public fwd_touch(id, world) { if(!is_user_alive(id) || klasa_gracza[id] != Wspinacz || !pev_valid(id)) return FMRES_IGNORED new classname[STR_T] pev(world, pev_classname, classname, (STR_T)) if(equal(classname, "worldspawn") || equal(classname, "func_wall") || equal(classname, "func_breakable")) pev(id, pev_origin, g_wallorigin[id]) return FMRES_IGNORED }