Jak ustawić aby na nożu szybciej się biegało, dla wszystkich graczy ?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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[ROZWIĄZANE] Knife szybsze bieganie.
Najlepsza odpowiedź bioly05, 27.11.2013 22:09
/* AMX Mod X Plugin * * (c) Copyright 2007, DokTor * This file is provided as is (no warranties). * */ #include <amxmodx> #include <fakemeta> #define MAX_PLAYERS 32 #define OFFSET_TEAM 114 // Red Green Blue new Float:fColorT[3] = {255.0, 100.0, 100.0} new Float:fColorCT[3] = {100.0, 100.0, 255.0} new Float:fAlpha = 200.0 // Alpha = Visibility (255 = Visible, 0 = Invisible) // Alpha at 100 = Less than Half Visible new Float:fDefault[3] = {255.5, 255.0, 255.0} new Float:fAlphaReset = 16.0 new knife_speed, sv_maxspeed, knife_glow new bool:g_RestartAttempt[MAX_PLAYERS+1] new bool:g_glowed[MAX_PLAYERS+1] new bool:g_freezetime = true new Float:g_knife_speed public plugin_init() { register_plugin("Knife Speed", "1.0", "ConnorMcLeod") // based on v3x's speeds plugin knife_speed = register_cvar("knife_speed", "320") // max 400 knife_glow = register_cvar("knife_glow", "0") register_event("HLTV", "eNewRound", "a", "1=0", "2=0") register_logevent("eRoundStart", 2, "1=Round_Start") register_event("CurWeapon", "eCurWeapon_knife", "be", "1=1") register_event("DeathMsg", "eDeathMsg", "a") register_event("TextMsg", "eRestartAttempt", "a", "2=#Game_will_restart_in") register_event("ResetHUD", "eResetHUD", "be") register_clcmd("clcmd_fullupdate", "fullupdateCmd") } public fullupdateCmd() { return PLUGIN_HANDLED_MAIN } public eRestartAttempt() { new players[32], num get_players(players, num, "a") for (new i; i < num; ++i) g_RestartAttempt[players[i]] = true } //pobrano z cs-puchatek.pl public eResetHUD(id) { if (g_RestartAttempt[id]) { g_RestartAttempt[id] = false return } event_player_spawn(id) } public event_player_spawn(id) { if(g_glowed[id]) reset_glow(id) } public plugin_cfg() { sv_maxspeed = get_cvar_pointer("sv_maxspeed") g_knife_speed = get_pcvar_float(knife_speed) if( get_pcvar_float(sv_maxspeed) < g_knife_speed) set_pcvar_float(sv_maxspeed, g_knife_speed) } public eNewRound() { g_freezetime = true g_knife_speed = get_pcvar_float(knife_speed) if( get_pcvar_float(sv_maxspeed) < g_knife_speed) set_pcvar_float(sv_maxspeed, g_knife_speed) } public eRoundStart() { g_freezetime = false set_task(0.1, "check_players") } public check_players() { new players[MAX_PLAYERS], inum, id, dummy get_players(players, inum, "ah") for(new i; i<inum; i++) { id = players[i] if(get_user_weapon(id, dummy, dummy) != CSW_KNIFE) continue engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed) set_pev(id, pev_maxspeed, g_knife_speed) if( get_pcvar_num(knife_glow) ) set_glow(id) } } public eCurWeapon_knife(id) { if(g_freezetime) return new weapon = read_data(2) if(weapon == CSW_KNIFE) { engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed) set_pev(id, pev_maxspeed, g_knife_speed) if( get_pcvar_num(knife_glow) ) set_glow(id) } else if(g_glowed[id]) { reset_glow(id) } } public eDeathMsg() { new victim = read_data(2) if(g_glowed[victim]) reset_glow(victim) } set_glow(id) { set_pev(id, pev_renderfx, kRenderFxGlowShell) switch(get_pdata_int(id, OFFSET_TEAM)) { case 1:set_pev(id, pev_rendercolor, fColorT) case 2:set_pev(id, pev_rendercolor, fColorCT) } set_pev(id, pev_rendermode, kRenderTransAlpha) set_pev(id, pev_renderamt, fAlpha) g_glowed[id] = true } reset_glow(id) { set_pev(id, pev_renderfx, kRenderFxNone) set_pev(id, pev_rendercolor, fDefault) set_pev(id, pev_rendermode, kRenderNormal) set_pev(id, pev_renderamt, fAlphaReset) g_glowed[id] = false }
Skompiluj i powinno działać.
Przejdź do postu#1
Napisano 27.11.2013 14:59
#2
Napisano 27.11.2013 15:32
To jest ustawione automatycznie, ale nie jest to wielka różnica, chyba po prostu tego nie dostrzegasz. A jeżeli tak nie masz na serwerze, to musiałeś to najpierw wyłączyć.
#3
Napisano 27.11.2013 16:02
Chcę aby jak gracze zmieniają z broni na nuż mogli szybciej biegać ;] , nie standardowe tylko jeszcze szybciej chcę ustawić ;x
Użytkownik smieszny edytował ten post 27.11.2013 16:03
#4
Napisano 27.11.2013 22:09 Najlepsza odpowiedź
/* AMX Mod X Plugin * * (c) Copyright 2007, DokTor * This file is provided as is (no warranties). * */ #include <amxmodx> #include <fakemeta> #define MAX_PLAYERS 32 #define OFFSET_TEAM 114 // Red Green Blue new Float:fColorT[3] = {255.0, 100.0, 100.0} new Float:fColorCT[3] = {100.0, 100.0, 255.0} new Float:fAlpha = 200.0 // Alpha = Visibility (255 = Visible, 0 = Invisible) // Alpha at 100 = Less than Half Visible new Float:fDefault[3] = {255.5, 255.0, 255.0} new Float:fAlphaReset = 16.0 new knife_speed, sv_maxspeed, knife_glow new bool:g_RestartAttempt[MAX_PLAYERS+1] new bool:g_glowed[MAX_PLAYERS+1] new bool:g_freezetime = true new Float:g_knife_speed public plugin_init() { register_plugin("Knife Speed", "1.0", "ConnorMcLeod") // based on v3x's speeds plugin knife_speed = register_cvar("knife_speed", "320") // max 400 knife_glow = register_cvar("knife_glow", "0") register_event("HLTV", "eNewRound", "a", "1=0", "2=0") register_logevent("eRoundStart", 2, "1=Round_Start") register_event("CurWeapon", "eCurWeapon_knife", "be", "1=1") register_event("DeathMsg", "eDeathMsg", "a") register_event("TextMsg", "eRestartAttempt", "a", "2=#Game_will_restart_in") register_event("ResetHUD", "eResetHUD", "be") register_clcmd("clcmd_fullupdate", "fullupdateCmd") } public fullupdateCmd() { return PLUGIN_HANDLED_MAIN } public eRestartAttempt() { new players[32], num get_players(players, num, "a") for (new i; i < num; ++i) g_RestartAttempt[players[i]] = true } //pobrano z cs-puchatek.pl public eResetHUD(id) { if (g_RestartAttempt[id]) { g_RestartAttempt[id] = false return } event_player_spawn(id) } public event_player_spawn(id) { if(g_glowed[id]) reset_glow(id) } public plugin_cfg() { sv_maxspeed = get_cvar_pointer("sv_maxspeed") g_knife_speed = get_pcvar_float(knife_speed) if( get_pcvar_float(sv_maxspeed) < g_knife_speed) set_pcvar_float(sv_maxspeed, g_knife_speed) } public eNewRound() { g_freezetime = true g_knife_speed = get_pcvar_float(knife_speed) if( get_pcvar_float(sv_maxspeed) < g_knife_speed) set_pcvar_float(sv_maxspeed, g_knife_speed) } public eRoundStart() { g_freezetime = false set_task(0.1, "check_players") } public check_players() { new players[MAX_PLAYERS], inum, id, dummy get_players(players, inum, "ah") for(new i; i<inum; i++) { id = players[i] if(get_user_weapon(id, dummy, dummy) != CSW_KNIFE) continue engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed) set_pev(id, pev_maxspeed, g_knife_speed) if( get_pcvar_num(knife_glow) ) set_glow(id) } } public eCurWeapon_knife(id) { if(g_freezetime) return new weapon = read_data(2) if(weapon == CSW_KNIFE) { engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed) set_pev(id, pev_maxspeed, g_knife_speed) if( get_pcvar_num(knife_glow) ) set_glow(id) } else if(g_glowed[id]) { reset_glow(id) } } public eDeathMsg() { new victim = read_data(2) if(g_glowed[victim]) reset_glow(victim) } set_glow(id) { set_pev(id, pev_renderfx, kRenderFxGlowShell) switch(get_pdata_int(id, OFFSET_TEAM)) { case 1:set_pev(id, pev_rendercolor, fColorT) case 2:set_pev(id, pev_rendercolor, fColorCT) } set_pev(id, pev_rendermode, kRenderTransAlpha) set_pev(id, pev_renderamt, fAlpha) g_glowed[id] = true } reset_glow(id) { set_pev(id, pev_renderfx, kRenderFxNone) set_pev(id, pev_rendercolor, fDefault) set_pev(id, pev_rendermode, kRenderNormal) set_pev(id, pev_renderamt, fAlphaReset) g_glowed[id] = false }
Skompiluj i powinno działać.
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