#include <amxmodx> #include <codmod> #include <fakemeta> new bool:ma_klase[33]; new const nazwa[] = "Robal"; new const opis[] = "Posiada brak rozrzutu w broniach"; new const bronie = 1<<CSW_M4A1 | 1<<CSW_HEGRENADE | 1<<CSW_DEAGLE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE; new const zdrowie = 10; new const kondycja = 20; new const inteligencja = 10; new const wytrzymalosc = 25; public plugin_init() { register_plugin(nazwa, "1.0", "Enson"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public cod_class_enabled(id) { ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) ma_klase[id] = false; public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }
Proszę o to by klasa miała 50% rozrzutu zamiast 0