/* Plugin generated by AMXX-Studio */ #include #include #include new sprite_white; new ilosc_trutek_gracza[33]; new ma_klase[33]; new const nazwa[] = "Chemik"; new const opis[] = "Posiada dwie trutki, które potrafia zabic"; new const bronie = 1< 30.0) continue; cod_inflict_damage(id, pid, 1.0, 0.2, ent, (1<<24)) } entity_set_edict(ent, EV_ENT_euser2, 0); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) { remove_entity(ent); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ); new Float:forigin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(forigin[i]); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + dist ); write_coord( iOrigin[2] + dist ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 100 ); // r, g, b write_byte( 255 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 0 ); // speed message_end(); entity_set_edict(ent, EV_ENT_euser2 ,1); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5); return PLUGIN_CONTINUE; } public ResetHUD(id) { if(ma_klase[id]) ilosc_trutek_gracza[id] = 2; } public client_disconnect(id) { new ent = find_ent_by_class(0, "poison"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "poison"); } }