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Wklejka hk8on6wf16py dodana przez Kawon, 01.09.2013 23:47
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#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <nvault>
#include <hamsandwich>
#include <fakemeta>
 
 
/* --| Let's force the semicolon on every endline */
#pragma semicolon 1
 
/* --| Some defines :) */
#define PICKUP_SND		"items/gunpickup2.wav"
#define HEALTH_SOUND		"items/smallmedkit1.wav"
#define ARMOR_SOUND		"items/ammopickup2.wav"
#define CLOACK_SOUND		"hornet/ag_buzz1.wav"
#define LJ_SOUND		"fvox/powermove_on.wav"
#define SOUND_NVGOFF		"items/nvg_off.wav"
#define ADMIN_ACCESS_CMD	ADMIN_KICK	
#define HAS_NVGS		(1<<0)
#define USES_NVGS		(1<<8)
#define get_user_nvg(%1)    	(get_pdata_int(%1,m_iNvg) & HAS_NVGS)
 
/* --| Plugin informations */
new const PLUGIN[] 	= "Deathrun Shop";
new const VERSION[] 	= "4.0";
new const AUTHOR[] 	= "tuty";
 
/* --| Zomg lot of globals :) */
new gDrShopOn;
new gHeCost;
new gBothGrenadesCost;
new gSilentCost;
new gHealthCost;
new gArmorCost;
new gSpeedCost;
new gGravityCost;
new gInvisCost;
new gSpeedCvar;
new gGravityCvar;
new gAdvertiseCvar;
new gHealthPointCvar;
new gArmorPointCvar;
new gAdvertiseTimeCvar;
new gInvisPercent;
new gKillerPointsCvar;
new gSuiciderPointsCvar;
new gSavePlayerPoints;
new gNoclipCost;
new gVault;
new gNoclipTime;
new gJetSprite;
new gJetPackCost;
new gJetTime;
new gDeagleCost;
new gMsgItemPickup;
new gLongJumpTime;
new gLongJumpCost;
new gGlowCost;
new gNvgCost;
new gMessageNVG;
 
/* --| Item variables */
new HasHe[ 33 ];
new HasBothGren[ 33 ];
new HasSilent[ 33 ];
new HasHealth[ 33 ];
new HasArmor[ 33 ];
new HasSpeed[ 33 ];
new HasGravity[ 33 ];
new HasInvis[ 33 ];
new HasNoclip[ 33 ];
new HasJet[ 33 ];
new HasDeagle[ 33 ];
new HasLongJump[ 33 ];
new HasGlow[ 33 ];
new HasNVG[ 33 ];
new gName[ 32 char ];
new gSteamID[ 32 ];
new vKey[ 64 ];
new vData[ 64 ];
 
/* --| Player points, need this to save points, load points, etc */
new gKillerPoints[ 33 ];
 
/* --| Offsets for nvg */
const m_iNvg = 129;
const m_iLinuxDiff = 5;
 
/* --| So, let's get started */
public plugin_init()
{
	/* --| Registering the plugin to show when you type amx_plugins.. */
	register_plugin( PLUGIN, VERSION, AUTHOR );
 
	/* --| Registering a little cvar to see wich servers using this plugin */
	register_cvar( "drshop_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY );
 
	/* --| Register some usefull events */
	register_logevent( "logevent_round_start", 2, "1=Round_Start" );
	register_event( "DeathMsg", "Hook_Deathmessage", "a" );
	register_event( "CurWeapon", "HookCurWeapon", "be", "1=1" );
 
	/* --| Called when a player is performing a jump */
	RegisterHam( Ham_Player_Jump, "player", "bacon_playerJumping" );
 
	/* --| We need this forward to find if player has suicided with kill in console */
	/* --| We can't do that on deathmsg because player die in traps by suicide,.. trigger_hurt or world.. etc */
	register_forward( FM_ClientKill, "forward_kill" );
 
	/* --| Command for setting points to player/@all */
	register_concmd( "deathrun_set_points", "cmdSetPoints", ADMIN_ACCESS_CMD, "<name/@all> <points> - set points to a player" );
 
	/* --| Command for reseting points to palyer/@all */
	register_concmd( "deathrun_reset_points", "cmdResetPoints", ADMIN_ACCESS_CMD, "<name/@all> - reset player points" );
 
	/* --| Command for opening the menu */
	register_clcmd( "say /drshop", "DeathrunShop" );
	register_clcmd( "say_team /drshop", "DeathrunShop" );
 
	/* --| Command to see our points :) */
	register_clcmd( "say /mypoints", "ShowPoints" );
	register_clcmd( "say_team /mypoints", "ShowPoints" );
 
 
	/* --| Let's register the cvars, a lot of cvars but huh.. stf :) */
	gDrShopOn = register_cvar( "deathrun_shop", "1" );
	gHeCost = register_cvar( "deathrun_he_cost", "10" ); 
	gBothGrenadesCost = register_cvar( "deathrun_bothgrenades_cost", "20" );
	gSilentCost = register_cvar( "deathrun_silent_cost", "24" );
	gHealthCost = register_cvar( "deathrun_health_cost", "30" );
	gArmorCost = register_cvar( "deathrun_armor_cost", "15" );
	gSpeedCost = register_cvar( "deathrun_speed_cost", "39" );
	gGravityCost = register_cvar( "deathrun_gravity_cost", "41" );
	gNoclipCost = register_cvar( "deathrun_noclip_cost", "50" );
	gJetPackCost = register_cvar( "deathrun_jetpack_cost", "60" );
	gInvisCost = register_cvar( "deathrun_invisibility_cost", "69" );
	gSpeedCvar = register_cvar( "deathrun_speed_power", "400.0" );
	gNoclipTime = register_cvar( "deathrun_noclip_duration", "2" );
	gJetTime = register_cvar( "deathrun_jetpack_duration", "10" );
	gDeagleCost = register_cvar( "deathrun_deagle_cost", "31" );
	gGravityCvar = register_cvar( "deathrun_gravity_power", "0.7" );
	gAdvertiseCvar = register_cvar( "deathrun_advertise_message", "1" );
	gHealthPointCvar = register_cvar( "deathrun_health_points", "255" );
	gArmorPointCvar = register_cvar( "deathrun_armor_points", "400" );
	gAdvertiseTimeCvar = register_cvar( "deathrun_advertise_time", "7.0" );
	gInvisPercent = register_cvar( "deathrun_invisibility_percentage", "111" );
	gKillerPointsCvar = register_cvar( "deathrun_killer_bonuspoints", "5" );
	gSuiciderPointsCvar = register_cvar( "deathrun_suicider_loose_points", "3" );
	gSavePlayerPoints = register_cvar( "deathrun_save_points", "1" );
	gLongJumpTime = register_cvar( "deathrun_longjump_duration", "6" );
	gLongJumpCost = register_cvar( "deathrun_longjump_cost", "46" );
	gGlowCost = register_cvar( "deathrun_glow_cost", "8" );
	gNvgCost = register_cvar( "deathrun_nvg_cost", "33" );
 
	/* --| Let's find/do some stuff here */
	gMsgItemPickup = get_user_msgid( "ItemPickup" );
	gMessageNVG = get_user_msgid( "NVGToggle" );
 
	/* --| Register the multilingual file */
	register_dictionary( "DeathrunShopLang.txt" );
}
 
/* --| Precache stuff */
public plugin_precache()
{
	gJetSprite = precache_model( "sprites/explode1.spr" );
	precache_sound( PICKUP_SND );
	precache_sound( HEALTH_SOUND );
	precache_sound( ARMOR_SOUND );
	precache_sound( CLOACK_SOUND );
	precache_sound( LJ_SOUND );
}
 
/* --| Plugin cfg, here we do some ugly shit ever -.- */
public plugin_cfg()
{
	new iCfgDir[ 32 ], iFile[ 192 ];
 
	/* --| We need to find the configs directory, and to add the configuration file */
	get_configsdir( iCfgDir, charsmax( iCfgDir ) );
	formatex( iFile, charsmax( iFile ), "%s/DeathrunShop_Cfg.cfg", iCfgDir );
 
	/* --| If file not exists, let's create one but empty */
	if( !file_exists( iFile ) )
	{
		server_print( "[DrShop] %L", LANG_SERVER, "DRSHOP_SVPRINT", iFile );
		write_file( iFile, " ", -1 );
	}
 
	/* --| Else, let's load the cvars from cfg */
	else
	{		
		server_print( "[DrShop] %L", LANG_SERVER, "DRSHOP_SVPRINT_DONE", iFile );
		server_cmd( "exec %s", iFile );
	}
 
	/* --| Set the server maxspeed to a high value, need it for speed item */
	server_cmd( "sv_maxspeed 99999999.0" );
}
 
/* --| When client is connecting, let's reset stuff and load client's points */
public client_connect( id )
{
	HasHe[ id ] = false;
	HasBothGren[ id ] = false;
	HasSilent[ id ] = false;
	HasHealth[ id ] = false;
	HasArmor[ id] = false;
	HasSpeed[ id ] = false;
	HasGravity[ id ] = false;
	HasInvis[ id ] = false;
	HasNoclip[ id ] = false;
	HasJet[ id ] = false;
	HasDeagle[ id ] = false;
	HasLongJump[ id ] = false;
	HasGlow[ id ] = false;
	HasNVG[ id ] = false;
 
	/* --| Load client points */
	load_client_points( id );
}
 
/* --| When client has disconnected let's reset stuff and save points */
public client_disconnect( id )
{
	HasHe[ id ] = false;
	HasBothGren[ id ] = false;
	HasSilent[ id ] = false;
	HasHealth[ id ] = false;
	HasArmor[ id] = false;
	HasSpeed[ id ] = false;
	HasGravity[ id ] = false;
	HasInvis[ id ] = false;
	HasNoclip[ id ] = false;
	HasJet[ id ] = false;
	HasDeagle[ id ] = false;
	HasLongJump[ id ] = false;
	HasGlow[ id ] = false;
	HasNVG[ id ] = false;
 
	/* --| If player is not a bot, let's save the points */
	if( get_pcvar_num( gSavePlayerPoints ) != 0 && !is_user_bot( id ) )
	{
		/* --| Save player points is cvar is 1 */
		save_client_points( id );
	}
}
 
/* --| When client has entered on sv, need to show him a hudmessage :) */
public client_putinserver( id )
{
	if( get_pcvar_num( gAdvertiseCvar ) != 0 )
	{
		/* --| Need to set task, 7 default because need to wait for player choosing a team or something */
		set_task( get_pcvar_float( gAdvertiseTimeCvar ), "ShowPlayerInfo", id );
	}
}
 
/* --| Deathrun shop menu with items ^^ */
public DeathrunShop( id )
{
	/* --| If cvar is set to 0, player can't open the shop */
	if( get_pcvar_num( gDrShopOn ) != 1 )
	{
		client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_DISABLED" );
		return PLUGIN_HANDLED;
	}
 
	/* --| If player is dead, cant buy items :) */
	if( !is_user_alive( id ) )
	{
		client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_ONLY_ALIVE" );
		return PLUGIN_HANDLED;
	}
 
	/* --| Menu stuff */
	new szText[ 555 char ];
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_MENU_TITLE", VERSION, gKillerPoints[ id ] );
 
	new menu = menu_create( szText, "shop_handler" );
 
	/* --| Menu item 1 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_1", get_pcvar_num( gHeCost ) );
	menu_additem( menu, szText, "1", 0 );
 
	/* --| Menu item 2 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_2", get_pcvar_num( gBothGrenadesCost ) );
	menu_additem( menu, szText, "2", 0 );
 
	/* --| Menu item 3 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_3", get_pcvar_num( gSilentCost ) );
	menu_additem( menu, szText, "3", 0 );
 
	/* --| Menu item 4 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_4", get_pcvar_num( gHealthPointCvar ), get_pcvar_num( gHealthCost ) );
	menu_additem( menu, szText, "4", 0 );
 
	/* --| Menu item 5 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_5", get_pcvar_num( gArmorPointCvar ), get_pcvar_num( gArmorCost ) );
	menu_additem( menu, szText, "5", 0 );
 
	/* --| Menu item 6 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_6", get_pcvar_num( gSpeedCost ) );
	menu_additem( menu, szText, "6", 0 );
 
	/* --| Menu item 7 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_7", get_pcvar_num( gGravityCost ) );
	menu_additem( menu, szText, "7", 0 );
 
	/* --| Menu item 8 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_8", get_pcvar_num( gInvisPercent ), get_pcvar_num( gInvisCost ) );
	menu_additem( menu, szText, "8", 0 );
 
	/* --| Menu item 9 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_9", get_pcvar_num( gNoclipTime ), get_pcvar_num( gNoclipCost ) );
	menu_additem( menu, szText, "9", 0 );
 
	/* --| Menu item 10 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_10", get_pcvar_num( gJetTime ), get_pcvar_num( gJetPackCost ) );
	menu_additem( menu, szText, "10", 0 );
 
	/* --| Menu item 11 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_11", get_pcvar_num( gDeagleCost ) );
	menu_additem( menu, szText, "11", 0 );
 
	/* --| Menu item 12 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_12", get_pcvar_num( gLongJumpTime ), get_pcvar_num( gLongJumpCost ) );
	menu_additem( menu, szText, "12", 0 );
 
	/* --| Menu item 13 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_13", get_pcvar_num( gGlowCost ) );
	menu_additem( menu, szText, "13", 0 );
 
	/* --| Menu item 14 */
	formatex( szText, charsmax( szText ), "%L", id, "DRSHOP_ITEM_14", get_pcvar_num( gNvgCost ) );
	menu_additem( menu, szText, "14", 0 );
 
	menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
 
	/* --| Show the menu, with current page 0 */
	menu_display( id, menu, 0 );
 
	return PLUGIN_CONTINUE;
}
 
/* --| Menu commands */
public shop_handler( id, menu, item )
{
	/* --| If key is 0, let's close the menu */
	if( item == MENU_EXIT )
	{
		menu_destroy( menu );
		return PLUGIN_HANDLED;
	}
 
	/* --| Getting the menu information */
	new data[ 6 ], iName[ 64 ], access, callback;
	menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
 
	/* --| Get menu keys */
	new key = str_to_num( data );
 
	/* --| Here we find the player points */
	new points = gKillerPoints[ id ];
 
	switch( key )
	{
		/* --| Menu item 1 */
		case 1:
		{
			/* --| If already has item, show a damn print and return */
			if( HasHe[ id ] )
			{
				allready_have( id );
				return PLUGIN_HANDLED;
			}
 
			/* --| If player does not have enough points, show a print and return */
			if( points < get_pcvar_num( gHeCost ) )
			{
				dont_have( id );
				return PLUGIN_HANDLED;
			}
 
			/* --| Let's give the item, and do some stuff */
			give_item( id, "weapon_hegrenade" );
 
			client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_GRENADE_ITEM" );
			HasHe[ id ] = true;
 
			gKillerPoints[ id ] -= get_pcvar_num( gHeCost );
			emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
			menu_display( id, menu, 0 );
		}
 
		/* --| Menu item 2 */
		case 2:
		{
			/* --| If already has item, show a damn print and return */
			if( HasBothGren[ id ] )
			{
				allready_have( id );
				return PLUGIN_HANDLED;
			}
 
			/* --| If player does not have enough points, show a print and return */
			if( points < get_pcvar_num( gBothGrenadesCost ) )
			{
				dont_have( id );
				return PLUGIN_HANDLED;
			}
 
			/* --| Let's give the item, and do some stuff */
			give_item( id, "weapon_hegrenade" );
			give_item( id, "weapon_flashbang" );
			give_item( id, "weapon_flashbang" );
 
			client_print( id, print_chat, "[DrShop] %L", id, "DRSHOP_BOTHGREN_ITEM" );
			HasBothGren[ id ] = true;
 
			gKillerPoints[ id ] -= get_pcvar_num( gBothGrenadesCost );
			emit_sound( id, CHAN_ITEM, PICKUP_SND, VOL_NORM , ATTN_NORM , 0 , PITCH_NORM );
			menu_display( id, menu, 0 );
		}
 
		/* --| Menu item 3 */
		case 3:
			
		

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