#include #include #include #include #include #include #include #define DMG_BULLET (1<<1) new const nazwa[] = "Kamikadze(261 lv)"; new const opis[] = "Posiada z M4A1 i AK47 + 10 dmg,Na nożu niewidka(1/255),AutoBH)."; new const bronie = (1<= 2 ) return FMRES_IGNORED; if ( !(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_M4A1) cod_inflict_damage(idattacker, this, 5.0, 0.5, idinflictor, damagebits); if(weapon == CSW_AK47) cod_inflict_damage(idattacker, this, 5.0, 0.5, idinflictor, damagebits); } return HAM_IGNORED; }