local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local choose = {} local cancel = {} local available = {} local grizzlyAdamsConfig = { ranks = { --NOTE: The variable 'name' is not necessary to be declared. I let it so people who wants to change the script will now wich item is each one. huntsMan_rank = { {id=11208, buy=0, sell=50, name='antlers'}, {id=10549, buy=0, sell=100, name='bloody pincers'}, {id=11183, buy=0, sell=35, name='crab pincers'}, {id=10573, buy=0, sell=55, name='cyclops toe'}, {id=10564, buy=0, sell=30, name='frosty ear of a troll'}, {id=11193, buy=0, sell=600, name='hydra head'}, {id=11366, buy=0, sell=80, name='lancer beetle shell'}, {id=10578, buy=0, sell=420, name='mutated bat ear'}, {id=11222, buy=0, sell=400, name='sabretooth'}, {id=11367, buy=0, sell=20, name='sandcrawler shell'}, {id=10547, buy=0, sell=280, name='scarab pincers'}, {id=11365, buy=0, sell=60, name='terramite legs'}, {id=11363, buy=0, sell=170, name='terramite shell'}, {id=11184, buy=0, sell=95, name='terrorbird beak'}, {id=7398, buy=0, sell=500, name='cyclops trophy'}, {id=11315, buy=0, sell=15000, name='draken trophy'}, {id=11336, buy=0, sell=8000, name='lizard trophy'}, {id=7401, buy=0, sell=500, name='minotaur trophy'} }, bigGameHunter_rank = { -- BUY OFFERS {id=7737, buy=6000, sell=0, name='costume bag'}, }, trophyHunter_rank = { -- BUY OFFERS {id=12411, buy=2000000, sell=0, name='Elates Coin'}, }, } } local items, data = {} for i = 1, #grizzlyAdamsConfig.ranks.huntsMan_rank do data = grizzlyAdamsConfig.ranks.huntsMan_rank[i] items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()} end for i = 1, #grizzlyAdamsConfig.ranks.bigGameHunter_rank do data = grizzlyAdamsConfig.ranks.bigGameHunter_rank[i] items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()} end for i = 1, #grizzlyAdamsConfig.ranks.trophyHunter_rank do data = grizzlyAdamsConfig.ranks.trophyHunter_rank[i] items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()} end local function greetCallback(cid) local player = Player(cid) if player:getStorageValue(JOIN_STOR) == -1 then npcHandler:setMessage(MESSAGE_GREET, 'Welcome |PLAYERNAME|. Would you like to join the 'Paw and Fur - Hunting Elite'?') else npcHandler:setMessage(MESSAGE_GREET, 'Welcome back old chap. What brings you here this time?') end return true end local function getTradeItems(t) local list, obj = {} for i = 1, #t do obj = t[i] list[obj.id] = {id = obj.id, buy = obj.buy, sell = obj.sell, name = ItemType(obj.id):getName():lower()} end return list end local function joinTables(old, new) for k, v in pairs(new) do old[#old+1] = v end return old end local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) local player = Player(cid) if not ignoreCap and player:getFreeCapacity() < ItemType(items[item].id):getWeight(amount) then return player:sendTextMessage(MESSAGE_INFO_DESCR, 'You don't have enough cap.') end if items[item].buy then player:removeMoney(amount * items[item].buy) player:addItem(items[item].id, amount) return player:sendTextMessage(MESSAGE_INFO_DESCR, 'Bought '..amount..'x '..items[item].name..' for '..items[item].buy * amount..' gold coins.') end return true end local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks) local player = Player(cid) if items[item].sell then player:addMoney(items[item].sell * amount) player:removeItem(items[item].id, amount) return player:sendTextMessage(MESSAGE_INFO_DESCR, 'Sold '..amount..'x '..items[item].name..' for '..items[item].sell * amount..' gold coins.') end return true end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) msg = msg:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end) if msgcontains('trade', msg) then local tradeItems = {} if player:getPawAndFurRank() >= 2 then tradeItems = grizzlyAdamsConfig.ranks.huntsMan_rank if player:getPawAndFurRank() == 4 then tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank) elseif player:getPawAndFurRank() == 5 or player:getPawAndFurRank() == 6 then tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank) tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.trophyHunter_rank) end openShopWindow(cid, tradeItems, onBuy, onSell) return npcHandler:say('It's my offer.', cid) else return npcHandler:say('You don't have any rank.', cid) end elseif (msgcontains('join', msg) or msgcontains('yes', msg)) and npcHandler.topic[cid] == 0 and player:getStorageValue(JOIN_STOR) ~= 1 then player:setStorageValue(JOIN_STOR, 1) npcHandler:say('Great!, now you can start tasks.', cid) --I'm not sure if this is as real tibia. I let this piece of code because it was in the original file. elseif isInArray({'tasks', 'task', 'mission'}, msg:lower()) then local can = player:getTasks() if player:getStorageValue(JOIN_STOR) == -1 then return npcHandler:say('You'll have to {join}, to get any {tasks}.',cid) end if #can > 0 then local text = '' local sep = ', ' table.sort(can, function(a, b) return a < b end) local t = 0 local id for i = 1, #can do id = can[i] t = t + 1 if t == #can - 1 then sep = ' and ' elseif t == #can then sep = '.' end text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep end npcHandler:say('The current task' .. (#can > 1 and 's' or '') .. ' that you can choose ' .. (#can > 1 and 'are' or 'is') .. ' ' .. text, cid) npcHandler.topic[cid] = 0 else npcHandler:say('I don't have any task for you right now.', cid) end elseif msg ~= '' and player:canStartTask(msg) then if #player:getStartedTasks() >= tasksByPlayer then npcHandler:say('Sorry, but you already started ' .. tasksByPlayer .. ' tasks. You can check their {status}, {cancel} or {report} a task.', cid) return true end local task = getTaskByName(msg) if task and player:getStorageValue(QUESTSTORAGE_BASE + task) > 0 then return false end npcHandler:say('In this task you must defeat ' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '. Are you sure that you want to start this task?', cid) choose[cid] = task npcHandler.topic[cid] = 1 elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 1 then player:setStorageValue(QUESTSTORAGE_BASE + choose[cid], 1) player:setStorageValue(KILLSSTORAGE_BASE + choose[cid], 0) npcHandler:say('Excellent! You can check the {status} of your task saying {report} to me. Also you can {cancel} tasks to.', cid) choose[cid] = nil npcHandler.topic[cid] = 0 elseif msgcontains('status', msg) then local started = player:getStartedTasks() if started and #started > 0 then local text = '' local sep = ', ' table.sort(started, (function(a, b) return (a < b) end)) local t = 0 local id for i = 1, #started do id = started[i] t = t + 1 if t == #started - 1 then sep = ' and ' elseif t == #started then sep = '.' end text = text .. 'Task name: ' .. tasks[id].raceName .. '. Current kills: ' .. player:getStorageValue(KILLSSTORAGE_BASE + id) .. '.n' end npcHandler:say({'The status of your current tasks is:n' .. text}, cid) else npcHandler:say('You haven't started any task yet.', cid) end elseif msgcontains('report', msg) then local started = player:getStartedTasks() local finishedAtLeastOne = false local finished = 0 if started and #started > 0 then local id, reward for i = 1, #started do id = started[i] if player:getStorageValue(KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then for j = 1, #tasks[id].rewards do reward = tasks[id].rewards[j] local deny = false if reward.storage then if player:getStorageValue(reward.storage[1]) >= reward.storage[2] then deny = true end end if isInArray({REWARD_MONEY, 'money'}, reward.type:lower()) and not deny then player:addMoney(reward.value[1]) elseif isInArray({REWARD_EXP, 'exp', 'experience'}, reward.type:lower()) and not deny then player:addExperience(reward.value[1], true) elseif isInArray({REWARD_ACHIEVEMENT, 'achievement', 'ach'}, reward.type:lower()) and not deny then player:addAchievement(reward.value[1]) elseif isInArray({REWARD_STORAGE, 'storage', 'stor'}, reward.type:lower()) and not deny then player:setStorageValue(reward.value[1], reward.value[2]) elseif isInArray({REWARD_POINT, 'points', 'point'}, reward.type:lower()) and not deny then player:setStorageValue(POINTSSTORAGE, getPlayerTasksPoints(cid) + reward.value[1]) elseif isInArray({REWARD_ITEM, 'item', 'items', 'object'}, reward.type:lower()) and not deny then player:addItem(reward.value[1], reward.value[2]) end if reward.storage then player:setStorageValue(reward.storage[1], reward.storage[2]) end end player:setStorageValue(QUESTSTORAGE_BASE + id, (tasks[id].norepeatable and 2 or 0)) player:setStorageValue(KILLSSTORAGE_BASE + id, -1) player:setStorageValue(REPEATSTORAGE_BASE + id, math.max(player:getStorageValue(REPEATSTORAGE_BASE + id), 0)) player:setStorageValue(REPEATSTORAGE_BASE + id, player:getStorageValue(REPEATSTORAGE_BASE + id) + 1) finishedAtLeastOne = true finished = finished + 1 end end if not finishedAtLeastOne then local started = player:getStartedTasks() if started and #started > 0 then local text = '' local sep = ', ' table.sort(started, (function(a, b) return (a < b) end)) local t = 0 local id for i = 1, #started do id = started[i] t = t + 1 if (t == #started - 1) then sep = ' and ' elseif (t == #started) then sep = '.' end text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep end npcHandler:say('The current task' .. (#started > 1 and 's' or '') .. ' that you started ' .. (#started > 1 and 'are' or 'is') .. ' ' .. text, cid) end else npcHandler:say('Awesome! you finished ' .. (finished > 1 and 'various' or 'a') .. ' task' .. (finished > 1 and 's' or '') .. '. Talk to me again if you want to start a {task}.', cid) end else npcHandler:say('You haven't started any task yet.', cid) end elseif msg:lower() == 'started' then local started = player:getStartedTasks() if started and #started > 0 then local text = '' local sep = ', ' table.sort(started, (function(a, b) return (a < b) end)) local t = 0 local id for i = 1, #started do id = started[i] t = t + 1 if t == #started - 1 then sep = ' and ' elseif t == #started then sep = '.' end text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep end npcHandler:say('The current task' .. (#started > 1 and 's' or '') .. ' that you started ' .. (#started > 1 and 'are' or 'is') .. ' ' .. text, cid) else npcHandler:say('You haven't started any task yet.', cid) end elseif msg:lower() == 'cancel' then local started = player:getStartedTasks() local task = getTaskByName(msg) local text = '' local sep = ', ' table.sort(started, (function(a, b) return (a < b) end)) local t = 0 local id for i = 1, #started do id = started[i] t = t + 1 if t == #started - 1 then sep = ' or ' elseif t == #started then sep = '?' end text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep end if started and #started > 0 then npcHandler:say('Cancelling a task will make the counter restart. Which of these tasks you want cancel?' .. (#started > 1 and '' or '') .. ' ' .. text, cid) npcHandler.topic[cid] = 2 else npcHandler:say('You haven't started any task yet.', cid) end elseif getTaskByName(msg) and npcHandler.topic[cid] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then local task = getTaskByName(msg) if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '. Cancelling this task will restart the count. Are you sure you want to cancel this task?', cid) else npcHandler:say('Are you sure you want to cancel this task?', cid) end npcHandler.topic[cid] = 3 cancel[cid] = task elseif getTaskByName(msg) and npcHandler.topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then local task = getTaskByName(msg) if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid) else npcHandler:say('You currently killed 0/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid) end npcHandler.topic[cid] = 0 elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 3 then player:setStorageValue(QUESTSTORAGE_BASE + cancel[cid], -1) player:setStorageValue(KILLSSTORAGE_BASE + cancel[cid], -1) npcHandler:say('You have cancelled the task ' .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. '.', cid) npcHandler.topic[cid] = 0 elseif isInArray({'points', 'rank'}, msg:lower()) then if player:getPawAndFurPoints() < 1 then npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven't been ranked yet') .. '.', cid) else npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven't been ranked yet') .. '.', cid) end npcHandler.topic[cid] = 0 elseif isInArray({'special task'}, msg:lower()) then if player:getPawAndFurPoints() >= 70 then -- Tiquandas Revenge 70 points if player:getStorageValue(Storage.KillingInTheNameOf.MissionTiquandasRevenge) == 1 then -- Check if he has already started the task. if (player:getStorageValue(Storage.KillingInTheNameOf.TiquandasRevengeTeleport) ~= 0) then npcHandler:say('You have already started the task. Go find Tiquandas Revenge and take revenge yourself!', cid) end else npcHandler:say({ 'Have you heard about Tiquandas Revenge? It is said that the jungle itself is alive and takes revenge for all the bad things people have done to it. ...', 'I myself believe that there is some truth in this clap trap. Something 'real' which therefore must have a hideout somewhere. Go find it and take revenge yourself!' }, cid) player:setStorageValue(Storage.KillingInTheNameOf.TiquandasRevengeTeleport, 1) -- Task needed to enter Tiquandas Revenge TP player:setStorageValue(Storage.KillingInTheNameOf.MissionTiquandasRevenge, 1) -- Won't give this task again. end if player:getStorageValue(Storage.KillingInTheNameOf.MissionDemodras) == 1 then -- Check if he has already started the task. if (player:getStorageValue(Storage.KillingInTheNameOf.DemodrasTeleport) ~= 0) then npcHandler:say('You have already started the special task. Find Demodras and kill it.', cid) end else npcHandler:say('This task is a very dangerous one. I want you to look for Demodras' hideout. It might be somewhere under the Plains of Havoc. Good luck, old chap.', cid) player:setStorageValue(Storage.KillingInTheNameOf.DemodrasTeleport, 1) -- Task needed to enter Demodras TP player:setStorageValue(Storage.KillingInTheNameOf.MissionDemodras, 1) -- Won't give this task again. end if (player:getStorageValue(Storage.KillingInTheNameOf.MissionDemodras) == 1 and player:getStorageValue(Storage.KillingInTheNameOf.DemodrasTeleport) == 0 and player:getStorageValue(Storage.KillingInTheNameOf.MissionTiquandasRevenge) == 1 and player:getStorageValue(Storage.KillingInTheNameOf.TiquandasRevengeTeleport) == 0) then npcHandler:say('You have already finished all special tasks.', cid) end end npcHandler.topic[cid] = 0 end end npcHandler:setMessage(MESSAGE_FAREWELL, 'Happy hunting, old chap!') npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())