu_create("Class Menu" , "Class_Handle");
menu_additem(menu ,"Mroczny Patryk", "1" , 0);
menu_additem(menu ,"Mroczny Oli", "2" , 0);
menu_additem(menu ,"Szczepan", "3" , 0);
menu_additem(menu ,"Malo Mroczniakowiec", "4" , 0);
menu_additem(menu ,"Bartlomiej Maka", "5" , 0);
menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
menu_display(id , menu , 0);
return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
}
new szCommand[6] , szName[64];
new access , callback;
menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
new i = str_to_num(szCommand)
if(PlayerClass[id] != i)
{
PlayerClass[id] = i
client_print(id,print_chat,"Jestes %s",CLASSES[i])
}
else
{
client_print(id,print_chat,"Jestes %s",CLASSES[i])
}
menu_destroy(menu);
return PLUGIN_CONTINUE
}
public client_connect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
LoadData(id)
}
}
public client_disconnect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
SaveData(id)
}
PlayerXP[id] = 0
PlayerLevel[id] = 0
PlayerClass[id] = 0
}
public SaveData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp[32], playerlevel[32]
parse(vaultdata, playerxp, 31, playerlevel, 31)
PlayerXP[id] = str_to_num(playerxp)
PlayerLevel[id] = str_to_num(playerlevel)
return PLUGIN_CONTINUE
}Ale co zrobić,aby dodać moce? itp. Pozdrawiam!


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