public TakeDamagePost(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; new Float:maksymalne_zdrowie = 100.0 + cod_get_user_health(idattacker); new Float:nowe_zdrowie = damage * (PROCENT/100) + pev(idattacker, pev_health); set_pev(idattacker, pev_health, (nowe_zdrowie < maksymalne_zdrowie)? nowe_zdrowie: maksymalne_zdrowie); return HAM_IGNORED; }