Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Wklejka jcpnzvw9cz1 dodana przez Misiaczek ;c, 03.10.2013 14:29
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#include <amxmodx> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta> #pragma semicolon 1 #include <ColorChat> new bool:gPlayerFirstSpawn[33]; new bool:g_is_warmup; new g_warmup_time; new time_left; new g_cvar_respawn; /* Plugin was originally developed by x-raycat(I've changed almost everything and added so many features) Cvary/cvars amx_warmup_time <x> gdzie x to czas w sekundach amx_warmup_time <x> where x is time in seconds amx_warmup_respawn(0- ożywianie wyłączone, 1- ożywianie włączone) amx_warmup_respawn(0- auto-respawn off, 1- auto-respawn ON) amx_warmup_weapon: Każdy numer odpowiada broni. amx_warmup_weapon: Each number is a weapon for this plugin. List: 1 weapon_p228 //p228 2 weapon_scout //scout 3 weapon_hegrenade //granat HE 4 weapon_xm1014 //auto-pompa 5 weapon_mac10 //uzi tt 6 weapon_aug //aug 7 weapon_elites //elites 8 weapon_fiveseven //fiveseven 9 weapon_ump45 //b(3(2)) 10 weapon_sg550 //autokampa cT 11 weapon_galil //galil 12 weapon_famas //famas 13 weapon_usp //usp 14 weapon_glock18 //glock 15 weapon_awp //awp 16 weapon_mp5navy //MP5 17 weapon_m249 //krowa 18 weapon_m3 //pompa 19 weapon_m4a1 //M4 20 weapon_tmp //tmp 21 weapon_g3sg1 //autokampa TT 22 weapon_deagle //dgl 23 weapon_sg552 //sg552(tt) 24 weapon_ak47 //ak47 25 weapon_p90 //P90 26 weapon_knife //nóż 27 is random weapons from above Ustawienie każdej innej wartości cvaru amx_warmup_weapon powoduje ustawienie domyślnej broni- nóż. By setting any different number as a cvar value causes to use default weapon- knife. */ public plugin_init() { register_plugin("Ultimate WarmUp Mp3 Mix", "2.0", "naven & pluser"); g_warmup_time = register_cvar("amx_warmup_time", "90"); g_cvar_respawn = register_cvar("amx_warmup_respawn", "1"); register_cvar("amx_warmup_weapon", "25"); register_event("ResetHUD", "Event_ResetHud", "be"); register_event("DeathMsg", "DeathMsg", "a"); register_dictionary("warmup_mix.txt"); register_event("TextMsg","restart_time","a","2&#Game_C"); //thx Pavulon register_clcmd("amx_start_warmup", "restart_time", ADMIN_KICK); RegisterHam( Ham_Touch, "weaponbox", "HamTouchPre", 0 ); RegisterHam( Ham_Touch, "armoury_entity", "HamTouchPre", 0 ); register_clcmd("drop", "handle_drop"); } public muza_on() { new rand = random(3); client_cmd(0,"stopsound"); switch(rand) { case 0: client_cmd(0,"mp3 play sound/misc/dd2/rozgrzewka1.mp3"); case 1: client_cmd(0,"mp3 play sound/misc/dd2/rozgrzewka2.mp3"); case 2: client_cmd(0,"mp3 play sound/misc/dd2/rozgrzewka3.mp3"); } } public restart_time() { //pausing plugins server_cmd("amx_pausecfg pause lokalizator.amxx"); g_is_warmup = true; init_warmup_time(); set_task (3.0, "muza_on", 0); return PLUGIN_HANDLED; } public restartround(id) { gPlayerFirstSpawn[id] = true; return PLUGIN_HANDLED; } public countdown() { time_left--; if(time_left < 0) { restart(); } return PLUGIN_CONTINUE; } public init_warmup_time() { new time[256], temp[2][6]; get_pcvar_string(g_warmup_time, time, 255); parse(time, temp[0], 5, temp[1], 5); time_left = str_to_num(temp[0]) /** 60*/ + str_to_num(temp[1]); set_task(1.0, "countdown", 4567,_,_,"b"); set_task(1.0, "show_time", 2345,_,_,"b"); } public show_time() { set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, random_float(0.15, 0.40), /*0.31,*/ 0, 6.0, 2.0); show_hudmessage(0, "%L", LANG_PLAYER, "WARMUP_COUNTDOWN", time_left / 60, time_left % 60); //countdown } public restart() { //unpausing plugins server_cmd("amx_pausecfg enable lokalizator.amxx"); g_is_warmup = false; remove_task(4567); remove_task(2345); server_cmd("sv_restart 1"); set_task(2.0,"hudmess_show",0); najlepszy_rozgrzewki(); new Players[32], playerCount; get_players(Players, playerCount); for (new i=0; i<playerCount; i++) { new id = Players[i]; if(cs_get_user_bpammo(id, CSW_HEGRENADE)) cs_set_user_bpammo(id, CSW_HEGRENADE, 0); } } public Event_ResetHud(id) { if(g_is_warmup) { set_task(0.1, "task_give", id); //after spawn } } public DeathMsg() { new l_cvar_respawn = get_pcvar_num(g_cvar_respawn); if((g_is_warmup) && (l_cvar_respawn ==1)) { new id = read_data(2); set_task(1.0,"respawn_player",id); } } public respawn_player(id) //thx sniffer { if(is_user_connected(id)) ExecuteHamB(Ham_CS_RoundRespawn, id); //let's respawn player } public task_give(id) { if (!is_user_alive(id)) return; strip_user_weapons(id); new l_cvar_weapon; if(get_cvar_num("amx_warmup_weapon") == 27) { l_cvar_weapon = random_num(1, 26); } else { l_cvar_weapon = get_cvar_num("amx_warmup_weapon"); } switch(l_cvar_weapon) { case 1 : { //now, we have to give weapons that we promised earlier cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_p228"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_P228, 300); } case 2 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_scout"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_SCOUT, 300); } case 3 : { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_HEGRENADE, 300); } case 4 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_xm1014"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_XM1014, 300); } case 5 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_mac10"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_MAC10, 300); } case 6 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_aug"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id,CSW_AUG, 300); } case 7 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_elite"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_ELITE, 300); } case 8 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_fiveseven"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_FIVESEVEN, 300); } case 9 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0) ; give_item(id, "weapon_ump45"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_UMP45, 300); } case 10 : { give_item(id, "weapon_sg550"); give_item(id, "weapon_knife"); cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); cs_set_user_bpammo(id, CSW_SG550, 300); } case 11 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_galil"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_GALIL, 300); } case 12 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_famas"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_FAMAS, 300); } case 13 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); cs_set_user_bpammo(id, CSW_USP, 300); give_item(id, "weapon_usp"); give_item(id, "weapon_knife"); } case 14 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_glock18"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_GLOCK18, 300); } case 15 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_awp"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id,CSW_AWP, 300); } case 16 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_mp5navy"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_MP5NAVY, 300); } case 17 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_m249"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_M249, 300); } case 18 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_m3"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_M3, 300); } case 19 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_m4a1"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_M4A1, 300); } case 20 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_tmp"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_TMP, 300); } case 21 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_g3sg1"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_G3SG1, 300); } case 22 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_deagle"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_DEAGLE, 300); } case 23 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_sg552"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_SG552, 300); } case 24 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_ak47"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_AK47, 300); } case 25 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_p90"); give_item(id, "weapon_knife"); cs_set_user_bpammo(id, CSW_P90, 300); } case 26 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_knife"); } case 28 : { cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM); cs_set_user_money (id , 0); give_item(id, "weapon_usp"); give_item(id, "weapon_knife"); give_item(id, "weapon_shield"); cs_set_user_bpammo(id, CSW_USP, 300); } } public HamTouchPre(weapon) { if(g_is_warmup) { return HAM_SUPERCEDE; } return HAM_IGNORED; } public handle_drop(id) { if(g_is_warmup) { return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public hudmess_show() { set_hudmessage(006, 050, 255, 0.05, 0.60, 1, 6.0, 6.0, 1.0, 1.0, 2); show_hudmessage(0, "%L", LANG_PLAYER, "NICE_GAME"); } public najlepszy_rozgrzewki() { new players[32], num; get_players(players, num); new fragi, dedy, top[4]; for(new i = 0; i < num; i++) { new id = players[i]; if(!is_user_connected(id) || is_user_hltv(id)) continue; fragi = get_user_frags(id); dedy = get_user_deaths(id); new suma = fragi*2 - dedy; if(suma > top[0]) { top[0] = fragi; // Fragi najlepszego top[1] = dedy; // Dedy najlepszego top[2] = id; // ID najlepszego top[3] = top[0]*2 - top[1]; // Bilans do dalszego porownania } } if(!top[2]) return; new name[33]; get_user_name(top[2], name, 32); ColorChat(0, GREEN, "^x04Najlepszym^x01 graczem rozgrzewki zostal ^x04%s ^x01. Zabil ^x04%d^x01 , a zginal ^x04%d^x01 razy .", name, top[0], top[1]); } public plugin_precache() { //precache_sound("misc/sound_name.wav"); precache_sound("misc/dd2/ro
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