Ucieszony wrzucam go na swój Deathrun, patrzę modele się ładują wszystko ok czyli będzie działał.
Wchodzę, wpisuję /knife i klapa nic się nie dzieje.
Coś musi być źle z frazą /knife. Mógłby ktoś ogarnięty zerknąć?
Proszę o jak najszybszą pomoc, jest to istotne.
Pozdrawiam.
Oto kod .sma:
#include <amxmodx> #include <amxmisc> #include <engine> #include <fun> #define PLUGIN "Knife Mod" #define VERSION "1.0" #define AUTHOR "spunko & Drako" #define TASK_INTERVAL 4.0 new knife_model[33] new g_Menu public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event( "Damage", "event_damage", "be" ) register_event("CurWeapon","CurWeapon","be","1=1") g_Menu = register_menuid("Knife Mod") register_menucmd(g_Menu, 1023, "knifemenu") register_clcmd("say /knife", "display_knife") } public plugin_precache() { precache_model("models/knife-mod/v_knife_pl.mdl") precache_model("models/knife-mod/v_highfpsknife.mdl") precache_model("models/knife-mod/v_magnetic.mdl") precache_model("models/p_knife.mdl") } public display_knife(id) { new menuBody[512] add(menuBody, 511, "\rKnife Mod\w^n^n") add(menuBody, 511, "1. Noz z flaga Polski^n") add(menuBody, 511, "2. HighFPS^n") add(menuBody, 511, "3. Magnetic Knife^n") add(menuBody, 511, "0. Exit^n") new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<9 ) show_menu(id, keys, menuBody, -1, "Knife Mod") } public knifemenu(id, key) { switch(key) { case 0: SetKnife(id , 4) case 1: SetKnife(id , 2) case 2: SetKnife(id , 3) default: return PLUGIN_HANDLED } return PLUGIN_HANDLED } public SetKnife(id , Knife) { knife_model[id] = Knife new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED new vModel[56],pModel[56] switch(Knife) { case 0: { format(vModel,55,"models/knife-mod/v_knife_pl.mdl") format(pModel,55,"models/p_knife.mdl") } case 1: { format(vModel,55,"models/knife-mod/v_highfpsknife.mdl") format(pModel,55,"models/p_knife.mdl") } case 2: { format(vModel,55,"models/knife-mod/v_v_magnetic.mdl") format(pModel,55,"models/p_knife.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel) return PLUGIN_HANDLED; } public CurWeapon(id) SetKnife(id, knife_model[id])