#include #include #include #include #include #include #define DMG_BULLET (1<<1) new const nazwa[] = "Zjaraniec"; new const opis[] = "Sekret"; new const bronie = (1< 0) { if (random_num(1,zygfryd[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits); } return HAM_IGNORED; } public fwPrethink_Niewidzialnosc(id) { if(!ma_klase[id]) return; new button = get_user_button(id); if( button & IN_DUCK && get_user_weapon(id) == CSW_KNIFE) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 50); } else { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); } }