#include #include #include #include #include #include #include #include #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define skull7_WEAPONKEY 808 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define skull7_RELOAD_TIME 3.9 #define skull7_SHOOT1 1 #define skull7_SHOOT2 2 #define skull7_RELOAD 3 #define skull7_DRAW 4 #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) native give_weapon_anaconda(id); native told_weapon_anaconda(id); new const Fire_Sounds[][] = { "weapons/m249ex.wav" } new const Sound_Zoom[] = { "weapons/zoom.wav" } new const modelMiny[] = "models/QTM_CodMod/mine.mdl" new sprite_blast_miny; new ilosc_min_gracza[33]; new skull7_V_MODEL[64] = "models/weapons/v_skull7.mdl" new skull7_P_MODEL[64] = "models/weapons/p_skull7.mdl" new skull7_W_MODEL[64] = "models/weapons/w_skull7.mdl" new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new cvar_dmg_skull7, cvar_recoil_skull7, cvar_clip_skull7, cvar_spd_skull7, cvar_skull7_ammo new g_MaxPlayers, g_orig_event_skull7, g_IsInPrimaryAttack new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_has_skull7[33], g_clip_ammo[33], g_skull7_TmpClip[33], oldweap[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33] new gmsgWeaponList const PRIMARY_WEAPONS_BIT_SUM = (1< 0) { if(entity_get_edict(entMiny, EV_ENT_owner) == id) remove_entity(entMiny); entMiny = find_ent_by_class(entMiny, "mine"); } } public cod_class_enabled(id) { g_has_skull7[id]=true; ilosc_min_gracza[id] = 3; give_weapon_anaconda(id); return COD_CONTINUE; } public cod_class_disabled(id){ g_has_skull7[id]=false; told_weapon_anaconda(id); } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_skull7[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, skull7_WEAPONKEY) //g_has_skull7[iOwner] = false entity_set_model(entity, skull7_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public give_skull7(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_skull7)) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_skull7_ammo)) UTIL_PlayWeaponAnimation(id, skull7_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) ChatColor(id, "!gSpecial Service: !yAby wlaczyc zoom, kliknij !team ''PPM''") message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_skull7") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end() } g_has_skull7[id] = true } public fw_skull7_AddToPlayer(skull7, id) { if(!is_valid_ent(skull7) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(skull7, EV_INT_WEAPONKEY) == skull7_WEAPONKEY) { g_has_skull7[id] = true //entity_set_int(skull7, EV_INT_WEAPONKEY, 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_skull7") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end() return HAM_HANDLED } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_m249") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end() } return HAM_IGNORED } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if(read_data(2) != CSW_M249 || !g_has_skull7[id]) return static Float:iSpeed if(g_has_skull7[id]) iSpeed = get_pcvar_float(cvar_spd_skull7) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M249: { if(g_has_skull7[id]) { set_pev(id, pev_viewmodel2, skull7_V_MODEL) set_pev(id, pev_weaponmodel2, skull7_P_MODEL) if(oldweap[id] != CSW_M249) { UTIL_PlayWeaponAnimation(id, skull7_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) ChatColor(id, "!gSpecial Service: !yAby wlaczyc zoom, kliknij !team ''PPM''") message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_skull7") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) message_end() } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_skull7[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_skull7_PrimaryAttack(Weapon) { if(is_valid_ent(Weapon)) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_skull7[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_skull7) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_CmdStart(id, uc_handle, seed) { if(g_Reload[id]) return PLUGIN_HANDLED if(!is_user_alive(id)) return PLUGIN_HANDLED if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2)) { new szClip, szAmmo new szWeapID = get_user_weapon(id, szClip, szAmmo) if(szWeapID == CSW_M249 && g_has_skull7[id] && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0) emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100) } else if(szWeapID == CSW_M249 && g_has_skull7[id] && g_hasZoom[id]) { g_hasZoom[id] = false cs_set_user_zoom(id, CS_RESET_ZOOM, 0) } } return PLUGIN_HANDLED } public fw_skull7_PrimaryAttack_Post(Weapon) { if(is_valid_ent(Weapon)) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_skull7[Player]) { if (!g_clip_ammo[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_skull7),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, random_num(skull7_SHOOT1, skull7_SHOOT2)) } } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_M249) { if(g_has_skull7[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_skull7)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249) { if(g_has_skull7[iAttacker]) set_msg_arg_string(4, "m249") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } public skull7_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_skull7[id]) return HAM_IGNORED static iClipExtra iClipExtra = get_pcvar_num(cvar_clip_skull7) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 g_Reload[id] = 0 } return HAM_IGNORED } public skull7_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_skull7[id]) return HAM_IGNORED static iClipExtra if(g_has_skull7[id]) iClipExtra = get_pcvar_num(cvar_clip_skull7) g_skull7_TmpClip[id] = -1 new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE if (iClip >= iClipExtra) return HAM_SUPERCEDE g_skull7_TmpClip[id] = iClip return HAM_IGNORED } public skull7_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_skull7[id]) return HAM_IGNORED if (g_skull7_TmpClip[id] == -1) return HAM_IGNORED set_pdata_int(weapon_entity, m_iClip, g_skull7_TmpClip[id], WEAP_LINUX_XTRA_OFF) cs_set_user_zoom(id, CS_RESET_ZOOM, 1) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, skull7_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, skull7_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, skull7_RELOAD) g_Reload[id] = 1 return HAM_IGNORED } public skull7_Holster_Post(weapon_entity) { if(is_valid_ent(weapon_entity)) { static Player Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) g_flNextUseTime[Player] = 0.0 if(g_has_skull7[Player]) { cs_set_user_zoom(Player, CS_RESET_ZOOM, 1) } } } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1< 0) { remove_entity(entMiny); entMiny = find_ent_by_class(entMiny, "mine"); } } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!team", "^3") // Team Color replace_all(msg, 190, "!team2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]) write_string(msg) message_end() } } } }