Jak ustawić aby na nożu szybciej się biegało, dla wszystkich graczy ?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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[ROZWIĄZANE] Knife szybsze bieganie.
Najlepsza odpowiedź bioly05, 27.11.2013 22:09
/* AMX Mod X Plugin
*
* (c) Copyright 2007, DokTor
* This file is provided as is (no warranties).
*
*/
#include <amxmodx>
#include <fakemeta>
#define MAX_PLAYERS 32
#define OFFSET_TEAM 114
// Red Green Blue
new Float:fColorT[3] = {255.0, 100.0, 100.0}
new Float:fColorCT[3] = {100.0, 100.0, 255.0}
new Float:fAlpha = 200.0 // Alpha = Visibility (255 = Visible, 0 = Invisible)
// Alpha at 100 = Less than Half Visible
new Float:fDefault[3] = {255.5, 255.0, 255.0}
new Float:fAlphaReset = 16.0
new knife_speed, sv_maxspeed, knife_glow
new bool:g_RestartAttempt[MAX_PLAYERS+1]
new bool:g_glowed[MAX_PLAYERS+1]
new bool:g_freezetime = true
new Float:g_knife_speed
public plugin_init() {
register_plugin("Knife Speed", "1.0", "ConnorMcLeod") // based on v3x's speeds plugin
knife_speed = register_cvar("knife_speed", "320") // max 400
knife_glow = register_cvar("knife_glow", "0")
register_event("HLTV", "eNewRound", "a", "1=0", "2=0")
register_logevent("eRoundStart", 2, "1=Round_Start")
register_event("CurWeapon", "eCurWeapon_knife", "be", "1=1")
register_event("DeathMsg", "eDeathMsg", "a")
register_event("TextMsg", "eRestartAttempt", "a", "2=#Game_will_restart_in")
register_event("ResetHUD", "eResetHUD", "be")
register_clcmd("clcmd_fullupdate", "fullupdateCmd")
}
public fullupdateCmd() {
return PLUGIN_HANDLED_MAIN
}
public eRestartAttempt() {
new players[32], num
get_players(players, num, "a")
for (new i; i < num; ++i)
g_RestartAttempt[players[i]] = true
}
//pobrano z cs-puchatek.pl
public eResetHUD(id) {
if (g_RestartAttempt[id]) {
g_RestartAttempt[id] = false
return
}
event_player_spawn(id)
}
public event_player_spawn(id) {
if(g_glowed[id])
reset_glow(id)
}
public plugin_cfg() {
sv_maxspeed = get_cvar_pointer("sv_maxspeed")
g_knife_speed = get_pcvar_float(knife_speed)
if( get_pcvar_float(sv_maxspeed) < g_knife_speed)
set_pcvar_float(sv_maxspeed, g_knife_speed)
}
public eNewRound() {
g_freezetime = true
g_knife_speed = get_pcvar_float(knife_speed)
if( get_pcvar_float(sv_maxspeed) < g_knife_speed)
set_pcvar_float(sv_maxspeed, g_knife_speed)
}
public eRoundStart() {
g_freezetime = false
set_task(0.1, "check_players")
}
public check_players() {
new players[MAX_PLAYERS], inum, id, dummy
get_players(players, inum, "ah")
for(new i; i<inum; i++) {
id = players[i]
if(get_user_weapon(id, dummy, dummy) != CSW_KNIFE)
continue
engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed)
set_pev(id, pev_maxspeed, g_knife_speed)
if( get_pcvar_num(knife_glow) )
set_glow(id)
}
}
public eCurWeapon_knife(id) {
if(g_freezetime)
return
new weapon = read_data(2)
if(weapon == CSW_KNIFE) {
engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed)
set_pev(id, pev_maxspeed, g_knife_speed)
if( get_pcvar_num(knife_glow) )
set_glow(id)
}
else if(g_glowed[id])
{
reset_glow(id)
}
}
public eDeathMsg() {
new victim = read_data(2)
if(g_glowed[victim])
reset_glow(victim)
}
set_glow(id) {
set_pev(id, pev_renderfx, kRenderFxGlowShell)
switch(get_pdata_int(id, OFFSET_TEAM))
{
case 1:set_pev(id, pev_rendercolor, fColorT)
case 2:set_pev(id, pev_rendercolor, fColorCT)
}
set_pev(id, pev_rendermode, kRenderTransAlpha)
set_pev(id, pev_renderamt, fAlpha)
g_glowed[id] = true
}
reset_glow(id) {
set_pev(id, pev_renderfx, kRenderFxNone)
set_pev(id, pev_rendercolor, fDefault)
set_pev(id, pev_rendermode, kRenderNormal)
set_pev(id, pev_renderamt, fAlphaReset)
g_glowed[id] = false
}
Skompiluj i powinno działać.
Przejdź do postu
#1
Napisano 27.11.2013 14:59
#2
Napisano 27.11.2013 15:32
To jest ustawione automatycznie, ale nie jest to wielka różnica, chyba po prostu tego nie dostrzegasz. A jeżeli tak nie masz na serwerze, to musiałeś to najpierw wyłączyć.
#3
Napisano 27.11.2013 16:02
Chcę aby jak gracze zmieniają z broni na nuż mogli szybciej biegać ;] , nie standardowe tylko jeszcze szybciej chcę ustawić ;x
Użytkownik smieszny edytował ten post 27.11.2013 16:03
#4
Napisano 27.11.2013 22:09 Najlepsza odpowiedź
/* AMX Mod X Plugin
*
* (c) Copyright 2007, DokTor
* This file is provided as is (no warranties).
*
*/
#include <amxmodx>
#include <fakemeta>
#define MAX_PLAYERS 32
#define OFFSET_TEAM 114
// Red Green Blue
new Float:fColorT[3] = {255.0, 100.0, 100.0}
new Float:fColorCT[3] = {100.0, 100.0, 255.0}
new Float:fAlpha = 200.0 // Alpha = Visibility (255 = Visible, 0 = Invisible)
// Alpha at 100 = Less than Half Visible
new Float:fDefault[3] = {255.5, 255.0, 255.0}
new Float:fAlphaReset = 16.0
new knife_speed, sv_maxspeed, knife_glow
new bool:g_RestartAttempt[MAX_PLAYERS+1]
new bool:g_glowed[MAX_PLAYERS+1]
new bool:g_freezetime = true
new Float:g_knife_speed
public plugin_init() {
register_plugin("Knife Speed", "1.0", "ConnorMcLeod") // based on v3x's speeds plugin
knife_speed = register_cvar("knife_speed", "320") // max 400
knife_glow = register_cvar("knife_glow", "0")
register_event("HLTV", "eNewRound", "a", "1=0", "2=0")
register_logevent("eRoundStart", 2, "1=Round_Start")
register_event("CurWeapon", "eCurWeapon_knife", "be", "1=1")
register_event("DeathMsg", "eDeathMsg", "a")
register_event("TextMsg", "eRestartAttempt", "a", "2=#Game_will_restart_in")
register_event("ResetHUD", "eResetHUD", "be")
register_clcmd("clcmd_fullupdate", "fullupdateCmd")
}
public fullupdateCmd() {
return PLUGIN_HANDLED_MAIN
}
public eRestartAttempt() {
new players[32], num
get_players(players, num, "a")
for (new i; i < num; ++i)
g_RestartAttempt[players[i]] = true
}
//pobrano z cs-puchatek.pl
public eResetHUD(id) {
if (g_RestartAttempt[id]) {
g_RestartAttempt[id] = false
return
}
event_player_spawn(id)
}
public event_player_spawn(id) {
if(g_glowed[id])
reset_glow(id)
}
public plugin_cfg() {
sv_maxspeed = get_cvar_pointer("sv_maxspeed")
g_knife_speed = get_pcvar_float(knife_speed)
if( get_pcvar_float(sv_maxspeed) < g_knife_speed)
set_pcvar_float(sv_maxspeed, g_knife_speed)
}
public eNewRound() {
g_freezetime = true
g_knife_speed = get_pcvar_float(knife_speed)
if( get_pcvar_float(sv_maxspeed) < g_knife_speed)
set_pcvar_float(sv_maxspeed, g_knife_speed)
}
public eRoundStart() {
g_freezetime = false
set_task(0.1, "check_players")
}
public check_players() {
new players[MAX_PLAYERS], inum, id, dummy
get_players(players, inum, "ah")
for(new i; i<inum; i++) {
id = players[i]
if(get_user_weapon(id, dummy, dummy) != CSW_KNIFE)
continue
engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed)
set_pev(id, pev_maxspeed, g_knife_speed)
if( get_pcvar_num(knife_glow) )
set_glow(id)
}
}
public eCurWeapon_knife(id) {
if(g_freezetime)
return
new weapon = read_data(2)
if(weapon == CSW_KNIFE) {
engfunc(EngFunc_SetClientMaxspeed, id, g_knife_speed)
set_pev(id, pev_maxspeed, g_knife_speed)
if( get_pcvar_num(knife_glow) )
set_glow(id)
}
else if(g_glowed[id])
{
reset_glow(id)
}
}
public eDeathMsg() {
new victim = read_data(2)
if(g_glowed[victim])
reset_glow(victim)
}
set_glow(id) {
set_pev(id, pev_renderfx, kRenderFxGlowShell)
switch(get_pdata_int(id, OFFSET_TEAM))
{
case 1:set_pev(id, pev_rendercolor, fColorT)
case 2:set_pev(id, pev_rendercolor, fColorCT)
}
set_pev(id, pev_rendermode, kRenderTransAlpha)
set_pev(id, pev_renderamt, fAlpha)
g_glowed[id] = true
}
reset_glow(id) {
set_pev(id, pev_renderfx, kRenderFxNone)
set_pev(id, pev_rendercolor, fDefault)
set_pev(id, pev_rendermode, kRenderNormal)
set_pev(id, pev_renderamt, fAlphaReset)
g_glowed[id] = false
}
Skompiluj i powinno działać.
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