/* Plugin generated by AMXX-Studio */ #include #include #include #include #include #include #define VIP_FLAG ADMIN_LEVEL_H #define PLUGIN "Vip Beta" #define VERSION "1.0" #define AUTHOR "Home" new give_defuser, armor_amount, score_attrib new round_bonus public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("ResetHUD", "HUDReset", "be") register_logevent("logevent_round_start", 2, "1=Round_Start") RegisterHam(Ham_Spawn, "player", "spawn_player", 1) give_defuser = register_cvar("vip_give_defuser", "1") //Darmowy dla CT defuser armor_amount = register_cvar("vip_armor_amount", "100") //Darmowa kamizelka + hełm score_attrib = register_cvar("vip_score_attrib", "1") //Napis w tabeli VIP round_bonus = register_cvar("vip_round_bonus", "1000") //Dodatkowa kasa na poczatku rundy } public HUDReset() set_vip_attrib() set_vip_attrib() { if(!get_pcvar_num(score_attrib)) return new players[32], pNum get_players(players, pNum, "a") for (new i = 0; i < pNum; i++) { new id = players[i] if(get_user_flags(id) & VIP_FLAG) { message_begin(MSG_ALL, get_user_msgid("ScoreAttrib")) write_byte(id) write_byte(4) message_end() } } } public spawn_player(id) { if(is_user_alive(id)) { if(!(get_user_flags(id) & VIP_FLAG)) return if(get_pcvar_num(give_defuser) && cs_get_user_team(id) == CS_TEAM_CT) cs_set_user_defuse(id, 1) set_vip_attrib() } } public logevent_round_start() { for(new id = 1; id <= get_maxplayers(); id++) { if(!is_user_connected(id)) continue if(get_user_flags(id) & VIP_FLAG) cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(round_bonus)) new g_armor = get_user_armor(id) if(g_armor >= 100) cs_set_user_armor(id, g_armor + get_pcvar_num(armor_amount), CS_ARMOR_VESTHELM) else give_item(id, "item_assaultsuit") } }