Witam.
Mam otóż taki problem.
Zrobiłem klasę, która może podpalić wroga. Nie wiem, co zrobić, by podpalenie zadawało 200 obrażeń. Wpisałem niewidzialność klasy na 60 pkt. i jest całkowicie widzialny.
Proszę o jak najszybszą pomoc w sprawie podpalenia i widoczności.
#include <amxmodx>
#include <codmod>
#include <fakemeta>
#include <xs>
#include <hamsandwich>
#include <fun>
#include <engine>
#define DMG_BULLET (1<<1)
#define MAX 32
new const nazwa[] = "(Premium)HellBoy";
new const opis[] = "Masz 1/5 na podpalenie wroga, 1/6 z M4A1, Widocznosc spada do 60, +2 skoki";
new const bronie = 1<<CSW_M4A1;
new const zdrowie = 20;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 20;
new sprite_fire, sprite_smoke;
new skoki[33];
new ma_klase[MAX+1], palenie_gracza[MAX+1];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Lajon");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("Damage", "Damage", "b", "2!=0");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public plugin_precache()
{
sprite_fire = precache_model("sprites/fire.spr")
sprite_smoke = precache_model("sprites/steam1.spr")
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_E))
{
client_print(id, print_chat, "[(Premium)HellBoy] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 60);
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_klase[id] = false;
}
public Damage(id)
{
new attacker = get_user_attacker(id);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(id == attacker)
return PLUGIN_CONTINUE;
if(ma_klase[attacker] && random_num(1, 5) == 1)
{
if(task_exists(id+2936))
remove_task(id+2936);
palenie_gracza[id] = 500;
new data[2]
data[0] = id
data[1] = attacker
set_task(0.2, "burning_flame", id+2936, data, 2, "b");
}
return PLUGIN_CONTINUE;
}
public burning_flame(data[2])
{
new id = data[0]
if(!is_user_alive(id))
{
palenie_gracza[id] = 0
remove_task(id+2936);
return PLUGIN_CONTINUE;
}
new origin[3], flags = pev(id, pev_flags)
get_user_origin(id, origin)
if(flags & FL_INWATER || palenie_gracza[id] < 1 || !get_user_health(id))
{
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2]-50)
write_short(sprite_smoke)
write_byte(random_num(15,20))
write_byte(random_num(10,20))
message_end()
remove_task(id+2936);
return PLUGIN_CONTINUE;
}
if(flags & FL_ONGROUND)
{
static Float:velocity[3]
pev(id, pev_velocity, velocity)
xs_vec_mul_scalar(velocity, 0.5, velocity)
set_pev(id, pev_velocity, velocity)
}
cod_inflict_damage(data[1], id, 1.0, 1.0, 0, DMG_BURN);
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5,5))
write_coord(origin[1]+random_num(-5,5))
write_coord(origin[2]+random_num(-10,10))
write_short(sprite_fire)
write_byte(random_num(5,10))
write_byte(200)
message_end()
palenie_gracza[id]--
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_M4A1 && random_num(1,6) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 2;
return FMRES_IGNORED;
}


Dodatki SourceMod




codclassHellBoyP.amxx









