Siemka, chcę się dowiedzieć kiedy używamy return,return PLUGIN_HANDLED itp... Mam kod niżej ale sypią się błędy
public toucharrow(arrow, id)
{
new kid = entity_get_edict(arrow, EV_ENT_owner)
new lid = entity_get_edict(arrow, EV_ENT_enemy)
if(is_user_alive(id)){
if(kid == id || lid == id) return
entity_set_edict(arrow, EV_ENT_enemy,id)
new Float:dmg = entity_get_float(arrow,EV_FL_dmg)
entity_set_float(arrow,EV_FL_dmg,(dmg*3.0)/5.0)
if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(id) == get_user_team(kid)) return
if(anty_bolt[id] > 0) return PLUGIN_CONTINUE;
//if(anty_bolt[id] > 0) continue;
//if(anty_bolt[id] > 0) return PLUGIN_HANDLED;
Effect_Bleed(id,248)
bowdelay[kid] -= 0.5 - floatround(player_intelligence[kid]/5.0)
ExecuteHam(Ham_TakeDamage,id,kid,kid,dmg,(1<<1) | (1<<12))
message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id);
write_short(7<<14);
write_short(1<<13);
write_short(1<<14);
message_end();
emit_sound(id, CHAN_ITEM, "weapons/knife_hit4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
if(dmg<30) remove_entity(arrow)
}
}
error 078: function uses both "return" and "return <value>"


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