Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Wklejka mxxtr8u3j0ue dodana przez corel, 03.01.2014 15:28
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#include <amxmodx> #include <amxmisc> #include <codmod> #include <fun> #include <engine> #include <hamsandwich> #define ilosc_min_gracza[id] 2; #define DMG_BULLET (1<<1) new const nazwa[] = "Kameleon"; new const opis[] = "2xMin, Z AUG[1/12]jest ubrany na CT a z SG552[1/12]na Terro"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_AUG)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_USP)|(1<<CSW_FLASHBANG)|(1<<CSW_SG552); new const zdrowie = 250; new const kondycja = 250; new const inteligencja = 250; new const wytrzymalosc = 250; new const model[] = "models/QTM_CodMod/mine.mdl" new ilosc_min_gracza[33]; new bool:ma_klase[33]; new sprite_blast; new Ubrania_CT[4][]={"sas","gsg9","urban","gign"}; new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"}; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); register_event("ResetHUD", "ResetHUD", "abe"); register_touch("mine", "player", "DotykMiny"); } public cod_class_enabled(id) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); } public plugin_precache() { precache_model(model); sprite_blast = precache_model("sprites/dexplo.spr"); } public cod_class_skill_used(id) { if (!ilosc_min_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie miny!"); } else { ilosc_min_gracza[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent ,EV_SZ_classname, "mine"); entity_set_edict(ent ,EV_ENT_owner, id); entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS); entity_set_origin(ent, origin); entity_set_int(ent, EV_INT_solid, SOLID_BBOX); entity_set_model(ent, modelMiny); entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0}); drop_to_floor(ent); set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50); } } public DotykMiny(ent, id) { if(!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); if (get_user_team(attacker) != get_user_team(id)) { new Float:fOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 70.0, 0.8, ent, (1<<24)); } remove_entity(ent); } } public ResetHUD(id) ilosc_min_gracza[id] = 2; public NowaRunda() { new ent = find_ent_by_class(-1, "mine"); while(ent > 0) { remove_entity(ent); ent = find_ent_by_class(ent, "mine"); } } public client_disconnect(id) { new ent = find_ent_by_class(0, "mine"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "mine"); } } public CurWeapon(id) { new weapon = read_data(2); new num = random_num(0,3); if(ma_klase[id] && weapon == CSW_AUG) { cs_set_user_model(id, Ubrania_CT[num]); } if(ma_klase[id] && weapon == CSW_SG552) { cs_set_user_model(id, Ubrania_Terro[num]); } return PLUGIN_CONTINUE; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_AUG && damage > 20.0 && random_num(1,12) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(weapon == CSW_SG552 && damage > 20.0 && random_num(1,12) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }
Dodanych wklejek: 11179
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