Bronie takie jak są.
Spoiler
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Jack Daniel's [Premium]"; new const opis[] = "Ma podwojny skok,1/2 z AWP, 20 hp oraz pelen magazynak za kazde zabojstwo"; new const bronie = 1<<CSW_M4A1|(1<<CSW_AWP)|(1<<CSW_AK47)|(1<<CSW_DEAGLE); new const zdrowie = 30; new const kondycja = 38; new const inteligencja = 0; new const wytrzymalosc = 20; new bool:ma_klase[33]; new bool:moze_skoczyc[33]; new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_CmdStart, "CmdStart"); register_event("DeathMsg", "DeathMsg", "ade"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_F)) { client_print(id, print_chat, "Jack Daniel's [Premium] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) ma_klase[id] = false; public CmdStart(id, uc_handle) { if(!ma_klase[id]) return FMRES_IGNORED; new button = get_uc(uc_handle, UC_Buttons); new oldbutton = pev(id, pev_oldbuttons); new flags = pev(id, pev_flags); if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && moze_skoczyc[id]) { moze_skoczyc[id] = false; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity, velocity); } else if(flags & FL_ONGROUND) moze_skoczyc[id] = true; return FMRES_IGNORED; } public DeathMsg() { new killer = read_data(1); new victim = read_data(2); if(!is_user_connected(killer)) return PLUGIN_CONTINUE; if(ma_klase[victim] && !ma_klase[killer]) cod_set_user_xp(killer, cod_get_user_xp(killer)+10); if(ma_klase[killer]) { new cur_health = pev(killer, pev_health); new Float:max_health = 100.0+cod_get_user_health(killer); new Float:new_health = cur_health+20.0<max_health? cur_health+20.0: max_health; set_pev(killer, pev_health, new_health); new weapon = get_user_weapon(killer); if(maxClip[weapon] != -1) set_user_clip(killer, maxClip[weapon]); } return PLUGIN_CONTINUE; } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_AWP && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Klakier chce tylko ,żeby miał 2 skoki , i 1 rakiete. Reszta niech zostanie!
Spoiler
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <fakemeta> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Klakier [Premium]"; new const opis[] = "famas , awp 1/1 , niewidac kiedy kuca , 2 rakiety , 6 skoków"; new const bronie = (1<<CSW_FAMAS)|(1<<CSW_AWP); new const zdrowie = 10; new const kondycja = 10; new const inteligencja = 10; new const wytrzymalosc = 10; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new skoki[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_PlayerPreThink, "fwPrethink_Niewidzialnosc", 1); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { client_print(id, print_chat, "Klakier [Premium] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ilosc_rakiet_gracza[id] = 2; ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); ma_klase[id] = false; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } } //Przy kucaniu public fwPrethink_Niewidzialnosc(id) { if(!ma_klase[id]) return; new button = get_user_button(id); if( button & IN_DUCK ) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 12); } else { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); } } public fwSpawn_Rakiety(id) { if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 2; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 6; return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_AWP && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */