Witam,
mógłby ktoś przerobić ten plugin tak, aby nie dawał on nieskończoności ammunicji, i dodawał po 50 HP i po 25 ARMORA za zabicie?
#define PLUGIN "Last Human AP + Unlimited Clip + Health"
#define VERSION "1.0"
#define AUTHOR "GPOWER"
new g_Players
// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4
// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
new g_has_unlimited_clip[33]
new g_gived[33]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
register_event("DeathMsg", "Event_DeathMsg", "a")
g_Players = get_maxplayers();
}
public Event_DeathMsg()
{
set_task(0.1,"check_alive", 0)
}
public event_round_start()
{
for (new id; id <= g_Players; id++)
{
g_has_unlimited_clip[id] = false;
g_gived[id] = false;
}
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
// Player doesn't have the unlimited clip upgrade
if (!g_has_unlimited_clip[msg_entity])
return;
// Player not alive or not an active weapon
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;
static weapon, clip
weapon = get_msg_arg_int(2) // get weapon ID
clip = get_msg_arg_int(3) // get weapon clip
// Unlimited Clip Ammo
if (MAXCLIP[weapon] > 2) // skip grenades
{
set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
if (clip < 2) // refill when clip is nearly empty
{
// Get the weapon entity
static wname[32], weapon_ent
get_weaponname(weapon, wname, sizeof wname - 1)
weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
// Set max clip on weapon
fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
}
}
}
// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
return entity;
}
// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
public check_alive()
{
if(fnGetAliveCt() == 1)
{
for( new i = 1; i <= g_Players; i++ )
{
if (is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT && !g_gived[i])
{
set_user_health(i, get_user_health(i) + 150)
cs_set_user_armor( i, get_user_armor(i) + 150 , CS_ARMOR_KEVLAR)
g_has_unlimited_clip[i] = true
g_gived[i] = true
}
}
}
}
fnGetAliveCt()
{
static iAlive, id
iAlive = 0
for (id = 1; id <= g_Players; id++)
{
if (is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT)
iAlive++
}
return iAlive;
}
Z góry dziękuje. ;]


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