/*
CHANGELOG:
* 1.0.0 - pierwsze wydanie
* 1.0.1 - naprawa: kopiowanie monet z jednego nicku na drugi
* 1.0.2 - dodanie: natywow
* 1.0.3 - dodanie: typu zapisu
* 1.0.4 - naprawa: dostawanie monet za wpisanie kill w konsoli (Podziekowania dla Szybcioor za wykrycie i dla Goliath za zalatanie :])
* 1.0.5 - dodanie: nowe eventy za ktore zdobywa sie monety
* 1.0.6 - dodanie: cvaru - wlacznie/wylaczenie monet za TeamKill
* 1.0.7 - naprawa: brak monet za zabicie
* 1.0.8 - naprawa: brak monet za uratowanie/zabicie hosta
* 1.1.0 - naprawa: zbyt maly rozmiar tablicy
- naprawa: problem z pobieraniem cvaru cod_savetype
- optymalizacja kodu
* 1.1.1 - dodanie: cvaru - ustawia minimalna ilosc graczy na serwerze, od ktorej mozliwe jest zdobywanie monet
*/
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define PLUGIN "System Monet"
#define AUTHOR "kisiel96"
#define VERSION "1.1.1"
#define TASK_SHOW_COINS 666
#define VIP ADMIN_LEVEL_G
enum events { kill = 0, kill_hs};
new player_auth[33][64];
new player_coins[33];
new bool:player_vip[33];
new sync_hud_obj;
new pcvar_coins[events];
new pcvar_coins_vip[events];
new cvar_coins[events];
new cvar_coins_vip[events];
new pcvar_coins_minplayers;
new pcvar_coins_ff;
new cvar_coins_minplayers;
new cvar_coins_ff;
new pcvar_savetype;
new vault;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_event("DeathMsg", "EnemyKilled", "a");
register_event("ResetHUD", "ResetHUD", "abe");
sync_hud_obj = CreateHudSyncObj();
pcvar_coins_ff = register_cvar("cod_coins_friendlyfire", "0");
pcvar_coins[kill] = register_cvar("cod_coins_kill", "1");
pcvar_coins_vip[kill] = register_cvar("cod_coins_kill_vip", "2");
pcvar_coins[kill_hs] = register_cvar("cod_coins_kill_hs", "3");
pcvar_coins_vip[kill_hs] = register_cvar("cod_coins_kill_hs_vip", "6");
pcvar_coins_minplayers = register_cvar("cod_coins_minplayers", "2");
pcvar_savetype = get_cvar_num("cod_savetype");
vault = nvault_open("monety");
if(vault == INVALID_HANDLE)
set_fail_state("Nie mozna otworzyc pliku");
}
public plugin_natives()
{
register_native("cod_get_user_coins", "GetCoins", 1);
register_native("cod_set_user_coins", "SetCoins", 1);
}
public client_authorized(id)
{
RemoveCoins(id);
switch(pcvar_savetype)
{
case 1: get_user_name(id, player_auth[id], 63);
case 2: get_user_authid(id, player_auth[id], 63);
case 3: get_user_ip(id, player_auth[id], 63);
}
if(get_user_flags(id) & VIP)
player_vip[id] = true;
else
player_vip[id] = false;
LoadCoins(id);
}
public client_connect(id)
LoadCoins(id);
public client_disconnect(id)
{
SaveCoins(id);
RemoveCoins(id)
}
public plugin_end()
nvault_close(vault);
// /----------- //
// |RESET MONET| //
// -----------/ //
public RemoveCoins(id)
{
player_coins[id] = 0;
player_vip[id] = false;
}
// /-------------- //
// |ZLICZNIE MONET| //
// --------------/ //
public EnemyKilled()
{
cvar_coins_minplayers = get_pcvar_num(pcvar_coins_minplayers);
if(get_playersnum() < cvar_coins_minplayers)
return;
new kid = read_data(1);
new vid = read_data(2);
new hs = read_data(3);
if(kid == vid)
return;
cvar_coins_ff = get_pcvar_num(pcvar_coins_ff)
if(cvar_coins_ff == 0 && get_user_team(kid) == get_user_team(vid))
return;
cvar_coins[kill] = get_pcvar_num(pcvar_coins[kill]);
cvar_coins_vip[kill] = get_pcvar_num(pcvar_coins_vip[kill]);
cvar_coins[kill_hs] = get_pcvar_num(pcvar_coins[kill_hs]);
cvar_coins_vip[kill_hs] = get_pcvar_num(pcvar_coins_vip[kill_hs]);
if(get_user_team(kid) == 1) {
if(player_vip[kid]) {
if(hs)
player_coins[kid] += cvar_coins_vip[kill_hs];
else
player_coins[kid] += cvar_coins_vip[kill];
}
else {
if(hs)
player_coins[kid] += cvar_coins[kill_hs];
else
player_coins[kid] += cvar_coins[kill];
}
}
}
// /--- //
// |HUD| //
// ---/ //
public ShowCoins(id)
{
id -= TASK_SHOW_COINS;
if(!is_user_alive(id))
{
remove_task(id + TASK_SHOW_COINS);
return;
}
set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
ShowSyncHudMsg(id, sync_hud_obj, "^n^n^n^n^n^n^n[Blanty: %i]", player_coins[id]);
}
public ResetHUD(id)
{
if(!task_exists(id+TASK_SHOW_COINS))
set_task(0.1, "ShowCoins", id + TASK_SHOW_COINS, _, _, "b");
}
// /------ //
// |NATYWY| //
// ------/ //
public SetCoins(id, wartosc)
{
player_coins[id] = wartosc
}
public GetCoins(id)
return player_coins[id];
// /------ //
// |NVAULT| //
// ------/ //
public SaveCoins(id)
{
new vaultkey[64], vaultdata[256];
formatex(vaultkey, 63, "%s-player_coins", player_auth[id]);
formatex(vaultdata, 255, "%d#", player_coins[id]);
nvault_set(vault, vaultkey, vaultdata);
return;
}
public LoadCoins(id)
{
new vaultkey[64], vaultdata[256];
formatex(vaultkey, 63, "%s-player_coins", player_auth[id]);
formatex(vaultdata, 255, "%d#", player_coins[id]);
nvault_get(vault, vaultkey, vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new temp_player_coins[33];
parse(vaultdata, temp_player_coins, 32);
player_coins[id] = str_to_num(temp_player_coins);
return;
}