#include #include #include #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) new id=1 new losowe_granaty=10; while(--losowe_granaty>=0){ new granat=random(3); new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0); new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0); new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0); switch(granat){ case 0:{ if(++henum>1){ cs_set_user_bpammo(id,CSW_HEGRENADE,cs_get_user_bpammo(id,CSW_HEGRENADE)+1); } else { give_item(id, "weapon_hegrenade"); } } case 1:{ if(++fbnum>1){ cs_set_user_bpammo(id,CSW_FLASHBANG,cs_get_user_bpammo(id,CSW_FLASHBANG)+1); } else { give_item(id, "weapon_flashbang"); } } case 2:{ if(++sgnum>1){ cs_set_user_bpammo(id,CSW_SMOKEGRENADE,cs_get_user_bpammo(id,CSW_SMOKEGRENADE)+1); } else { give_item(id, "weapon_smokegrenade"); } } } } }