public check_model(id){ new weaponid, clip, ammo; weaponid = get_user_weapon(id, clip, ammo) if ((weaponid == CSW_KNIFE) && hasBazooka[id] && (mode[id] != 1)){ ammo_hud(id, 0) ammo_hud(id, 1) entity_set_string(id, EV_SZ_viewmodel, "models/v_rpg.mdl") entity_set_string(id, EV_SZ_weaponmodel, "models/p_rpg.mdl") } else if (weaponid == CSW_KNIFE){ ammo_hud(id, 0) entity_set_string(id, EV_SZ_viewmodel, "models/v_knife.mdl") entity_set_string(id, EV_SZ_weaponmodel, "models/p_knife.mdl") } else if (weaponid != CSW_KNIFE){ ammo_hud(id, 0) } return PLUGIN_HANDLED; }