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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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Mała przeróbka crazy_restart_mp3

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#1 feever

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Napisano 06.06.2009 09:50

Witam, zapewne banalne. Chciałbym by zamiast zmieniającego kolor napisu "Restart za %i sekund" otoczonego *****, był zwykły biały bez *****. Sam napis "Restart za %i sekund".

#include <amxmodx>
#include <fun>

new bool:isrestart = false
new timer

new const muzyczka2[] = {"sound/misc/muzyczka.mp3"}

public plugin_precache()
{
precache_generic(muzyczka2)
}

public plugin_init()
{
register_plugin("Crazy Restart", "4.8", "Salamon")

register_event("TextMsg","start","a","2&#Game_C")

register_cvar("crazy_restart","1")
register_cvar("crazy_restart_time","45")
register_cvar("crazy_restart_weapon","weapon_deagle")

register_clcmd("drop","block")
register_clcmd("cl_setautobuy","block")
register_clcmd("cl_autobuy","block")
register_clcmd("cl_setrebuy","block")
register_clcmd("cl_rebuy","block")
register_clcmd("buy","block")
register_clcmd("glock","block")
register_clcmd("usp","block")
register_clcmd("p228","block")
register_clcmd("deagle","block")
register_clcmd("elites","block")
register_clcmd("fn57","block")
register_clcmd("m3","block")
register_clcmd("autoshotgun","block")
register_clcmd("mac10","block")
register_clcmd("tmp","block")
register_clcmd("mp5","block")
register_clcmd("ump45","block")
register_clcmd("p90","block")
register_clcmd("galil","block")
register_clcmd("ak47","block")
register_clcmd("scout","block")
register_clcmd("sg552","block")
register_clcmd("awp","block")
register_clcmd("g3sg1","block")
register_clcmd("famas","block")
register_clcmd("m4a1","block")
register_clcmd("bullpup","block")
register_clcmd("sg550","block")
register_clcmd("m249","block")
register_clcmd("shield","block")
register_clcmd("primammo","block")
register_clcmd("secammo","block")
register_clcmd("vest","block")
register_clcmd("vesthelm","block")
register_clcmd("flash","block")
register_clcmd("hegren","block")
register_clcmd("sgren","block")
register_clcmd("nvgs","block")

register_clcmd("weapon_knife", "block")
register_clcmd("weapon_sg550", "block")
register_clcmd("weapon_mac10", "block")
register_clcmd("weapon_aug", "block")
register_clcmd("weapon_xm1014", "block")
register_clcmd("weapon_p90", "block")
register_clcmd("weapon_c4", "block")
register_clcmd("weapon_tmp", "block")
register_clcmd("weapon_mp5navy", "block")
register_clcmd("weapon_ump45", "block")
register_clcmd("weapon_m4a1", "block")
register_clcmd("weapon_awp", "block")
register_clcmd("weapon_g3sg1", "block")
register_clcmd("weapon_sg552", "block")
register_clcmd("weapon_scout", "block")
register_clcmd("weapon_m3", "block")
register_clcmd("weapon_m249", "block")
register_clcmd("weapon_ak47", "block")
register_clcmd("weapon_fiveseven", "block")
register_clcmd("weapon_usp", "block")
register_clcmd("weapon_glock18", "block")
register_clcmd("weapon_deagle", "block")
register_clcmd("weapon_p228", "block")
register_clcmd("weapon_elite", "block")
register_clcmd("weapon_flashbang", "block")
register_clcmd("weapon_hegrenade", "block")
register_clcmd("weapon_smokegrenade", "block")

register_clcmd("lastinv", "block")
}

public start()
{
timer = get_cvar_num("crazy_restart_time")

new Float:res_time = get_cvar_float("crazy_restart_time")

if(get_cvar_num("crazy_restart") == 1)
{
isrestart = true

//dodajemy pluginy ktore chcemy zatrzymac na czas rundy nozowej
//a robimy to w nastepujacy sposob
//server_cmd("amx_pausecfg pause M_Antirusher_2.6_alfa.amxx")
//server_cmd("amx_pausecfg pause Wynik.amxx")
//dopisujemy te pluginy ktore chcemy zatrzymac i te same spowrotem
//wlaczamy nizej

set_task(res_time + 1, "end")
set_task(3.0, "muzyczka")
set_task(1.0, "count_me", 123, _, _, "b")
set_task(4.0, "ammo", 123, _, _, "b")
}
}

public muzyczka()
{
client_cmd(0, "mp3 play %s", muzyczka2)
}

public ammo()
{
new weapon[192]
get_cvar_string("crazy_restart_weapon", weapon, 191)

for(new i = 1; i <= get_playersnum(); i++)
{
give_item(i, weapon)
engclient_cmd(i, weapon)
}
}

public end()
{
isrestart = false

remove_task(123)

//tu spowrotem wlaczamy pluginy ktore zatrzymalismy wyzej
//server_cmd("amx_pausecfg enable M_Antirusher_2.6_alfa.amxx")
//server_cmd("amx_pausecfg enable Wynik.amxx")
//robimy tak z kazdym, a jak widac jedyne co sie zmienia to enable

set_cvar_num("sv_restartround",1)
}

public count_me()
{
new red = random_num(5,255)
new green = random_num(5,255)
new blue = random_num(5,255)

set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1)
show_hudmessage(0,"******************************^n Restart za %i sekund ^n******************************", timer)

if(timer == 3)
{
client_cmd(0, "spk vox/three.wav")
}
if(timer == 2)
{
client_cmd(0, "spk vox/two.wav")
}
if(timer == 1)
{
client_cmd(0, "spk vox/one.wav")
}
timer--
}

public block(id)
{
if(isrestart)
return PLUGIN_HANDLED

return PLUGIN_CONTINUE
}


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#2 naven

    Hero

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Napisano 06.06.2009 09:51

zmień sobie tutaj :
set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1)
show_hudmessage(0,"******************************^n Restart za %i sekund ^n******************************", timer)

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#3 Gość__*

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Napisano 06.06.2009 10:48

#include <amxmodx>

#include <fun>



new bool:isrestart = false

new timer



new const muzyczka2[] = {"sound/misc/muzyczka.mp3"}



public plugin_precache()

{

precache_generic(muzyczka2)

}



public plugin_init()

{

register_plugin("Crazy Restart", "4.8", "Salamon")



register_event("TextMsg","start","a","2&#Game_C")



register_cvar("crazy_restart","1")

register_cvar("crazy_restart_time","45")

register_cvar("crazy_restart_weapon","weapon_deagle")



register_clcmd("drop","block")

register_clcmd("cl_setautobuy","block")

register_clcmd("cl_autobuy","block")

register_clcmd("cl_setrebuy","block")

register_clcmd("cl_rebuy","block")

register_clcmd("buy","block")

register_clcmd("glock","block")

register_clcmd("usp","block")

register_clcmd("p228","block")

register_clcmd("deagle","block")

register_clcmd("elites","block")

register_clcmd("fn57","block")

register_clcmd("m3","block")

register_clcmd("autoshotgun","block")

register_clcmd("mac10","block")

register_clcmd("tmp","block")

register_clcmd("mp5","block")

register_clcmd("ump45","block")

register_clcmd("p90","block")

register_clcmd("galil","block")

register_clcmd("ak47","block")

register_clcmd("scout","block")

register_clcmd("sg552","block")

register_clcmd("awp","block")

register_clcmd("g3sg1","block")

register_clcmd("famas","block")

register_clcmd("m4a1","block")

register_clcmd("bullpup","block")

register_clcmd("sg550","block")

register_clcmd("m249","block")

register_clcmd("shield","block")

register_clcmd("primammo","block")

register_clcmd("secammo","block")

register_clcmd("vest","block")

register_clcmd("vesthelm","block")

register_clcmd("flash","block")

register_clcmd("hegren","block")

register_clcmd("sgren","block")

register_clcmd("nvgs","block")



register_clcmd("weapon_knife", "block")

register_clcmd("weapon_sg550", "block")

register_clcmd("weapon_mac10", "block")

register_clcmd("weapon_aug", "block")

register_clcmd("weapon_xm1014", "block")

register_clcmd("weapon_p90", "block")

register_clcmd("weapon_c4", "block")

register_clcmd("weapon_tmp", "block")

register_clcmd("weapon_mp5navy", "block")

register_clcmd("weapon_ump45", "block")

register_clcmd("weapon_m4a1", "block")

register_clcmd("weapon_awp", "block")

register_clcmd("weapon_g3sg1", "block")

register_clcmd("weapon_sg552", "block")

register_clcmd("weapon_scout", "block")

register_clcmd("weapon_m3", "block")

register_clcmd("weapon_m249", "block")

register_clcmd("weapon_ak47", "block")

register_clcmd("weapon_fiveseven", "block")

register_clcmd("weapon_usp", "block")

register_clcmd("weapon_glock18", "block")

register_clcmd("weapon_deagle", "block")

register_clcmd("weapon_p228", "block")

register_clcmd("weapon_elite", "block")

register_clcmd("weapon_flashbang", "block")

register_clcmd("weapon_hegrenade", "block")

register_clcmd("weapon_smokegrenade", "block")



register_clcmd("lastinv", "block")

}



public start()

{

timer = get_cvar_num("crazy_restart_time")



new Float:res_time = get_cvar_float("crazy_restart_time")



if(get_cvar_num("crazy_restart") == 1)

{

isrestart = true



//dodajemy pluginy ktore chcemy zatrzymac na czas rundy nozowej

//a robimy to w nastepujacy sposob

//server_cmd("amx_pausecfg pause M_Antirusher_2.6_alfa.amxx")

//server_cmd("amx_pausecfg pause Wynik.amxx")

//dopisujemy te pluginy ktore chcemy zatrzymac i te same spowrotem

//wlaczamy nizej



set_task(res_time + 1, "end")

set_task(3.0, "muzyczka")

set_task(1.0, "count_me", 123, _, _, "b")

set_task(4.0, "ammo", 123, _, _, "b")

}

}



public muzyczka()

{

client_cmd(0, "mp3 play %s", muzyczka2)

}



public ammo()

{

new weapon[192]

get_cvar_string("crazy_restart_weapon", weapon, 191)



for(new i = 1; i <= get_playersnum(); i++)

{

give_item(i, weapon)

engclient_cmd(i, weapon)

}

}



public end()

{

isrestart = false



remove_task(123)



//tu spowrotem wlaczamy pluginy ktore zatrzymalismy wyzej

//server_cmd("amx_pausecfg enable M_Antirusher_2.6_alfa.amxx")

//server_cmd("amx_pausecfg enable Wynik.amxx")

//robimy tak z kazdym, a jak widac jedyne co sie zmienia to enable



set_cvar_num("sv_restartround",1)

}



public count_me()

{

new red = random_num(5,255)

new green = random_num(5,255)

new blue = random_num(5,255)



set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1)

show_hudmessage(0,"Restart za %i sekund ", timer)



if(timer == 3)

{

client_cmd(0, "spk vox/three.wav")

}

if(timer == 2)

{

client_cmd(0, "spk vox/two.wav")

}

if(timer == 1)

{

client_cmd(0, "spk vox/one.wav")

}

timer--

}



public block(id)

{

if(isrestart)

return PLUGIN_HANDLED



return PLUGIN_CONTINUE

}


#4 feever

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Napisano 06.06.2009 14:44

dzięki wielkie. Oczywiście +.

Można ~close.
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