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[CS:S] Red Wonders (of Red Maze)


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#1 Adminek AMXX.PL

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Napisano 08.07.2013 02:43

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<div><div align="center"><b><font size="+6">Red Wonders (of <a href="https://forums.allie...ad.php?t=220159" target="_blank">Red Maze</a>)</font></b><br />v. 0.9.0.0</div><br /><a name="introduction"></a><b><u>Introduction</u></b> : <br />This is a project like 95% done within the months of December 2012 and January 2013. This plugin is functional, thought not complete (i.e. drop-on-death feature not implemented). I planned to release it once finished; but since I can't find enough time to finish it, i'm releasing it today, as I fear I might never release it if I don't (&gt;&lt; saying this out loud makes it strange).<br /><br />This plugin is build with &quot;Red Maze&quot; in mind, but I believe it shouldn't be too hard to use it with another plugin.<br /><br /><u><b>Features</b></u> :<ul><li>Spawn bonuses via compatible plugins. For example, this combined to <a href="https://forums.alliedmods.net/showthread.php?t=220159" target="_blank">Red Maze</a> will spawn bonuses at intersections and dead-ends of the maze, every time a maze is generated.</li>
<li>Picking up a bonus gives a bonus to a player. Bonus is saved until map change.</li>
<li>Current bonuses : extra damage, extra health, regen, guns, vampirism, speed.</li>
</ul><br /><a name="convars"></a><u><b>CVars</b></u> :<ul><li><b>redwondersversion</b>: Gives version -_-'</li>
<li>----------</li>
<li><b>redwonders_sound_bonuspickup</b>: Sound to play when picking up a bonus</li>
<li><b>redwonders_sound_bonusoverflow</b>: Sound to play when going into overflow</li>
<li><b>redwonders_sound_bonusoverflow_volume</b>: Volume to play the overflow sound</li>
<li>---------- Damage bonus</li>
<li><b>redwonders_damage_base</b>: % Bonus base damage (lv 1)</li>
<li><b>redwonders_damage_perlevel</b>: % Bonus damage per additionnal level</li>
<li><b>redwonders_damage_overflowtime</b>: Time in second per overflow</li>
<li><b>redwonders_damage_overflowbonus</b>: % Bonus damage in overflow</li>
<li><b>redwonders_damage_weight</b>: How present are health bonus ? 100 is default</li>
<li>---------- Damage reduction bonus</li>
<li><b>redwonders_damagereduction_perlevel</b>: % Bonus damage reduction per additionnal level; DIMINISHING RETURNS</li>
<li><b>redwonders_damagereduction_overflowtime</b>: % Bonus damage per additionnal level</li>
<li><b>redwonders_damagereduction_overflowbonus</b>: % Additionnal bonus damage reduction given by the overflow; directly multiplied to damage</li>
<li><b>redwonders_damagereduction_weight</b>: How present are damage reduction bonus ? 100 is default</li>
<li>---------- Guns bonus</li>
<li><b>redwonders_guns_allow_pistol</b>: Allow pistols to spawn ?</li>
<li><b>redwonders_guns_allow_smg</b>: Allow smgs to spawn ?</li>
<li><b>redwonders_guns_allow_shotgun</b>: Allow shotguns to spawn ?</li>
<li><b>redwonders_guns_allow_rifle</b>: Allow rifles to spawn ?</li>
<li><b>redwonders_guns_allow_sniper</b>: Allow snipers to spawn ?</li>
<li><b>redwonders_guns_allow_grenade</b>: Allow grenades to spawn ?</li>
<li><b>redwonders_guns_allow_mgun</b>: Allow machine guns to spawn ?</li>
<li><b>redwonders_guns_weight</b>: How present are guns ? 100 is default</li>
<li>---------- Health bonus</li>
<li><b>redwonders_health_perlevel</b>: Bonus health per level</li>
<li><b>redwonders_health_overflowtime</b>: Time in second per overflow</li>
<li><b>redwonders_health_overflowbonus</b>: Bonus health given by overflow, added to final level</li>
<li><b>redwonders_health_weight</b>: How present are health bonus ? 100 is default</li>
<li>---------- Regen bonus</li>
<li><b>redwonders_regen_base</b>: Base regen (lv 1)</li>
<li><b>redwonders_regen_perlevel</b>: Bonus regen per additionnal level</li>
<li><b>redwonders_regen_tick_base</b>: Base tick regen (lv 1)</li>
<li><b>redwonders_regen_tick_subperlevel</b>: Tick is substracted by this every additionnal level</li>
<li><b>redwonders_regen_overflowtime</b>: Time in second per overflow</li>
<li><b>redwonders_regen_overflowbonus</b>:Bonus regen tick is divided by this in overflow</li>
<li><b>redwonders_regen_weight</b>: How present are regen bonus ? 100 is default</li>
<li>---------- Speed bonus</li>
<li><b>redwonders_speed_perlevel</b>: Bonus speed per level. 1 = 100%</li>
<li><b>redwonders_speed_overflowtime</b>: Time in second per overflow</li>
<li><b>redwonders_speed_overflowbonus</b>: Bonus given by overflow, added to final level</li>
<li><b>redwonders_speed_weight</b>: How present are speed bonus ? 100 is default</li>
<li>---------- Vampirism bonus</li>
<li><b>redwonders_vampirism_base</b>: % Base life leach (lv 1)</li>
<li><b>redwonders_vampirism_perlevel</b>: % Life leach per additionnal level</li>
<li><b>redwonders_vampirism_overflowtime</b>: Time in second per overflow</li>
<li><b>redwonders_vampirism_overflowbonus</b>: Bonus multiplier in overflow</li>
<li><b>redwonders_vampirism_weight</b>: How present are vampirism bonus ? 100 is default</li>
</ul><br />Please note that all those commands are in their respective plugin (I mixed all the ConVars from the 9 plugins alltogether)<br /><br />There are no commands yet.<br /><br />I originally planned a drop system (i.e. when you die you drop X levels of plugin Y, Z times for different x/y). That drop could be saved by a teamate or stolen. <br /><br />I also planned on maybe something more &quot;global&quot;. Currently when someone leaves the server or the map change, all its bonuses are lost.<br /><br /><u><b>Notes</b></u><ul><li>When I originally made the plugins, no power-ups were floating (since I'm doing something to let gravity do its job), but I don't know how this was messed up (I quickly guess a Valve update).</li>
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<a href="https://forums.allie...38;d=1373248181">RedWonders_v0900.zip</a> (248.7 KB)


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