public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch) { new weapon = get_user_weapon(id); if(weapon == CSW_KNIFE && !g_isZombie[id] ) { if(equal(sample, "weapons/knife_hit", 17)) { new pitch switch(random_num(1,3)) { case 1: pitch = PITCH_NORM case 2: pitch = PITCH_LOW case 3: pitch = PITCH_HIGH } new Float:volume = random_float(0.5, 1.0) emit_sound(id, CHAN_WEAPON, "weapons/bullet_hit2.wav", volume, ATTN_NORM, 0, pitch) return FMRES_SUPERCEDE } else if(equal(sample,"weapons/knife_stab.wav")) { emit_sound(id, CHAN_WEAPON, "weapons/cbar_hitbod2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } else if(equal(sample,"weapons/knife_hitwall1.wav")) { emit_sound(id, CHAN_WEAPON, "weapons/cbar_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_LOW) return FMRES_SUPERCEDE } } else { if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3)) { emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } if(equal(sample[7], "bhit", 4)) { emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } // Zombie attacks with knife if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) // slash { emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) // hit { if (sample[17] == 'w') // wall { emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } else { emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) // stab { emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch) return FMRES_SUPERCEDE; } } } return FMRES_IGNORED }