#include #include #include #include #include #pragma semicolon 1 #include new bool:gPlayerFirstSpawn[33]; new bool:g_is_warmup; new g_warmup_time; new time_left; new g_cvar_respawn; /* Plugin was originally developed by x-raycat(I've changed almost everything and added so many features) Cvary/cvars amx_warmup_time gdzie x to czas w sekundach amx_warmup_time where x is time in seconds amx_warmup_respawn(0- ożywianie wyłączone, 1- ożywianie włączone) amx_warmup_respawn(0- auto-respawn off, 1- auto-respawn ON) amx_warmup_weapon: Każdy numer odpowiada broni. amx_warmup_weapon: Each number is a weapon for this plugin. List: 1 weapon_p228 //p228 2 weapon_scout //scout 3 weapon_hegrenade //granat HE 4 weapon_xm1014 //auto-pompa 5 weapon_mac10 //uzi tt 6 weapon_aug //aug 7 weapon_elites //elites 8 weapon_fiveseven //fiveseven 9 weapon_ump45 //b(3(2)) 10 weapon_sg550 //autokampa cT 11 weapon_galil //galil 12 weapon_famas //famas 13 weapon_usp //usp 14 weapon_glock18 //glock 15 weapon_awp //awp 16 weapon_mp5navy //MP5 17 weapon_m249 //krowa 18 weapon_m3 //pompa 19 weapon_m4a1 //M4 20 weapon_tmp //tmp 21 weapon_g3sg1 //autokampa TT 22 weapon_deagle //dgl 23 weapon_sg552 //sg552(tt) 24 weapon_ak47 //ak47 25 weapon_p90 //P90 26 weapon_knife //nóż 27 is random weapons from above Ustawienie każdej innej wartości cvaru amx_warmup_weapon powoduje ustawienie domyślnej broni- nóż. By setting any different number as a cvar value causes to use default weapon- knife. */ public plugin_init() { register_plugin("Ultimate WarmUp Mp3 Mix", "2.0", "naven & pluser"); g_warmup_time = register_cvar("amx_warmup_time", "90"); g_cvar_respawn = register_cvar("amx_warmup_respawn", "1"); register_cvar("amx_warmup_weapon", "25"); register_event("ResetHUD", "Event_ResetHud", "be"); register_event("DeathMsg", "DeathMsg", "a"); register_dictionary("warmup_mix.txt"); register_event("TextMsg","restart_time","a","2&#Game_C"); //thx Pavulon register_clcmd("amx_start_warmup", "restart_time", ADMIN_KICK); RegisterHam( Ham_Touch, "weaponbox", "HamTouchPre", 0 ); RegisterHam( Ham_Touch, "armoury_entity", "HamTouchPre", 0 ); register_clcmd("drop", "handle_drop"); } public muza_on() { new rand = random(3); client_cmd(0,"stopsound"); switch(rand) { case 0: client_cmd(0,"mp3 play sound/misc/dd2/rozgrzewka1.mp3"); case 1: client_cmd(0,"mp3 play sound/misc/dd2/rozgrzewka2.mp3"); case 2: client_cmd(0,"mp3 play sound/misc/dd2/rozgrzewka3.mp3"); } } public restart_time() { //pausing plugins server_cmd("amx_pausecfg pause lokalizator.amxx"); g_is_warmup = true; init_warmup_time(); set_task (3.0, "muza_on", 0); return PLUGIN_HANDLED; } public restartround(id) { gPlayerFirstSpawn[id] = true; return PLUGIN_HANDLED; } public countdown() { time_left--; if(time_left < 0) { restart(); } return PLUGIN_CONTINUE; } public init_warmup_time() { new time[256], temp[2][6]; get_pcvar_string(g_warmup_time, time, 255); parse(time, temp[0], 5, temp[1], 5); time_left = str_to_num(temp[0]) /** 60*/ + str_to_num(temp[1]); set_task(1.0, "countdown", 4567,_,_,"b"); set_task(1.0, "show_time", 2345,_,_,"b"); } public show_time() { set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, random_float(0.15, 0.40), /*0.31,*/ 0, 6.0, 2.0); show_hudmessage(0, "%L", LANG_PLAYER, "WARMUP_COUNTDOWN", time_left / 60, time_left % 60); //countdown } public restart() { //unpausing plugins server_cmd("amx_pausecfg enable lokalizator.amxx"); g_is_warmup = false; remove_task(4567); remove_task(2345); server_cmd("sv_restart 1"); set_task(2.0,"hudmess_show",0); najlepszy_rozgrzewki(); new Players[32], playerCount; get_players(Players, playerCount); for (new i=0; i top[0]) { top[0] = fragi; // Fragi najlepszego top[1] = dedy; // Dedy najlepszego top[2] = id; // ID najlepszego top[3] = top[0]*2 - top[1]; // Bilans do dalszego porownania } } if(!top[2]) return; new name[33]; get_user_name(top[2], name, 32); ColorChat(0, GREEN, "^x04Najlepszym^x01 graczem rozgrzewki zostal ^x04%s ^x01. Zabil ^x04%d^x01 , a zginal ^x04%d^x01 razy .", name, top[0], top[1]); } public plugin_precache() { //precache_sound("misc/sound_name.wav"); precache_sound("misc/dd2/rozgrzewka1.mp3");//MP3 version precache_sound("misc/dd2/rozgrzewka2.mp3");//MP3 version precache_sound("misc/dd2/rozgrzewka3.mp3");//MP3 version }