vip#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#define IsPlayer(%1) (1<=%1<=maxPlayers)
new CsArmorType:armortype, bool:g_Vip[33], ioid, maxPlayers, skoki[33],
weapon_id;
public plugin_init(){
register_plugin("VIP Ultimate", "8.0.0.2", "benio101 & speedkill");
RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
register_forward(FM_CmdStart, "CmdStartPre");
RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0);
}
public client_authorized(id){
if(get_user_flags(id) & 1052672 == 1052672){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
}
public client_disconnect(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
}
public SpawnedEventPre(id){
if(g_Vip[id]){
if(is_user_alive(id)){
SpawnedEventPreVip(id);
}
}
}
public CmdStartPre(id, uc_handle){
if(g_Vip[id]){
if(is_user_alive(id)){
CmdStartPreVip(id, uc_handle);
}
}
}
public CmdStartPreVip(id, uc_handle){
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){
--skoki[id];
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id,pev_velocity,velocity);
} else if(flags & FL_ONGROUND && skoki[id]!=-1){
skoki[id] = 1;
}
}
public SpawnedEventPreVip(id){
skoki[id]=1;
set_user_footsteps(id,1);
set_user_health(id, get_user_health(id)+100);
cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 300), armortype);
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE,4);
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_FLASHBANG,2);
give_item(id, "weapon_smokegrenade");
cs_set_user_bpammo(id, CSW_SMOKEGRENADE,2);
give_item(id, "weapon_fiveseven");
give_item(id, "ammo_57mm");
weapon_id=find_ent_by_owner(-1, "weapon_fiveseven", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 140);
cs_set_user_bpammo(id, CSW_FIVESEVEN, 100);
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 150);
cs_set_user_bpammo(id, CSW_M4A1, 120);
if(get_user_team(id)==3){
give_item(id, "item_thighpack");
}
}
public plugin_cfg(){
maxPlayers=get_maxplayers();
}
public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){
if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) ||
(ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){
damage*=(100+60)/100;
}
SetHamParamFloat(4, damage);
return HAM_HANDLED;
vip1
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
new bool:g_Vip[33], gRound=0, weapon_id;
public plugin_init(){
register_plugin("VIP Ultimate", "10.0.0.2", "benio101 & speedkill");
RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_logevent("GameCommencing", 2, "1=Game_Commencing");
register_event("DeathMsg", "DeathMsg", "a");
register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
}
public client_authorized(id){
if(get_user_flags(id) & 8192){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
}
public client_disconnect(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
}
public SpawnedEventPre(id){
if(g_Vip[id]){
if(is_user_alive(id)){
SpawnedEventPreVip(id);
}
}
}
public SpawnedEventPreVip(id){
set_user_health(id, get_user_health(id)+20);
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE,2);
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_FLASHBANG,2);
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
if(gRound>=3){
cs_set_user_money(id, min(cs_get_user_money(id)+1000, 16000), 1);
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 30);
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
if(get_user_team(id)==2){
give_item(id, "item_thighpack");
}
}
public event_new_round(){
++gRound;
}
public GameCommencing(){
gRound=0;
}
public DeathMsg(){
new killer=read_data(1);
new victim=read_data(2);
if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){
DeathMsgVip(killer,victim,read_data(3));
}
}
public DeathMsgVip(kid,vid,hs){
set_user_health(kid, min(get_user_health(kid)+(hs?20:20),150));
}
public VipStatus(){
new id=get_msg_arg_int(1);
if(is_user_alive(id) && g_Vip[id]){
set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4);
}
}
vip2
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new CsArmorType:armortype, bool:g_Vip[33], gRound=0, skoki[33], weapon_id;
public plugin_init(){
register_plugin("VIP Ultimate", "10.0.0.2", "benio101 & speedkill");
RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
register_forward(FM_CmdStart, "CmdStartPre");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_logevent("GameCommencing", 2, "1=Game_Commencing");
register_event("DeathMsg", "DeathMsg", "a");
register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
}
public client_authorized(id){
if(get_user_flags(id) & 16384){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
}
public client_disconnect(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
}
public SpawnedEventPre(id){
if(g_Vip[id]){
if(is_user_alive(id)){
SpawnedEventPreVip(id);
}
}
}
public CmdStartPre(id, uc_handle){
if(g_Vip[id]){
if(is_user_alive(id)){
CmdStartPreVip(id, uc_handle);
}
}
}
public CmdStartPreVip(id, uc_handle){
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){
--skoki[id];
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id,pev_velocity,velocity);
} else if(flags & FL_ONGROUND && skoki[id]!=-1){
skoki[id] = 3;
}
}
if(gRound>=3 && !g_FreezeTime)
public SpawnedEventPreVip(id){
skoki[id]=3;
set_user_health(id, get_user_health(id)+50);
cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 300), CS_ARMOR_VESTHELM);
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE,3);
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_FLASHBANG,3);
give_item(id, "weapon_smokegrenade");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 14);
cs_set_user_bpammo(id, CSW_DEAGLE, 42);
if(gRound>=3 && !g_FreezeTime){
if(get_user_team(id)==1){
give_item(id, "weapon_ak47");
give_item(id, "ammo_762nato");
weapon_id=find_ent_by_owner(-1, "weapon_ak47", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 60);
cs_set_user_bpammo(id, CSW_AK47, 90);
}
if(get_user_team(id)==2){
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 60);
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
}
if(get_user_team(id)==2){
give_item(id, "item_thighpack");
}
}
public event_new_round(){
++gRound;
}
public GameCommencing(){
gRound=0;
}
public DeathMsg(){
new killer=read_data(1);
new victim=read_data(2);
if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){
DeathMsgVip(killer,victim,read_data(3));
}
}
public DeathMsgVip(kid,vid,hs){
set_user_health(kid, min(get_user_health(kid)+(hs?20:20),165));
}
public VipStatus(){
new id=get_msg_arg_int(1);
if(is_user_alive(id) && g_Vip[id]){
set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4);
}
}
vip3
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#define DMG_HE (1<<24)
#define IsPlayer(%1) (1<=%1<=maxPlayers)
new CsArmorType:armortype, bool:g_Vip[33], ioid, maxPlayers, skoki[33],
weapon_id;
public plugin_init(){
register_plugin("VIP Ultimate", "8.0.0.2", "benio101 & speedkill");
RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
register_forward(FM_CmdStart, "CmdStartPre");
RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0);
register_event("DeathMsg", "DeathMsg", "a");
register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
}
public client_authorized(id){
if(get_user_flags(id) & 16384 == 16384){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
}
public client_disconnect(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
}
public SpawnedEventPre(id){
if(g_Vip[id]){
if(is_user_alive(id)){
SpawnedEventPreVip(id);
}
}
}
public CmdStartPre(id, uc_handle){
if(g_Vip[id]){
if(is_user_alive(id)){
CmdStartPreVip(id, uc_handle);
}
}
}
public CmdStartPreVip(id, uc_handle){
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){
--skoki[id];
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id,pev_velocity,velocity);
} else if(flags & FL_ONGROUND && skoki[id]!=-1){
skoki[id] = 3;
}
}
public SpawnedEventPreVip(id){
skoki[id]=3;
set_user_health(id, get_user_health(id)+50);
cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+110, 320), armortype);
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE,3);
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_FLASHBANG,3);
give_item(id, "weapon_fiveseven");
give_item(id, "ammo_57mm");
weapon_id=find_ent_by_owner(-1, "weapon_fiveseven", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 160);
cs_set_user_bpammo(id, CSW_FIVESEVEN, 220);
if(get_user_team(id)==1){
give_item(id, "weapon_ak47");
give_item(id, "ammo_762nato");
weapon_id=find_ent_by_owner(-1, "weapon_ak47", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 30);
cs_set_user_bpammo(id, CSW_AK47, 90);
}
if(get_user_team(id)==2){
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 60);
cs_set_user_bpammo(id, CSW_M4A1, 120);
give_item(id, "item_thighpack");
}
}
public plugin_cfg(){
maxPlayers=get_maxplayers();
}
public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){
if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) ||
(ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){
damage*=(100+30)/100;
if(damagebits & DMG_HE){
damage*=(100+20)/100;
}
}
SetHamParamFloat(4, damage);
return HAM_HANDLED;
}
public DeathMsg(){
new killer=read_data(1);
new victim=read_data(2);
if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){
DeathMsgVip(killer,victim,read_data(3));
}
}
public DeathMsgVip(kid,vid,hs){
set_user_health(kid, min(get_user_health(kid)+(hs?20:10),180));
cs_set_user_money(kid, cs_get_user_money(kid)+(hs?500:300));
}
public VipStatus(){
new id=get_msg_arg_int(1);
if(is_user_alive(id) && g_Vip[id]){
set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4);
}
}