[ROZWIĄZANE] jak zmienić kolor napisów ?
Najlepsza odpowiedź Zbysio 08.06.2013 12:50
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City
30.05.2013
w tym pluginie mam napisy niebieskie i zielone
a chciałbym ustawić żeby obrażenia otrzymywane były na czerwono a zadawane na zielono
kod
/* Plugin generated by AMXX-Studio */ #include #include #include #define PLUGIN "Advanced Bullet Damage" #define VERSION "1.0" #define AUTHOR "Sn!ff3r" new g_type, g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2 public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") register_event("HLTV", "on_new_round", "a", "1=0", "2=0") g_type = register_cvar("amx_bulletdamage","1") g_recieved = register_cvar("amx_bulletdamage_recieved","1") g_hudmsg1 = CreateHudSyncObj() g_hudmsg2 = CreateHudSyncObj() } public on_new_round() { g_enabled = get_pcvar_num(g_type) if(get_pcvar_num(g_recieved)) g_showrecieved = true } public on_damage(id) { if(g_enabled) { static attacker; attacker = get_user_attacker(id) static damage; damage = read_data(2) if(g_showrecieved) { set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage) } if(is_user_connected(attacker)) { switch(g_enabled) { case 1: { set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage) } case 2: { if(fm_is_ent_visible(attacker,id)) { set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage) } } } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Pan Marian 05.06.2013
/* Plugin generated by AMXX-Studio */ #include #include #include #define PLUGIN "Advanced Bullet Damage" #define VERSION "1.0" #define AUTHOR "Sn!ff3r" new g_type, g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2 public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") register_event("HLTV", "on_new_round", "a", "1=0", "2=0") g_type = register_cvar("amx_bulletdamage","1") g_recieved = register_cvar("amx_bulletdamage_recieved","1") g_hudmsg1 = CreateHudSyncObj() g_hudmsg2 = CreateHudSyncObj() } public on_new_round() { g_enabled = get_pcvar_num(g_type) if(get_pcvar_num(g_recieved)) g_showrecieved = true } public on_damage(id) { if(g_enabled) { static attacker; attacker = get_user_attacker(id) static damage; damage = read_data(2) if(g_showrecieved) { set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage) } if(is_user_connected(attacker)) { switch(g_enabled) { case 1: { set_hudmessage(0, 255, 0, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage) } case 2: { if(fm_is_ent_visible(attacker,id)) { set_hudmessage(0, 255, 0, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage) } } } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */