#include #include #include #include #include #include #include #include #define DMG_BULLET (1<<1) new const nazwa[] = "Predator[SuperPremium]"; new const opis[] = "Ma 5 rakiet zmniejszona widocznosc, zmniejszona grawitacja i 5dmg z 1 int z m4"; new const bronie = (1< 0){ if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id){ set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100); entity_set_float(id, EV_FL_gravity, 600.0/800.0); ilosc_rakiet_gracza[id] = 5; give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); cs_set_user_nvg(id, 1); cs_set_user_defuse(id, 1); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id){ set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public cod_class_skill_used(id){ if(!ilosc_rakiet_gracza[id]){ client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); }else{ if(is_user_alive(id)){ poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } public eventDamage_Niewidzialnosc(id){ if(!ma_klase[id]) return; set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255); } public fwSpawn_Grawitacja(id) if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 250.0/800.0); public fwSpawn_Rakiety(id) if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 5; public DotykRakiety(ent){ if(!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++){ new pid = entlist[i]; if(!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public fwPrethink_AutoBH(id){ if(!ma_klase[id]) return PLUGIN_CONTINUE if(pev(id, pev_button) & IN_JUMP) { new flags = pev(id, pev_flags) if (flags & FL_WATERJUMP) return FMRES_IGNORED; if(pev(id, pev_waterlevel) >= 2 ) return FMRES_IGNORED; if(!(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; } public fwTakeDamage_JedenCios(id, ent, attacker){ if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id]){ cs_set_user_armor(id, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(id) + 1)); return HAM_HANDLED; } return HAM_IGNORED; } public fwPrimaryAttack_JedenCios(ent){ new id = pev(ent, pev_owner); ostatnio_prawym[id] = 1; } public fwSecondaryAttack_JedenCios(ent){ new id = pev(ent, pev_owner); ostatnio_prawym[id] = 0; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){ if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 5.0, 10, idinflictor, damagebits); return HAM_IGNORED; }