Witam
Posiadam serwer z p90 na flage T , chcialem dodac jeszcze m249(krowe) na flage S ,ale do konca nie wyszlo tak jak chcialem
Modele pobiera pokazuje ,ale problem jest taki przed moja edycja pluginu , p90- mialo 50/250 ammo i strzelalo normalnie,
Po Edycji p90 ma 50/250 ale przy 1 kulce crash serwera, a za to m249(krowa) posaiada 100/0 ammo i dziala.
Podejrzewam ,ze ammo z p90 wlasnie przeszlo do krowy, bo ja w pluginie nic z ammo nie robilem..
Zalanczam koncowke kodu paintballgun z ammunicja
stock user_has_pbgun(id)
{
if (is_user_alive(id))
{
new model[25];
pev(id, pev_viewmodel2, model, 24);
if (containi(model, "models/v_pbgun") != -1)
return 1;
else if (equali(model, "models/v_pbusp.mdl"))
return 2;
else if (equali(model, "models/v_pbglock.mdl"))
return 3;
else if (equali(model, "models/pb/v_p901.mdl"))
return 4;
else if (equali(model, "models/pb/v_m249.mdl"))
return 1;
}
return 0;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}
/*
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
if(entity_get_edict(weaponid, EV_ENT_owner) == id)
{
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}*/
// teame06's function
stock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16)
{
set_pev(index, pev_renderfx, fx);
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(index, pev_rendercolor, RenderColor);
set_pev(index, pev_rendermode, render);
set_pev(index, pev_renderamt, float(amount));
}


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