srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_bomb_se +map de_dust2_se
Oraz :
+game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_nuke
Za każdym razem wywala błędy w konsoli związane z plikiem gamemodes_server.txt
Plik oryginalny stworzony jest od example od Valve. Sam serwer się uruchamia jednak już nie da się wejść na niego

Ogarniam AMXX ale w SourceModzie jestem świeży

Wycinek z konsoli :
Spoiler
Using breakpad crash handler
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
LD_LIBRARY_PATH=/home/s139004/bin:(null)
#Using breakpad minidump system
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from gamemodes_server.txt.
#KeyValues Error: RecursiveLoadFromBuffer: got empty keyname in file gamemodes_server.txt
#GameModes_Server.txt, #{, #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
Server is hibernating
Particles: Missing 'particles/maps/gg_vietnam.pcf'
maxplayers set to 64
Required key "game_info" missing.
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Unknown command "port"
Unknown command "mat_bloom_scalefactor_scalar"
mode MP, dedicated No, ports 27066 SV / 27005 CL
---- Host_NewGame ----
Unknown command "sv_show_bot_difficulty_in_name"
Host_NewGame on map de_nuke
L 01/16/2013 - 21:29:51: -------- Mapchange to de_nuke --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L031_186_083_233_27066_201301162129_000.log
L 01/16/2013 - 21:29:51: Log file started (file "logs/L031_186_083_233_27066_201301162129_000.log") (game "/home/s139004/csgo") (version "5177")
L 01/16/2013 - 21:29:51: server_cvar: "mp_freezetime" "5"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_bomb_defused" "200"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_bomb_planted" "200"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_interact_with_hostage" "0"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_killed_enemy_default" "200"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_killed_enemy_factor" "0.5"
L 01/16/2013 - 21:29:5Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(730)/version(5177)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
LD_LIBRARY_PATH=/home/s139004/bin:(null)
#Using breakpad minidump system
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from gamemodes_server.txt.
#KeyValues Error: RecursiveLoadFromBuffer: got empty keyname in file gamemodes_server.txt
#GameModes_Server.txt, #{, #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
Server is hibernating
Particles: Missing 'particles/maps/gg_vietnam.pcf'
maxplayers set to 64
Required key "game_info" missing.
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Unknown command "port"
Unknown command "mat_bloom_scalefactor_scalar"
mode MP, dedicated No, ports 27066 SV / 27005 CL
---- Host_NewGame ----
Unknown command "sv_show_bot_difficulty_in_name"
Host_NewGame on map de_nuke
L 01/16/2013 - 21:29:51: -------- Mapchange to de_nuke --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L031_186_083_233_27066_201301162129_000.log
L 01/16/2013 - 21:29:51: Log file started (file "logs/L031_186_083_233_27066_201301162129_000.log") (game "/home/s139004/csgo") (version "5177")
L 01/16/2013 - 21:29:51: server_cvar: "mp_freezetime" "5"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_bomb_defused" "200"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_bomb_planted" "200"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_interact_with_hostage" "0"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_killed_enemy_default" "200"
L 01/16/2013 - 21:29:51: server_cvar: "cash_player_killed_enemy_factor" "0.5"
L 01/16/2013 - 21:29:5Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(730)/version(5177)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Zawartość gamemodes_server.txt :
Spoiler
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"maxplayers" "8" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
"exec" "my_server_override_competitive.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}
}
"casual"
{
"maxplayers" "25"
"exec"
{
"exec" "my_server_override_casual.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// Counter-Strike: Global Offensive Dedicated Servers - Valve Developer Community
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"maxplayers" "8" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
"exec" "my_server_override_competitive.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}
}
"casual"
{
"maxplayers" "25"
"exec"
{
"exec" "my_server_override_casual.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// Counter-Strike: Global Offensive Dedicated Servers - Valve Developer Community
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
Z góry dziękuje
